Zoo Rescue

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The emblem of the scenario

Overview

The zoo has been criminally neglected - it's on its last legs. This place needs a fresh angle - a better environment for the animals and a whole lot more fun for the visitors! In short - an expert makeover, RollerCoaster Tycoon style!

Zoo Rescue is the 5th scenario in the Wild! expansion pack for RollerCoaster Tycoon 3.

Pre-Auilt Rides

  • Double Deck Observation Tower 1
    • Excitement Rating:
    • Intensity Rating:
    • Nausea Rating:
    • Initial Pricing:
  • Whirling Dervish 1
    • Excitement Rating:
    • Intensity Rating:
    • Nausea Rating:
    • Initial Pricing:

Pre-Built Shops/Stalls

  • Accessories 1
  • Drinks 1
  • Sandwiches 1
  • Souvernirs 1
  • A.T.M. 1 and 2
  • First Aid 1 and 2
  • Information 1 and 2
  • Toilets 1 at 6

Vewing Gallery 3, 3, 3, 4 and 5

Objectives

Apprentice

  • Park Rating: 400, Sustained for 1 month
  • Average animal health: 50%
  • Reduce the quantity of dung to 30
  • Rewards:

Entrepreneur

  • Park Rating: 600, Sustain for 2 months
  • Average animal health: 70%
  • Reduce the quantity of dung to 15
  • Rewards:

Tycoon

  • Park Rating: 800, Sustain for 3 months
  • Average animal health: 90%
  • VIP (Major Smythe): Wants to visit 5 animal viewing galleries, dung tolerance: low
  • Reward:

Scenario Guide

Remember:
  • The Scenario Guide below is only a suggested strategy for completing this scenario—it may not work for all players.
  • The General Scenario Guide and Hints and Tips articles may also provide helpful information in completing this scenario.
  • There are usually multiple strategies to successfully completing a scenario; these can be discussed on the scenario's discussion page or written down in an existing or additional section of this article.

Exactly what it says on the tin, “The zoo has been criminally neglected”. Luckily, all

the objectives center around this, so this is mostly just about getting the zoo back in shape.

The zoo certainly makes a “nice” first impression with all rides (Double Deck Observation Tower 1 and Whirling Dervish 1) are broken, the paths are full of litter and vomit, the animal enclosures are full of dung, the animals’ health is extremely low, most of the vegetation around the park is dead, there is absolutely no staff (aside the good old Park Inspector), and on the top of that, rain is pouring to completely set the mood.

First of all, hire some staff; one mechanic to take care of the rides, 2 or 3 janitors, 2 animal keepers per enclosure (except the zebra’s, there, one should be fine at the start) and train all your staff to level 2 or 3 (that will cost a lot, but you have enough starting cash). You can hire some security guards and entertainers too, but they’re not necessary right now.

While the new staff does their job getting the park out of litter, note the several other problems with the animal enclosures aside the aforementioned quantity of dung and low animal health. All the enclosures are too small, the zebra has no animal house at all, and both the gorillas and rhinos are in enclosures that are too weak for them. First enlarge the enclosure of the horses and the zebra and build a small herbivore house for the zebra. You could either enlarge the other two enclosures, too, or consider building two new electric fence enclosures for the gorillas and the rhinos. Sadly, the rhinos' initial enclosure is built in a way which you can’t imitate, thus, if you decide to build their new enclosure in the place of their current ones, you will not be able to place the new animal house to where the old one used to be. So, rather than that, you could consider building the new enclosures for the rhinos and the gorillas somewhere else and once they’re in their new enclosures use their old ones (after enlarging them) for some other animals that won’t escape from them. Building new enclosures is not a must, but the gorillas' and rhinos' enclosures get damaged fast and the animals will escape, which can be quite annoying (mechanics can repair damaged fences, too).

With these, you should have already passed apprentice and soon afterwards, entrepreneur, too. For the tycoon, the average animal health likely won’t be a problem. For the VIP, set his path so, that he will visit all the viewing galleries the park has - you can add the two rides, too, so he may not get bored of seeing just animals. Note the glitch that some of the initial viewing galleries have exactly the same name (Viewing Gallery 3). This might confuse the VIP about how many viewing galleries he actually visited, so you could rename the affected viewing galleries to avoid that. For the park rating, build a variety of rides and food, drink, souvenir stalls as well as facilities and ensure the park kept relatively clean. You can do some terraforming inside the animal enclosures, too, as well as getting rid of the dead vegetation and replace them with new lush green living ones. This is not a must, but the park will look much better with all that verdant areas. With enough - and a nice variety of - rides and shops, and a tidy park, the park rating goal should get fulfilled, too, (note that it must be sustained for at least 3 months) and you won tycoon.

Attractions

Roller Coasters

Available

Researched

Junior Rides

Available

Researched

Thrill Rides

Available

Researched

Water Rides

Available

Researched

Gentle Rides

Available

Researched

Transport Rides

Available

Researched

Pool Slides and Rides

Available

None

Researched

Other Rides and Attractions

Available

Researched

Food Stalls

Available

Researched

Drink Stalls

Available

Researched

Souvenir Stalls

Available

Researched

Facilities

Available

Researched

Available Scenery

Researched Scenery

Other Notes

At the start, some of the viewing galleries have exactly the same name (Viewing Gallery 3). In some cases this can confuse the VIP how many galleries he visited, so it’s advised to rename these galleries.

Preceded by List of scenarios in Succeeded by
A Rollercoaster Odyssey Wild! Mine Mountain



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