Crazy Castle: Difference between revisions
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==Overview== |
==Overview== |
Revision as of 01:55, 3 September 2011
Crazy Castle is the first park in RollerCoaster Tycoon 2.
Overview
Crazy Castle is quite an easy and fairly straight-forward scenario. You have a large empty castle in which to build rides, and some land outside to build as well. You can buy almost all of the land in the scenario, but that's not necessary.
Remember:
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Scenario Guide
It's best to start with a few simple rides. Create one or two gentle rides, a few thrilling rides and a roller coaster. You should also add two stalls and a restroom starting by May. Then hire one or two handymen and some mechanics. It's usually a good idea to limit their movement, but remember to add the new rides as time goes by. This start can be accomplished without loaning any money.
Just before you open the park, make sure you get rid of the path around the castle and other pathways you do not readily need. This is because the guests are likely to get lost in the park and they usually do it on the pathways you do not use anyway. If you think you'll need the pathways later on, build Information Kiosks.
The method to creating a good park is:
1. Make sure you have enough and a variety of rides and stalls for the right price. A roller coaster admission price should not be higher than its excitement rating. Charging $7.00 for a roller coaster with a rating of 7.20 won't affect guests to take the roller coaster unless it is a few years old or so.
2. Have enough staff work for you as your park expands (about 10-20 handymen and 8-15 mechanics). Usually you need less security guards and even less entertainers, but do whatever feels right.
3. Keep expanding, even when you have to loan for it. Prioritize researching shops and stalls first to receive a cash machine.
4. When a gentle or thrill ride fails to attract any guests, decrease the admission fee to $0.80 or replace it with a similar ride. A gentle or thrill ride charged below $0.80 would never lose popularity .
5. If you're running out of time to accomplish a task where you need to reach a certain park value by that year, demolish non-track designed gentle and thrill rides and build the same attraction again, then build some roller coasters quickly.
Available Rides
Transport
Gentle
- Monorail Cycles
- Crooked House
- Ferris Wheel
- Hedge Maze
- Merry-Go-Round
- Mini Golf
- Observation Tower
- Vintage Cars
- Car Ride
- Mini Helicopters
- Spiral Slide
- Dodgems
- Haunted Mansion Ride
- Boats
- Canoes
- Swans
Roller Coasters
- Wooden Roller Coaster
- Wooden Wild Mouse
- Wild Mouse
- Junior Roller Coaster
- Mini Roller Coaster
- Mine Ride
Thrill
Water
Shops/Stalls
- Cotton Candy Stall
- Fries Stall
- Donut Stall
- Hot Dog Stall
- Ice Cream Stall
- Popcorn Stall
- Drink Stall
- Lemonade Stall
- Balloon Stall
- Hat Stall
- T-Shirt Stall
- Information Kiosk
- First Aid Building
- Restroom
Researched Rides
Transport
Gentle
Roller Coasters
- Spinning Wild Mouse
- Virginia Reel
- Spiral Roller Coaster
- Looping Roller Coaster
- Mini Suspended Coaster
- Inverted Hairpin Coaster
- Soap Box Derby Racers
- Compact Inverted Coaster
- Steeplechase
- Corkscrew Roller Coaster
- Floorless Roller Coaster
- Reverser Roller Coaster
- Wooden Wild Mine Ride
- Inverted Impulse Coaster
- Stand-Up Roller Coaster
- Motorbike Races
Thrill
Water
Shops/Stalls
- Cookie Shop
- Sub Sandwich Stall
- Toffee Apple Stall
- Hot Chocolate Stall
- Sunglasses Stall
- Pretzel Stall
- Iced Tea Stall
- Cash Machine
- Fried Chicken Stall
- Coffee Shop
- Pizza Stall
- Burger Bar
Available Scenery
- Trees
- Shrubs and Ornaments
- Walls and Fences
- Walls and Roofs
- Creepy Theming
- Jungle Theming
- Jurassic Theming
- Medieval Theming
- Mine Theming
- Water Feature Theming
- Pirate Theming
Researched Scenery
- Snow/Ice Theming
- Mechanical Theming
- Abstract Theming
- Classical/Roman Theming
- Spooky Theming
- Wild West Theming
Preceded by | List of scenarios in | Succeeded by |
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None | RollerCoaster Tycoon 2 | [[Electric Fields]] |