Memorial Park

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Overview

Abandoned and rotting away, can you revive this once woderful theme park ?

This once woderful theme park is not in such a horrible state as some we might have seen before, as the rides are all in a quite repairable state. Reviving this old woder might not be as hard as it looks, players just have to grin and start...

Pre-built Rides

The Roto-Drop and the Merry-Go-Round are the only rides in the park that are openable as-is.


Scenario Guide

Remember:
  • The Scenario Guide below is only a suggested strategy for completing this scenario—it may not work for all players.
  • The General Scenario Guide and Hints and Tips articles may also provide helpful information in completing this scenario.
  • There are usually multiple strategies to successfully completing a scenario; these can be discussed on the scenario's discussion page or written down in an existing or additional section of this article.

Actually, this scenario is fairly easy, as all the players have to do is relaunch this abandoned park.

At first, a mechanic will be needed to repair the Roto-Drop. Then setting research priorities to Thrill rides (only one available at start) and Roller Coasters (for the money), max funding as always. The remainder is useless.

The most important ride to restore is obviously Titan. Players should consider rebuilding Titan first, then the Mini Cars ride (which is really easy to re-complete & open). Plus, using only a few spare bucks, it's very easy to enhance the scenery around it, pushing its excitement rating up to a very decent 3.55 ! Of course, bumping all the ride prices up to their excitement rating, rounded down, will here be a must. Then comes the time to hire the staff needed & open the park.

As soon as possible, players should build a Shuttle Loop near the park's entrance, just on the opposite side of the Railway's first station. This money-machine will quickly give the cash needed to finish the park's restoration.

Several flat rides would fit along the ways, but players should keep the vast chunk of space west to the roto-drop untouched. This space might prove useful later...

Of course, and as in any pre-built park, some stalls will be needed : this park will turn back to life really soon...

For the other rides to restore, it might be interesting to quote the fact that the rides are not protected, which means the player actually can choose to destroy them or delete several portions ad nauseam ! This might prove very useful for the remaining three rides, the Dynamite Karts, the Wounder Railway & the Electric River :

For the Wounder Railway, the important fix is editing the stations in order to enlarge them for longer trains. Cutting the underground 'S' at the start of the second station will shorten the ride and therefore increase it's guest capacity. Remainder of the original track can be left as-is.

For the Electric River, players can just restore the circuit as originally implied, or change it as they wish. I'd suggest a change like this :

  1. killing the S-bend after the station and the first left turn.
  2. Enlarging the station with the tile won on the S-bend.
  3. Destroying the two unconnected parts of the old circuit.
  4. After the first fall, turn the track right into the hill rather than left into the lake as the original track was.
  5. Digging peacefully until the track reaches the map's edge, behind the bridge of the Wounder Railway.
  6. Digging out, then placing a large hill there, across the small river.
  7. Placing a big fall straight towards the remaining end of the old track.
  8. Testing & opening the ride with 10 boats.

For the Dynamite Karts, however, will give the player a much harder time trying to restore the original track. Players are free to either try their best, or scrap the ride altogether and rebuild from scratch.


Then comes the "hard" part of the objective : the $9000 a month on ride admissions. Normally, with all rides opened at their highest chargeable price, players may already be halfway through. In order to finish, they'll need another coaster... And here comes that space near the roto-drop, comes into play... Normally, if players have set research as explained at the beginning of this guide, the Steel Corkscrew Roller Coaster should have been researched. Wise players might notice that one of its pre-made designs fits perfectly well in the spot : the Ionizer ! Let's place it so the queue entrance and exits are at ground level, then open this bad boy and charge as much as possible.

Then, players should build all the flat rides they still haven't opened yet, and launch an ad campaign on Ionizer. They should reach the goal before this ad campaign ends.


Available Rides

Transport

Gentle

Roller Coasters

Thrill Rides

Water Rides

Shops and Stalls

Available Scenery


Researched Rides

(Rides that need to be researched before they can be built)

Transport

Gentle

Roller Coasters

Thrill Rides

Water Rides

Shops and Stalls

Researched Scenery

Other Notes

  • This scenario is delivered without any special Themeing. But actually, it also can be completed without any.
  • This scenario is beatable in two years.
  • The whole part of the map above the Wounder Railway is useless for plain completion of the scenario.
  • The typo in the overview comes from the actual scenario creator.
Memorial Park - Entrance