Calamity Downs

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This park is full of badly designed rides which, in the case of the Dinghy Slide, are prone to crashing. Fix this quickly and turn people back in! At the start, 280 guests are already in the park.

Pre-built Rides

Certain Extinction

Ride type: Corkscrew Roller Coaster
E: 5.16 (High)
I: 4.89 (Medium)
N: 2.14 (Low)

Eternal Sleep

Ride type: Roto-Drop
E: 3.18 (Medium)
I: 12.26 (Extreme)
N: 12.26 (Extreme)

Eternity Wheel

Ride type: Ferris Wheel
E: 1.60 (Low)
I: 1.00 (Low)
N: 1.05 (Low)

Final Destination

Ride type: Dinghy Slide
No ratings yet...

Vintage Cars

Ride type: Car Ride
I: 0.29 (Low)
E: 0.29 (Low)
N: 0.01 (Low)

Scenario Guide

  • The Scenario Guide below is only a suggested strategy for completing this scenario—it may not work for all players.
  • The General Scenario Guide and Hints and Tips articles may also provide helpful information in completing this scenario.
  • There are usually multiple strategies to successfully completing a scenario; these can be discussed on the scenario's discussion page or written down in an existing or additional section of this article.

As with every start of a scenario, the first thing to do, is to press PAUSE. In this case, IT IS crucial. Close the Dinghy Slide immediately, as the track is prone to crash. Watch the track, and especially the curves after falls and the hill tops. Replace these track portions with O-Shape track elements. However, the actual downhills and steep inclines can be open. Once it is secure, reopen the ride.

The Corkscrew Coaster will not crash. Yet an eventual security can be taken without even closing the ride, just by lowering the lift hill speed from 6mph back to 4. Remember to check the mechanic's inspection time and lower it to 10min.

The Car Ride is just not worth keeping. Better demolish it, erase the scenery for a small gain, then build a random car ride instead.

The Ferris Wheel has three rotations set, which should be reduced to one. Also free the guests on it that want to gett off the ride by double-closing it.

And finally, the Roto-Drop: Simply delete half the tower to reach acceptable intensity ratings.

From that point on, just add some stores, some toilets and First aid rooms, and dress the paths up with some benches, bins and lights. Place some Queue TVs in the queues, and that's it.

A couple of Cobra/Shuttle Loop Coasters might be useful to gain from ride tickets and also build long queue paths (so to have less quests on the main paths).

Another important thing is to expand the path network so guests don't start thinking "It's too crowded here."

Available Rides



Roller Coasters

Thrill Rides

Water Rides

Shops and Stalls

Available Scenery

Researchable Rides

Transport Rides

Gentle Rides

Roller Coasters

Thrill Rides

Water Rides

Shops and Stalls

Researchable Scenery

Other Notes

  • This scenario comes from VJ's scenario pack, which adds 50 scenarios into the game.
  • The scenario is categorized under the Expert difficulty.