Calamity Downs: Difference between revisions

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|pic=Placeholder.JPG
|objective= 1000 Guests by October Year 1
|theme= Jungle, Jurassic
|guests = 280
|start=(Starting Size)
|guest cash range = 35
|size=(Maximum size from buying all the available land)
|start=41,640
|price=(Price per square to buy land note: type "n/a" if it is free to buy land)
|size=41,640
|price=n/a
|cash = 20,003
|loan = 1,000/12,000
|loan interest rate = 5%
|game= VJ's scenario pack
|preceded=(The previous scenario)
|followed=(The next scenario)
}}
 
==Overview==
This park is full of badly designed rides which, in the case of the Dinghy Slide, are prone to crashing. Fix this quickly and turn people back in! At the start, 280 guests are already in the park.
 
This park is full of badly designed rides which, in the case of the Dinghy Slide, are prone to crashing. Fix this quickly and turn people back in!
 
===Pre-built Rides===
====Certain Extinction====
(List of pre-built rides and their intensity, excitement, and nausea ratings here)
Ride type: [[Corkscrew Roller Coaster]]<br>
E: 5.16 (High)<br>
I: 4.89 (Medium)<br>
N: 2.14 (Low)<br>
====Eternal Sleep====
Ride type: [[Roto-Drop]]<br>
E: 3.18 (Medium)<br>
I: 12.26 (Extreme)<br>
N: 12.26 (Extreme)<br>
====Eternity Wheel====
*Ride type: [[Ferris Wheel]] (example)<br>
E: 1.60 (Low)<br>
I: 1.00 (Low)<br>
N: 1.05 (Low)<br>
====Final Destination====
Ride type: [[Dinghy Slide]]<br>
''No ratings yet...''<br>
====Vintage Cars====
Ride type: [[Car Ride]]<br>
I: 0.29 (Low)<br>
E: 0.29 (Low)<br>
N: 0.01 (Low)<br>
 
==Scenario Guide==
{{sgreminder}}
 
WellAs with every start of a scenario, the first thing to do every time you open up a new game, is to press PAUSE. '''In this case, IT IS what you have to do firstcrucial.''' Close the [[Dinghy Slide]] immediately, as the track is prone to crash-ready. Watch the track, and especially the curves after falls and the hill tops. You will have to revertReplace these track portions towith O-Shape track elements. However, the actual downhills and steep inclines can be opened if you so desireopen. Once youit areis sure the ride won't crashsecure, reopen the ride.
 
The [[Corkscrew Coaster]] will, itself, not crash. Yet an eventual security can be taken without even closing the ride, just by lowering the lift hill speed, from 6mph back to 4. Remember to check the [[mechanic]]'s inspection time and lower it to 10min.
 
For theThe [[Car Ride]], it'sis just not worth keeping it. You may as wellBetter demolish it, erase the scenery for a small gain, then build a random car ride instead.
 
The [[Ferris Wheel]] has three rotations set, which should be reduced to one. Also free the guests on it that want to gett off the ride by double-closing it.
And finally, the [[Roto-Drop]]: Simply delete half the tower, and you'll be back to acceptable intensity ratings.
 
And finally, the [[Roto-Drop]]: Simply delete half the tower, andto you'll be back toreach acceptable intensity ratings.
From that point on, just add some stores, some toilets and First aid rooms, and dress your paths up with some benches, bins and lights. Place some Queue TVs in the queues, and you may now be good to go.
 
From that point on, just add some stores, some toilets and First aid rooms, and dress yourthe paths up with some benches, bins and lights. Place some Queue TVs in the queues, and you may now be good tothat's goit.
However, you might want to place a couple of Cobra/Shuttle Loop Coasters in to suck your guests wallets dry and also offer them something to queue for (and so have less quests on your main paths).
 
However, you might want to place aA couple of Cobra/Shuttle Loop Coasters inmight be useful to suckgain yourfrom guestsride wallets drytickets and also offerbuild them something tolong queue forpaths (and so to have less quests on yourthe main paths).
Another important thing is to expand your path network so guests don't start thinking "It's too crowded here."
 
Another important thing is to expand yourthe path network so guests don't start thinking "It's too crowded here."
 
==Available Rides==
Line 74 ⟶ 102:
*[[First Aid Room]]
*[[Cash Machine]]
*[[RestroomToilets]]
 
==Available Scenery==
Line 81 ⟶ 109:
*[[Gardens]]
*[[Path Items]]
*[[WallsFences and FencesWalls]]
*[[Classical/Roman Themeing]]
*[[Creepy Themeing]]
Line 91 ⟶ 119:
 
==Researchable Rides==
(Rides that need to be researched before they can be built)
 
===Transport Rides===
Line 97 ⟶ 124:
 
=== Gentle Rides ===
*[[Monster Trucks]]
*[[Miniature Golf]] (example)
*[[Circus]]
*[[Ferris Wheel]] (example)
*[[Space Rings]]
*[[Cheshire Cats]]
*[[Car Ride]]
*[[Spiral Slide]]
 
===Roller Coasters===
*[[Steel Mini Roller Coaster|Side-Friction Roller Coaster]]
*[[WoodenInverted Reverser RollerImpulse Coaster]] (example)
*[[Motorbike Races]]
*[[Multi-Dimension Roller Coaster]] (example)
*[[Wooden Wild Mine Ride]]
*[[LIM Launched Roller Coaster]]
*[[MultiStand-Dimensionup Roller Coaster]] (example)
*[[Giga Coaster]]
*[[Twister Roller Coaster]]
*[[Reverser Roller Coaster]]
*[[Bobsleigh Coaster]]
*[[Compact Inverted Coaster]]
*[[Stand-up Twister Coaster]]
*[[Looping Roller Coaster]]
*[[Inverted Roller Coaster]]
*[[Hypercoaster]]
 
===Thrill Rides===
*[[Launched Freefall]]
*[[3D Cinema]] (example)
*[[ScrambledPirate EggsShip]] (example)
*[[Go Karts]]
*[[Top Spin]]
 
===Water Rides===
*[[Bumper Boats]]
*[[SplashWater BoatsCoaster]] (example)
*[[Log Flume]]
*[[Swans]]
*[[Rowing Boats]]
 
===Shops and Stalls===
*[[Information Kiosk]]
*[[Hat Stall]] (example)
*[[CoffeeChip Shop]] (example)
*[[Burger Bar]]
*[[Ice Cream Stall]] (example)
*[[Toilets]]
*[[Hot Dog Stall]]
*[[HatDrinks Stall]] (example)
*[[Sub Sandwich Stall]]
*[[Pretzel Stall]]
 
==Researchable Scenery==
(Scenery that needs to be researched before it can be built)
*[[Giant Garden Themeing]]
*[[Sports Themeing]]
*[[Wonderland Themeing]]
*[[Wild West Themeing]]
*[[Pirates Themeing]]
*[[Giant Candy Themeing]]
 
==Other Notes==
*This scenario comes from [[VJ's scenario pack]], which adds 50 scenarios into the game.
*The scenario is categorized under the Expert difficulty.
[[Category:Scenario]]
[[Category:VJ's scenario pack]]

Latest revision as of 17:55, 15 October 2023

This article or section is under construction.

You can help by editing it! Relevant discussion may be available on this article's discussion page.


Overview

This park is full of badly designed rides which, in the case of the Dinghy Slide, are prone to crashing. Fix this quickly and turn people back in! At the start, 280 guests are already in the park.

Pre-built Rides

Certain Extinction

Ride type: Corkscrew Roller Coaster
E: 5.16 (High)
I: 4.89 (Medium)
N: 2.14 (Low)

Eternal Sleep

Ride type: Roto-Drop
E: 3.18 (Medium)
I: 12.26 (Extreme)
N: 12.26 (Extreme)

Eternity Wheel

Ride type: Ferris Wheel
E: 1.60 (Low)
I: 1.00 (Low)
N: 1.05 (Low)

Final Destination

Ride type: Dinghy Slide
No ratings yet...

Vintage Cars

Ride type: Car Ride
I: 0.29 (Low)
E: 0.29 (Low)
N: 0.01 (Low)

Scenario Guide

Remember:
  • The Scenario Guide below is only a suggested strategy for completing this scenario—it may not work for all players.
  • The General Scenario Guide and Hints and Tips articles may also provide helpful information in completing this scenario.
  • There are usually multiple strategies to successfully completing a scenario; these can be discussed on the scenario's discussion page or written down in an existing or additional section of this article.

As with every start of a scenario, the first thing to do, is to press PAUSE. In this case, IT IS crucial. Close the Dinghy Slide immediately, as the track is prone to crash. Watch the track, and especially the curves after falls and the hill tops. Replace these track portions with O-Shape track elements. However, the actual downhills and steep inclines can be open. Once it is secure, reopen the ride.

The Corkscrew Coaster will not crash. Yet an eventual security can be taken without even closing the ride, just by lowering the lift hill speed from 6mph back to 4. Remember to check the mechanic's inspection time and lower it to 10min.

The Car Ride is just not worth keeping. Better demolish it, erase the scenery for a small gain, then build a random car ride instead.

The Ferris Wheel has three rotations set, which should be reduced to one. Also free the guests on it that want to gett off the ride by double-closing it.

And finally, the Roto-Drop: Simply delete half the tower to reach acceptable intensity ratings.

From that point on, just add some stores, some toilets and First aid rooms, and dress the paths up with some benches, bins and lights. Place some Queue TVs in the queues, and that's it.

A couple of Cobra/Shuttle Loop Coasters might be useful to gain from ride tickets and also build long queue paths (so to have less quests on the main paths).

Another important thing is to expand the path network so guests don't start thinking "It's too crowded here."

Available Rides

Transport

Gentle

Roller Coasters

Thrill Rides

Water Rides

Shops and Stalls

Available Scenery

Researchable Rides

Transport Rides

Gentle Rides

Roller Coasters

Thrill Rides

Water Rides

Shops and Stalls

Researchable Scenery

Other Notes

  • This scenario comes from VJ's scenario pack, which adds 50 scenarios into the game.
  • The scenario is categorized under the Expert difficulty.