Calamity Downs
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Overview
This park is full of badly designed rides which, in the case of the Dinghy Slide, are prone to crashing. Fix this quickly and turn people back in! At the start, 280 guests are already in the park.
Pre-built Rides
Certain Extinction
Ride type: Corkscrew Roller Coaster
E: 5.16 (High)
I: 4.89 (Medium)
N: 2.14 (Low)
Eternal Sleep
Ride type: Roto-Drop
E: 3.18 (Medium)
I: 12.26 (Extreme)
N: 12.26 (Extreme)
Eternity Wheel
Ride type: Ferris Wheel
E: 1.60 (Low)
I: 1.00 (Low)
N: 1.05 (Low)
Final Destination
Ride type: Dinghy Slide
No ratings yet...
Vintage Cars
Ride type: Car Ride
I: 0.29 (Low)
E: 0.29 (Low)
N: 0.01 (Low)
Scenario Guide
Remember:
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As with every start of a scenario, the first thing to do, is to press PAUSE. In this case, IT IS crucial. Close the Dinghy Slide immediately, as the track is prone to crash. Watch the track, and especially the curves after falls and the hill tops. Replace these track portions with O-Shape track elements. However, the actual downhills and steep inclines can be open. Once it is secure, reopen the ride.
The Corkscrew Coaster will not crash. Yet an eventual security can be taken without even closing the ride, just by lowering the lift hill speed from 6mph back to 4. Remember to check the mechanic's inspection time and lower it to 10min.
The Car Ride is just not worth keeping. Better demolish it, erase the scenery for a small gain, then build a random car ride instead.
The Ferris Wheel has three rotations set, which should be reduced to one. Also free the guests on it that want to gett off the ride by double-closing it.
And finally, the Roto-Drop: Simply delete half the tower to reach acceptable intensity ratings.
From that point on, just add some stores, some toilets and First aid rooms, and dress the paths up with some benches, bins and lights. Place some Queue TVs in the queues, and that's it.
A couple of Cobra/Shuttle Loop Coasters might be useful to gain from ride tickets and also build long queue paths (so to have less quests on the main paths).
Another important thing is to expand the path network so guests don't start thinking "It's too crowded here."
Available Rides
Transport
Gentle
Roller Coasters
Thrill Rides
Water Rides
Shops and Stalls
- Cotton Candy Stall
- Donut Shop
- Fruity Ices Stall
- Sea Food Stall
- Coffee Shop
- Iced Tea Stall
- Balloon Stall
- Souvenir Stall
- First Aid Room
- Cash Machine
- Toilets
Available Scenery
- Trees
- Shrubs and Bushes
- Gardens
- Path Items
- Fences and Walls
- Classical/Roman Themeing
- Creepy Themeing
- Jungle Themeing
- Jurassic Themeing
- Spooky Themeing
- Urban Themeing
- Water Feature Themeing
Researchable Rides
Transport Rides
Gentle Rides
Roller Coasters
- Side-Friction Roller Coaster
- Inverted Impulse Coaster
- Motorbike Races
- Wooden Wild Mine Ride
- LIM Launched Roller Coaster
- Stand-up Roller Coaster
- Giga Coaster
- Twister Roller Coaster
- Reverser Roller Coaster
- Bobsleigh Coaster
- Compact Inverted Coaster
- Stand-up Twister Coaster
- Looping Roller Coaster
- Inverted Roller Coaster
- Hypercoaster
Thrill Rides
Water Rides
Shops and Stalls
- Information Kiosk
- Chip Shop
- Burger Bar
- Toilets
- Hot Dog Stall
- Drinks Stall
- Sub Sandwich Stall
- Pretzel Stall
Researchable Scenery
- Giant Garden Themeing
- Sports Themeing
- Wonderland Themeing
- Wild West Themeing
- Pirates Themeing
- Giant Candy Themeing
Other Notes
- This scenario comes from VJ's scenario pack, which adds 50 scenarios into the game.
- The scenario is categorized under the Expert difficulty.