Go Karts
The Go Karts ride is a thrill ride comprised of Go-Karts that people can drive and race with freely along the track. It is possible to operate it with two different modes: Race Mode, on which races are organized, Continuous Circuit, on which Karts are simply rented to allow any driver to drive along the track freely until the next stop line (making it efficient as a fast shuttle between two different spots of the park).
Construction
Tarmac track, above wooden supports, with tyre barriers held together with steel rails on either side.
Constraints
- Maximum Track Slope: 25 degrees
- Maximum Height Above Ground: 29 ft.
Vehicles
RCT2 Icon |
RCT2 Icon |
RCT2 Icon |
Hints and Tips
- The length of station platform determines the number of cars that can race, so make sure to have a long station platform or a short track with few laps. However, in RCT1, there is a limit of 12 cars, and a limit of 20 in RCT3, so keep the number of station tiles around seven if possible. Else, in a longer station, the cars will be unnecessarily slowed down as soon as they hit the station.
- Go Karts start off with a basic excitement of 1.x. Having the track interfere with itself and other rides, particularly roller coasters, will dramatically up the excitement rating to 5 or 6 or more.
- On the other hand, it is detrimental to try to build it mostly underground, as its excitement rating will be halved if most of the track is covered underground. Consequently, this will also greatly reduce its overall profitability.
- This is the ride on which extreme excitement ratings (10+) can be achieved on extra-long tracks. This, however, might not work in RCT3.
- If possible, avoid using the race mode with more than one lap on extra-long tracks: the winner of the race is granted a supplemental free lap, and this might seriously slow the ride (and therefore its profits) down. As such, prefer short tracks with several laps on your race tracks, and use Continuous Circuit mode on long ballads.
Version Differences
In RCT1, the guests have to wear a helmet when they are sitting on the karts. This was removed in RCT2 and RCT3, although since the 0.4.4 release of OpenRCT2, the RCT1 karts are available again, this time named Go-Karts (with helmets). However, even if available in a scenario alongside the helmetless karts from RCT2, the latter will take priority when grouping by ride types.
In RCT3, players can build a bigger curve track (requires 2x2 tiles) and also cover the tracks in tunnels like on the Dinghy Slide.
Pre-built designs
RollerCoaster Tycoon
- Figure 8 Track
- Mega Track
Scenarios
- Richard's Wreckers (Katie's World)
- King Karts (Karts & Coasters)
- Turnpike (Karts & Coasters)
- Go Karts (Megaworld Park)
- Go Karts (Blackpool Pleasure Beach)
RollerCoaster Tycoon 2
- Castle Karts
Scenarios
- Go Karts 1 (Six Flags Great Adventure)
- Cyclone 500 (Six Flags Magic Mountain)
- Go Kart Track (Six Flags Over Texas)
- Go Karts 1 (Japanese Coastal Reclaim)
RollerCoaster Tycoon 3
- Formula RCT 1 (Checkered Flag)
- Formula RCT 2 (Checkered Flag)
Other information
- In RCT1 and RCT2, Go-Kart tracks had to be completed in order to open it. However, this changed in RCT3, making incomplete tracks enabled to be open. This meant that RCT3 was the first to allow Go-Karts to crash.
Gallery
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Go-Karts in RCT3
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Go-Karts in RCT2
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Go-Karts in RCT1