Future World (Time Twister): Difference between revisions

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{{Underconst.}}{{Infobox Scenario
{{Infobox Scenario
|name = Gemini City
|pic=SCR8.PNG
|theme = [[Future]]
|objective=[[Park value]]: $300,000<br>Date: October 31, Year 5
|description = Show off your inventive, utopian vision of the future — come up with a futuristic park design that incorporates state-of-the-art attractions.
|theme=Future
|objective = [[Park Value]]: £300,000<br>Date: October 31, Year 5
|start=1,650.350sq.ft
|rating = 320
|size=1,650.350sq.ft
|park value = £31,540
|price=N\A
|guests = 0
|game=Time Twister
|start = 150,030
|preceded=Schneider Cup
|size = 150,030
|followed=Cradle of Civilization}}
|rides/attractions = 7

|staff = 0
:''Not to be confused with [[Future World]] from [[Corkscrew Follies]]''
|cash = £10,000.00
|loan/limit = 0.00 (£30,000.00)
|loan interest rate = 5%
|preceded = Schneider Cup
|followed = Cradle of Civilization
|pic = Future_World_RCT2.png
|game = Time Twister
}}
:''Not to be confused with [[Future World]] from [[Added Attractions]].''


==Overview==
==Overview==
''Show off your inventive, utopian vision of the future — come up with a futuristic park design that incorporates state-of-the-art attractions.''

The scenario is the first scenario in the Expert Scenarios of the [[Time Twister]] expansion pack. The location is a park called Gemini City, which features a huge Future-themed city in the middle of the park.
The scenario is the first scenario in the Expert Scenarios of the [[Time Twister]] expansion pack. The location is a park called Gemini City, which features a huge Future-themed city in the middle of the park.


The park is closed, but already has a few pre-built rides ready for opening. The only road to the city is blocked by No-Entry banners.
The park is closed, but already has a few pre-built rides ready for opening. The only road to the city is blocked by 'No-Entry' signs.


==Scenario Guide==
===Pre-built Rides===
*'''Dodgems 1''' ([[Dodgems]])
{{sgreminder}}
:Excitement Rating: 2.70 (Medium)
You start this scenario off with $10,000 of your own money. Pause the game and examine your park, as well as your rides list, and you will notice the following things:
:Intensity Rating: 0.80 (Low)
* An [[Enterprise]], [[Dodgems]], and custom-designed Hover Bike Ride are located after the long straight paths from the entrance; all of them have their admission fees set to "Free"
:Nausea Rating: 0.35 (Low)
* Some stalls and a [[Restroom]] have already been built
:Initial Pricing: £0.00
* Two No-Entry signs block off the front of the park from the middle
* There is a rather large and quite impressive city located at the center of the park
* There is a huge amount of empty space between the edge of the city and the park boundaries
* A flying saucer has crashed at the far end of the park
* The [[Cash Machine]] and [[First Aid Room]] are already available


*'''Enterprise 1''' ([[Enterprise]])
With the game still paused, price the pre-built rides as you see fit and hire some staff. Set their patrol areas if you wish. In addition, set research to minimum funding and uncheck everything except for gentle rides, thrill rides and water rides. Next, unpause the game and demolish the two sloped path tiles that link the front of the park to the city. This will prevent your staff from wandering around the city instead of around the rides. Then, put some benches and bins around the stalls and open the park. Finally, with your starting cash, build a roller coaster that costs around $8000 and spend the remaining $2000 building flat rides.
:Excitement Rating: 3.70 (Medium)
:Intensity Rating: 6.47 (High)
:Nausea Rating: 7.64 (High)
:Initial Pricing: £0.00


*'''Hover Bike Ride 1''' ([[Car Ride]])
As you already have both the Cash Machine and First Aid Rooms available, do not hesitate to jack up the prices of your rides and build coasters with high nausea ratings. Preferred ride intensity aside, most guests are willing to pay fees for a roller coaster up to its excitement rating, rounded down; this comes at the cost of eliminating virtually all possibilities of you receiving the Best Value Park award, which draws more guests, so it is a double-edged sword.
:Excitement Rating: 4.19 (Medium)
:Intensity Rating: 5.09 (Medium)
:Nausea Rating: 3.49 (Medium)
:Initial Pricing: £0.00


==Scenario Guide==
Let your park run its course for a month or two. In the meantime, take a good look at the built-up city. You will notice that, in addition to the tarmac paths on the ground, there is also a very extensive underground and overhead path network. There is also a large number of hovercraft located throughout the entire city. If you need some free cash, go ahead and demolish the vehicles as well as the underground and overhead path networks. Demolishing all three should add about $4000 to your cash-on-hand.
The scenario guide can be viewed [[{{PAGENAME}}/Scenario Guide|here]].


=={{Attractions 2D}}==
You now have two ways to get through this scenario:
===Transport Rides [[File:Transport Rides RCT1 Icon.png]]===
# Expand your park around the city, building rides on the excess free space surrounding the city, and avoid building into the city entirely
====Available====
# Expand your park into the built-up city, either by building rides inside the buildings or clearing out some of the buildings to get free building space;
<div class="ridebox-list">
{{Ridebox2D|Streamlined Monorail Trains|RCT2}}
{{Ridebox2D|Monorail Cycles|RCT2}}
{{Ridebox2D|Teleporter|RCT2}}
</div>
====Researched====
None
===Gentle Rides [[File:Gentle Rides RCT1 Icon.png]]===
====Available====
<div class="ridebox-list">
{{Ridebox2D|Dodgems|RCT2}}
{{Ridebox2D|Double-deck Observation Tower|RCT2}}
{{Ridebox2D|Hall of Mirrors|RCT2}}
{{Ridebox2D|Hover Car Ride|RCT2}}
{{Ridebox2D|Time Machine|RCT2}}
</div>
====Researched====
<div class="ridebox-list">
{{Ridebox2D|Haunted Mansion Ride|RCT2}}
{{Ridebox2D|Maze|RCT2}}
</div>


===Roller Coasters [[File:Roller Coasters RCT1 Icon.png]]===
While it is technically easier to expand around the city, rather than through it, you will need slightly more funds to increase your park value to the required amount as you have to build your own path network and scenery items. On the other hand, if you build into the city, the existing path networks are more than likely to cause your staff to go "missing" if you do not set their patrol areas ''and'' cause several guests to get lost.
====Available====
<div class="ridebox-list">
{{Ridebox2D|Air Powered Vertical Coaster|RCT2}}
{{Ridebox2D|Flying Turns|RCT2}}
{{Ridebox2D|Hover Bike Ride|RCT2}}
{{Ridebox2D|Hoverboard Coaster|RCT2}}
{{Ridebox2D|Jet Pack Booster|RCT2}}
{{Ridebox2D|Rocket Cars|RCT2}}
{{Ridebox2D|Wooden Roller Coaster (6 seater, Reversed)|RCT2}}
</div>


===Expand Around City===
====Researched====
<div class="ridebox-list">
If you have absolutely no intention of expanding into the city, feel free to destroy any object in the city that gives you money upon demolition. Unlike most other building elements, you will find that most Future Theming objects require a fee to demolish, including obsidian and sandstone building elements. The only objects in the city that are guaranteed to give you cash upon demolition are hovercraft and footpaths, as well as the Statue of Liberty-esque alien monument at the other end of the city and crashed flying saucer near the far end of the park boundaries.
{{Ridebox2D|Floorless Roller Coaster|RCT2}}
{{Ridebox2D|Giga Coaster|RCT2}}
{{Ridebox2D|Heartline Twister Coaster |RCT2}}
{{Ridebox2D|Inverted Shuttle Coaster|RCT2}}
{{Ridebox2D|Lay-down Roller Coaster|RCT2}}
{{Ridebox2D|LIM Launched Roller Coaster|RCT2}}
{{Ridebox2D|Multi-Dimension Roller Coaster|RCT2}}
{{Ridebox2D|Reverser Roller Coaster|RCT2}}
{{Ridebox2D|Suspended Swinging Cars|RCT2}}
{{Ridebox2D|Side-Friction Roller Coaster|RCT2}}
</div>


===Thrill Rides [[File:Thrill Rides RCT1 Icon.png]]===
Expand around the city, building every possible flat and non-coaster ride that you can. If you are designing custom-built tracked rides, interlock them to save space and get a boost in excitement ratings for both. Once you begin to make a sizable profit from your existing rides, set research to normal funding and mark roller coasters for research. Repay your loan if you have taken one, and consider building a [[Floorless Roller Coaster]] the moment it is researched, as this coaster type is versatile and offers a good excitement-to-intensity ratio.
====Available====
<div class="ridebox-list">
{{Ridebox2D|3D Cinema|RCT2}}
{{Ridebox2D|Enterprise|RCT2}}
{{Ridebox2D|Magic Carpet|RCT2}}
{{Ridebox2D|Roto-Drop|RCT2}}
{{Ridebox2D|Swinging Inverter Ship|RCT2}}
</div>
====Researched====
<div class="ridebox-list">
{{Ridebox2D|Launched Freefall|RCT2}}
{{Ridebox2D|Motion Simulator|RCT2}}
</div>


===Water Rides [[File:Water Rides RCT1 Icon.png]]===
This scenario is more resource-demanding than most other scenarios due to the massive number of scenery objects in the city, so it may render new animated objects (including ride signs) as static objects once you have expanded about a third of the way around the city.
====Available====
<div class="ridebox-list">
{{Ridebox2D|Dinghy Slide|RCT2}}
</div>
====Researched====
<div class="ridebox-list">
{{Ridebox2D|Splash Boats|RCT2}}
</div>


==={{Shops & Stalls 2D}}===
You should have the [[Giga Coaster]] researched by Year 5. Either build or construct a Giga Coaster design that costs you virtually all your cash-on-hand or build two to three different coaster types that costs you an equivalent amount. If you have expanded all the way behind the city by now, a transport ride, or even a roller coaster designed as a transport ride, should be built to facilitate guest movement.
====Available====
<div class="ridebox-list">
{{Ridebox2D|Balloon Stall|RCT2}}
{{Ridebox2D|Beef Noodles Stall|RCT2}}
{{Ridebox2D|Cash Machine|RCT2}}
{{Ridebox2D|First Aid Room|RCT2}}
{{Ridebox2D|Fried Rice Noodles Stall|RCT2}}
{{Ridebox2D|Iced Tea Stall|RCT2}}
{{Ridebox2D|Information Kiosk|RCT2}}
{{Ridebox2D|Meatball Soup Stall|RCT2}}
{{Ridebox2D|Moon Juice|RCT2}}
{{Ridebox2D|Toilets|RCT2}}
{{Ridebox2D|Souvenir Stall|RCT2}}
{{Ridebox2D|Star Fruit Drink Stall|RCT2}}
{{Ridebox2D|Sujeonggwa Stall|RCT2}}
{{Ridebox2D|Wonton Soup Stall|RCT2}}
</div>
====Researched====
<div class="ridebox-list">
{{Ridebox2D|Hot Dog Stall|RCT2}}
{{Ridebox2D|Roast Sausage Stall|RCT2}}
{{Ridebox2D|Soybean Milk Stall|RCT2}}
</div>


===Expand Into City===
=={{Scenery 2D}}==
===Available===
The cramped confines of the city make coaster construction inside buildings virtually impossible without accidentally demolishing part of the building it is in, so you should stick to building either flat rides, compact tracked rides like the Hover Car Ride, or vertical rides such as the [[Launched Freefall]] and [[Roto-Drop]] once you have researched them. Several of the flat rides available and researchable have more than one operating mode, which gives some room for variety. Although costly, demolishing entire buildings will also give you much more space to build rides; the largest building plots can even accomodate a roller coaster. However, leaving much of the existing scenery intact will go a long way towards your park continuously receiving the Most Beautiful Park Award, which draws guests and, in turn, increases total ride income, which in turn allows you to spend more on ride construction and, as a result, will increase your park value. For this to be a viable tactic, you ''have'' to be stingy on space. Cramp every possible building with more than one ride if possible.
<div class="ridebox-list">
{{Scenerybox2D|Trees}}
{{Scenerybox2D|Shrubs and Ornaments}}
{{Scenerybox2D|Gardens}}
{{Scenerybox2D|Signs and Items for Footpaths}}
{{Scenerybox2D|Fences and Walls}}
{{Scenerybox2D|Future Themeing}}
</div>
===Researched===
<div class="ridebox-list">
{{Scenerybox2D|Martian Themeing}}
{{Scenerybox2D|Mechanical Themeing}}
{{Scenerybox2D|Space Themeing}}
</div>
==={{Park Entrance 2D}}===
<div class="ridebox-list">
{{ParkEntrancebox2D|Futuristic Park Entrance}}
</div>
==={{Water 2D}}===
<div class="ridebox-list">
{{Waterbox2D|Natural Water}}
</div>


==Other Notes==
To prevent your staff from wandering away from the rides and guests from getting lost, make sure that your greatest money-earners (primarily roller coasters) have a mechanic assigned to them and cordon off parts of the city you are not building in with No-Entry signs. In addition, demolish both the underground and overhead path networks if you have not done so; the tarmac paths provide more than enough walking space. As you expand further into the city, remove the older No-Entry signs and cordon off the remaining unused space with new ones.
This scenario is more resource-demanding than most other scenarios, due to the massive number of scenery objects present, so it may render new animated objects (including ride entrance marquees) as static objects. This does not affect gameplay and can be rectified by removing excess scenery before rebuilding affected scenery objects.


You should limit your coaster building to the immediate space surrounding the city, but if a good-looking city is not on your priority list and you have funds to spare, you can also try constructing coasters through the existing buildings and around any rides built in the city to give them a massive excitement boost. As with expanding around the city, consider the construction of a Floorless Roller Coaster once it is researched.

If you have expanded to two opposite ends of the city, a transport ride should be built to facilitate guest movement. An underground [[Monorail]] network circuit will increase your park value significantly, but a marginally cheaper alternative is to build an above-ground, two-station Monorail set to Shuttle Mode. A rough guide to building a well-used Monorail ride is to built a station at each corner of the city and, if you are building above around, around existing rides and scenery. The latter can be done without destroying scenery if the Monorail is built directly above the wider footpaths.

===Post-Expansion===
[[File:Futureworld-Finished.png|thumb|right|Futureworld — Finished by Androgeos by expanding into the city]]
Either expansion method is more than likely to increase your park value to the objective requirement before the end of Year 5 without you running into a huge debt. As a rule of thumb, you should already have around five roller coasters running by Year 5, including the pre-built Hover Bike Ride. Constructing one roller coaster a year should keep you on track.

If research is set to normal funding for around four years, you will research every single ride, stall and scenery theming available by the middle of Year 5. When this happens, you should set research to no funding as it would no longer add any benefits for the extra cost.

==Available Rides==
===Transport===
* [[Monorail]]
* [[Monorail Cycles]]
* Transporter

===Gentle===
* [[3D Cinema]]
* [[Dodgems]]
* [[Double-deck Observation Tower]]
* Hall of Mirrors
* Hover Car Ride
* Time Machine

===Roller Coasters===
* [[Air Powered Coaster]]
* Hover Bike Ride
* Hoverboard Ride
* Jet Pack Coaster
* [[Mini Roller Coaster]]
** Rocket Cars
* [[Wooden Roller Coaster]]
** Wooden Roller Coaster Trains (6 Seater), Reversed

===Thrill Rides===
* [[Enterprise]]
* [[Magic Carpet]]
* [[Swinging Inverter Ship]]

===Water Rides===
* [[Dinghy Slide]]

===Shops and Stalls===
* [[Balloon Stall]]
* [[Cash Machine]]
* [[First Aid Room]]
* Fried Rice Stall
* [[Iced Tea Stall]]
* [[Information Kiosk]]
* Meatball Soup Stall
* Moon Juice
* [[Restroom]]
* [[Souvenir Stall]]
* Star Fruit Drink Stall
* Sujongkwa Stall
* Wonton Soup Stall


==Researched Rides==
===Transport===
*

===Gentle===
* [[Haunted Mansion Ride]]
* [[Maze]]

===Roller Coasters===
* [[Floorless Roller Coaster]]
* [[Giga Coaster]]
* [[Heartline Coaster]]
** Twister Cars (Reversed)
* [[LIM Launched Roller Coaster]]
* [[Side-Friction Roller Coaster]]
* [[Suspended Roller Coaster]]
** Suspended Swinging Aeroplane Cars

===Thrill Rides===
* [[Motion Simulator]]

===Water Rides===
* [[Splash Boats]]

===Shops and Stalls===
* Roast Sausage Stall


== Available Scenery ==
* [[Trees]]
* [[Shrubs and Bushes]]
* [[Gardens]]
* [[Path Items]]
* [[Walls and Fences]]
* Future Theming

==Researched Scenery==
* [[Space Theming]]


==Other Notes==
{{Succession|Schneider Cup|Time Twister|Cradle of Civilization}}
{{Succession|Schneider Cup|Time Twister|Cradle of Civilization}}
{{RollerCoaster Tycoon 2 Scenarios}}
[[Category:RollerCoaster Tycoon 2 Scenario]]
[[Category:RollerCoaster Tycoon 2 Scenario]]
[[Category:Time Twister Scenario]]
[[Category:Time Twister Scenario]]
[[Category:Scenario]]
[[Category:Scenario]]
[[Category:Expert Parks]]
[[Category:Expert Parks TT]]
[[Category:Expert Parks RCT2]]
[[Category:Pre-Built Parks]]
[[Category:Park Value at Given Date Objective]]

Latest revision as of 21:08, 30 January 2023

Not to be confused with Future World from Added Attractions.

Overview

The scenario is the first scenario in the Expert Scenarios of the Time Twister expansion pack. The location is a park called Gemini City, which features a huge Future-themed city in the middle of the park.

The park is closed, but already has a few pre-built rides ready for opening. The only road to the city is blocked by 'No-Entry' signs.

Pre-built Rides

Excitement Rating: 2.70 (Medium)
Intensity Rating: 0.80 (Low)
Nausea Rating: 0.35 (Low)
Initial Pricing: £0.00
Excitement Rating: 3.70 (Medium)
Intensity Rating: 6.47 (High)
Nausea Rating: 7.64 (High)
Initial Pricing: £0.00
Excitement Rating: 4.19 (Medium)
Intensity Rating: 5.09 (Medium)
Nausea Rating: 3.49 (Medium)
Initial Pricing: £0.00

Scenario Guide

The scenario guide can be viewed here.

Attractions

Transport Rides

Available

RCT2 Icon


Large Monorail Train
Streamlined Monorail Trains
(Monorail)
RollerCoaster Tycoon 1

RCT2 Icon


Cycle Railway
Monorail Cycles
(Monorail Cycles)
Added Attractions

RCT2 Icon


Teleporter
(Lift)
Time Twister

Researched

None

Gentle Rides

Available

Researched

Roller Coasters

Available

Researched

Thrill Rides

Available

Researched

Water Rides

Available

Researched

Shops & Stalls

Available

Researched

Scenery

Available

Researched

Park Entrance


Futuristic Park Entrance
(Future)
Time Twister

Water


Natural Water
RollerCoaster Tycoon 1

Other Notes

This scenario is more resource-demanding than most other scenarios, due to the massive number of scenery objects present, so it may render new animated objects (including ride entrance marquees) as static objects. This does not affect gameplay and can be rectified by removing excess scenery before rebuilding affected scenery objects.

Preceded by List of scenarios in Succeeded by
Schneider Cup Time Twister Cradle of Civilization



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