Please enjoy this [[RollerCoaster Tycoon:Ride Exchange|Ride Exchange]] of track layouts from DisneyWizard ([http://phonewiki.angelfire.com/ Payphone Wiki Administrator] ([[User:Disneywizard|Disney Wizard]]|[[w:c:Community:Message_Wall:Disneywizard|M]]|[[User talk:Disneywizard|T]]|[[Special:Contributions/Disneywizard|C]]|[[Special:Editcount/Disneywizard|E]]|[[w:c:payphone:Payphone Wiki|Ph]]|[[w:c:indianajones:Indiana Jones Wiki|IJ]])) of coasters, attractions, voyages, cruises and adventures by DisneyWizard! (sorry, no rides here. (that's a Disney joke.)) All my legacy track offerings are only from the original RollerCoaster Tycoon & expansion packs - Corkscrew Follies/Added Attractions and Loopy Landscapes. In 2002 I had saved tracks and games with the intention of publishing them in a group of user contributed track/game saves such as newsgroup or IRC, but now a wiki is the best answer! Thanks to http://rct.wikia.com I can concretely realize that once vacuous and elusive dream of easily/permanently sharing. The first ten below are available in WizTrackPack.exe an executable .zip file you place in your track folder and unzip by running it there. Each design .TD4 is accompanied by the picture .TP4 which activates the 'picture' tab at the bottom of the build selection popup. Enjoy [http://www.angelfire.com/ca/disneywizard/WizTrackPack.zip WizTrackPack.zip] & [http://www.angelfire.com/ca/disneywizard/WizTrackPack.exe WizTrackPack.exe]!
Please enjoy this Ride Exchange of track layouts from DisneyWizard (Payphone Wiki Administrator (Disney Wizard|M|T|C|E|Ph|IJ)) of coasters, attractions, voyages, cruises and adventures by DisneyWizard! (sorry, no rides here. (that's a Disney joke.)) All my legacy track offerings are only from the original RollerCoaster Tycoon & expansion packs - Corkscrew Follies/Added Attractions and Loopy Landscapes. In 2002 I had saved tracks and games with the intention of publishing them in a group of user contributed track/game saves such as newsgroup or IRC, but now a wiki is the best answer! Thanks to http://rct.wikia.com I can concretely realize that once vacuous and elusive dream of easily/permanently sharing. The first ten below are available in WizTrackPack.exe an executable .zip file you place in your track folder and unzip by running it there. Each design .TD4 is accompanied by the picture .TP4 which activates the 'picture' tab at the bottom of the build selection popup. Enjoy WizTrackPack.zip & WizTrackPack.exe!
Both Antares and Antares Racer have enough room and vertical clearance at each end for tower rides, and can be lifted vertically to accommodate all sorts of rides under the entire footprint by lifting a block of land opposite the station by two or three when placing Antares for construction. Alternatively it can be lowered two clicks by preparing the land with a 1x6 trench. You will know you have slotted the trench correctly when the price to build drops suddenly.
Antares
My favorite build of all time: Antares (Wooden Looping Roller Coaster)
Tiny footprint, high excitement, low cost, crash-proof.
Originally built around the underground entrance in the sloping side of Crater Lake (I'm not the first to do that!) it features a walkway through the center of the coaster and through the loop which is useful to access the top-level station and room on the path for a snack booth (or vomitorium) inside the coaster, halfway up, through the bottom of the loop. When a main path is routed this way it increases interest to ride and pumps the coaster excitement score. It's crash proof because it rolls out of the high station into the loop, features a chain at the top of each hump so it will never roll back and it can't fail the station brakes because the lift hill is the approach to the station, it just climbs the lift at the end until it has run out of speed and continues into the station at 5mph. If this were built in real life it would be very efficient to operate. The access path can climb entirely within to the queue and station which can be folded over the top - containing the entire attraction and services within the rectangular footprint. [To build at Crater Lake either study the design and excavate as you build or kill the entrance path momentarily and excavate the footprint, build from the saved file, then reconstruct the path. The former is worth more excitement than the latter because of it's subterranean tunnels.] When built on flat land, each end has open space to put a tower attraction up and out the top. See pictures for path opportunity details and tower placement.
<poll>
Antares achieves what rating?
5 - Great
4 - Good
3 - OK
2 - Bad
1 - Terrible
</poll>
Antares Racer
The same design as Antares, built as one coaster in twin reflection with twin adjacent stations for dual launch. Although now limited to four trains, that also lends to safety as each track side has only one train at a time traveling while the other is in station. To facilitate construction as one build, the track swaps sides at the end, which also makes it very easy to give departing guests the immediate opportunity to try the other side (which they frequently decide to do) by placing the entrance path marquee directly across from the exit. Study the Antares image,Antares Racer image and Antares (optimized)@Crater Lake for suggested access paths, station & queue configuration as well as incorporating tower attractions.
Information of this ride type in real life goes here
Gallery
Antares
Antares Racer
Original Antares @ Crater Lake
Antares (optimized) @ Crater Lake
Antares optimized@Crater Lake
+++++++++++++++++++++++++++++++
Both Antares and Antares Racer have enough room and vertical clearance at each end for tower rides, and can be lifted vertically to accommodate all sorts of rides under the entire footprint by lifting a block of land opposite the station by two or three when placing Antares for construction. Alternatively it can be lowered two clicks by preparing the land with a 1x6 trench. You will know you have slotted the trench correctly when the price to build drops suddenly.
Antares
My favorite build of all time: Antares (Wooden Looping Roller Coaster)
Tiny footprint, high excitement, low cost, crash-proof.
Originally built around the underground entrance in the sloping side of Crater Lake (I'm not the first to do that!) it features a walkway through the center of the coaster and through the loop which is useful to access the top-level station and room on the path for a snack booth (or vomitorium) inside the coaster, halfway up, through the bottom of the loop. When a main path is routed this way it increases interest to ride and pumps the coaster excitement score. It's crash proof because it rolls out of the high station into the loop, features a chain at the top of each hump so it will never roll back and it can't fail the station brakes because the lift hill is the approach to the station, it just climbs the lift at the end until it has run out of speed and continues into the station at 5mph. If this were built in real life it would be very efficient to operate. The access path can climb entirely within to the queue and station which can be folded over the top - containing the entire attraction and services within the rectangular footprint. [To build at Crater Lake either study the design and excavate as you build or kill the entrance path momentarily and excavate the footprint, build from the saved file, then reconstruct the path. The former is worth more excitement than the latter because of it's subterranean tunnels.] When built on flat land, each end has open space to put a tower attraction up and out the top. See pictures for path opportunity details and tower placement.
<poll>
Antares achieves what rating?
5 - Great
4 - Good
3 - OK
2 - Bad
1 - Terrible
</poll>
Antares Racer
The same design as Antares, built as one coaster in twin reflection with twin adjacent stations for dual launch. Although now limited to four trains, that also lends to safety as each track side has only one train at a time traveling while the other is in station. To facilitate construction as one build, the track swaps sides at the end, which also makes it very easy to give departing guests the immediate opportunity to try the other side (which they frequently decide to do) by placing the entrance path marquee directly across from the exit. Study the Antares image,Antares Racer image and Antares (optimized)@Crater Lake for suggested access paths, station & queue configuration as well as incorporating tower attractions.
Information of this ride type in real life goes here
Gallery
Antares
Antares Racer
Original Antares @ Crater Lake
Antares (optimized) @ Crater Lake
Antares optimized@Crater Lake
=================
Both Antares and Antares Racer have enough room and vertical clearance at each end for tower rides, and can be lifted vertically to accommodate all sorts of rides under the entire footprint by lifting a block of land opposite the station by two or three when placing Antares for construction. Alternatively it can be lowered two clicks by preparing the land with a 1x6 trench. You will know you have slotted the trench correctly when the price to build drops suddenly.
Antares
My favorite build of all time: Antares (Wooden Looping Roller Coaster)
Tiny footprint, high excitement, low cost, crash-proof.
Originally built around the underground entrance in the sloping side of Crater Lake (I'm not the first to do that!) it features a walkway through the center of the coaster and through the loop which is useful to access the top-level station and room on the path for a snack booth (or vomitorium) inside the coaster, halfway up, through the bottom of the loop. When a main path is routed this way it increases interest to ride and pumps the coaster excitement score. It's crash proof because it rolls out of the high station into the loop, features a chain at the top of each hump so it will never roll back and it can't fail the station brakes because the lift hill is the approach to the station, it just climbs the lift at the end until it has run out of speed and continues into the station at 5mph. If this were built in real life it would be very efficient to operate. The access path can climb entirely within to the queue and station which can be folded over the top - containing the entire attraction and services within the rectangular footprint. [To build at Crater Lake either study the design and excavate as you build or kill the entrance path momentarily and excavate the footprint, build from the saved file, then reconstruct the path. The former is worth more excitement than the latter because of it's subterranean tunnels.] When built on flat land, each end has open space to put a tower attraction up and out the top. See pictures for path opportunity details and tower placement.
<poll>
Antares achieves what rating?
5 - Great
4 - Good
3 - OK
2 - Bad
1 - Terrible
</poll>
Antares Racer
The same design as Antares, built as one coaster in twin reflection with twin adjacent stations for dual launch. Although now limited to four trains, that also lends to safety as each track side has only one train at a time traveling while the other is in station. To facilitate construction as one build, the track swaps sides at the end, which also makes it very easy to give departing guests the immediate opportunity to try the other side (which they frequently decide to do) by placing the entrance path marquee directly across from the exit. Study the Antares image and Antares Racer image for suggested access paths, station & queue configuration as well as incorporating tower attractions.
My favorite build of all time: Antares Wooden Roller Coaster
Tiny footprint, high excitement, low cost, crash-proof.
Originally built around the underground entrance in the sloping side of Crater Lake (I'm not the first to do that!) it features a walkway through the center of the coaster and through the loop which is useful to access the top-level station and room on the path for a snack booth (or vomitorium) inside the coaster, halfway up, through the bottom of the loop. When a main path is routed this way it increases interest to ride and pumps the coaster excitement score. It's crash proof because it rolls out of the high station into the loop, features a chain at the top of each hump so it will never roll back and it can't fail the station brakes because the lift hill is the approach to the station, it just climbs the lift at the end until it has run out of speed and continues into the station at 5mph. If this were built in real life it would be very efficient to operate. The access path can climb entirely within to the queue and station which can be folded over the top - containing the entire attraction and services within the rectangular footprint. [To build at Crater Lake either study the design and excavate as you build or kill the entrance path momentarily and excavate the footprint, build from the saved file, then reconstruct the path. The former is worth more excitement than the latter because of it's subterranean tunnels.] When built on flat land, each end has open space to put a tower attraction up and out the top. See pictures for path opportunity details and tower placement.
<poll>
Antares achieves what rating?
5 - Great
4 - Good
3 - OK
2 - Bad
1 - Terrible
</poll>
Antares Racer
Antares Racer Wooden coaster (looping)
The same design as Antares, built as one coaster in twin reflection with twin adjacent stations for dual launch. Although now limited to four trains, that also lends to safety as each track side has only one train at a time traveling while the other is in station. To facilitate construction as one build, the track swaps sides at the end, which also makes it very easy to give departing guests the immediate opportunity to try the other side (which they frequently decide to do) by placing the entrance path marquee directly across from the exit. For access paths, stations configuration and incorporating tower attractions suggestions study the pictures of both versions dual and single.
Make sure to test first, slowly and carefully to sneak up on the launch speed to avoid crashes. Highest thrill is achieved when the first half of the train curves over the top. Epic fail is at the point of no return when more than half of the train tops the curve. Originally named "Spigot" and designed to launch red men into the parking lot for an expensive one time use.
A great inexpensive money making coaster to start if you have Hyper Coaster available. Make sure to test first, slowly and carefully sneak up on the launch speed. Originally named "Spigot" and designed to launch red men into the parking lot for an expensive one time use.
5 - Great
4 - Good
3 - OK
2 - Bad
1 - Terrible
</poll>
General Info
Track design data:
Compatibility: Any game, or incompatibility with named version. Research: Count of R&D rounds to wait for availability. Excitement Score (will vary based on location and scenery "in situ"). Intensity Score Nausea Score Research: Invest in R&D until this level is developed. Stall Conditions (may include *): The conditions under which a train could fail to complete the circuit. Crash Conditions (may include †, ‡): The conditions under which a ride could crash. Other Notes: Any other pertinent information.
Disclaimer for my own insurance: *: Indicates that stall conditions have not been tested for all car number combinations. †: Indicates that otherwise nonexistent crash conditions may depend on stall conditions. ‡: Indicates no crash conditions observed.
Important: While trying to implement one of these track designs, you might get one of three terrain error messages:
Can't position this here…
Can't build this here: too high for supports!
Can't build this here: too high!
If you should see one of these error messages, adjust the cause. Here is how: Download the scenario file that corresponds to the park in which it was first built then study the terrain. All of those error messages have something to do with the terrain. Observe and take note the high points and low points of the track design and how that interacts with the terrain, and then landscape accordingly, such as: hover the track profile shadow over the land where it should go and then clear away the trees in the way.