Circuit Heights: Difference between revisions
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{{Underconst.}}
{{Infobox Scenario
|pic=Placeholder.JPG
|objective=Ride admissions revenue of more than 3000€ in a month.
|theme=None
|start=
|size=74.790
|price="n/a"
|game=
|preceded=
|followed=
|name = Circuit Heights|rating = 575|guests = 16|admission = Free|staff = none|loan/limit = 0 (25,000)}}
==Overview==
''This area of land is great to build a park for go karts, as the guests prefer less intense rides.''
In this park, guests will ride nothing else than Go-Karts and non-intense rides. Try to create the most profitable park void of rollercoasters and thrill rides !▼
▲In this park, guests will ride nothing else than Go-Karts and non-intense rides. Try to create the most profitable park void of
===Pre-built Rides===
'''Go Karts
''(no test results yet)''
Admission: $2.00
==Scenario Guide==
{{sgreminder}}
At first, set the prices of the pre-built Go-Karts track to reflect the [[excitement]] rating, rounded down.▼
▲At first, set the prices of the pre-built Go-Karts track to reflect the excitement rating, rounded down.
Once it is done, it is suggested create a very small [[Go-Karts]] circuit with 10 laps. Place it wherever you want, but if you place it left of the park entrance, keep it all at ground level so you will be able to build over it afterwards.The queue should be able to hold no more than the number of Karts available (meaning 12, so 3 squares long). Add scenery plentifully to push the excitement rating sky high, then set the admission fee accordingly.
▲You should begin by adding an [[Information Kiosk]] at the first corner, and bump the prices up to convenient levels. Then, build a foodcourt with what you have at hand. Remember to use fences to maximize the number of benches. Then add some [[Cash Machine]] near the attractions and one at the foodcourt.
Once this is done, try to connect
The next step would be to create another Go-Karts ride. But a large one this time. It would encompass the original track, thus giving a boost to the excitement rating of both tracks. Once again : max capacity, max excitement rating, max charge, slowest
▲Once this is done, try to connect your path network from the Railroad you just built, towards the pre-built path that led tio the original Karts track. It should do a square. While you're at it, build a bridge above your railroad, so that you can continue building forward.
▲The next step would be to create another Go-Karts ride. But a large one this time. It would encompass the original track, thus giving a boost to the excitement rating of both tracks. Once again : max capacity, max excitement rating, max charge, slowest queueing time for the guests : I'd suggest you to set this one on "Continuous Circuit mode" to reduce waiting time due to Race winner's extra lap.
Then, as you draw more guests to your park and thus get closer from your objective, I'd suggest you to build a monorail shuttle that would go from the west of Park Entrance, up to beyond the path bridge over your railroad. As always, max capacity, add some excitement and charge for it.
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==Available Rides==
===Transport===
*[[
*[[Suspended Monorail]]
===Gentle===
''none''
*[[Hedge Maze]]▼
===Roller Coasters===
''none''
===Thrill Rides===
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===Water Rides===
''none''
===Shops and Stalls===
*[[Toilets]] (basic and log cabin style)
*[[
*[[Souvenir Stall]]
*[[Cookie Shop]]
*[[Ice Cream Cone Stall]]
*[[Pretzel Stall]]
*[[Hot Chocolate Stall]]
*[[Balloon Stall]]
*[[Sunglasses Stall]]
*[[Information Kiosk]]
*[[First Aid Room]]
*[[Cash Machine]]
==Available Scenery==
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*[[Gardens]]
*[[Path Items]]
*[[
*[[Wonderland
*[[Medieval Themeing]]
*[[Mine Themeing]]
==Researched Rides==▼
*[[Pagoda Themeing]]
*[[Water Feature Themeing]]
===Transport===
*[[Miniature Railway]]
*[[Monorail]]
===Gentle===
===Roller Coasters===
''none''
===Thrill Rides===
''none''
===Water Rides===
''none''
===Shops and Stalls===
*[[Hat Stall]] (example)
*[[Coffee Shop]] (example)
*[[
==Researched Scenery==▼
*[[Abstract Themeing]]
*[[Creepy Themeing]]
*[[Spooky Themeing]]
*[[Mechanical Themeing]]
*[[Classical/Roman Themeing]]
*[[Egyptian Themeing]]
==Other Notes==
*This scenario
[[Category:Scenario]]
[[Category:Custom-Made Material]]
[[Category:RollerCoaster Tycoon 2 Scenario]]
[[Category:VJ's scenario pack]]
[[Category:Downloads]]
|
Latest revision as of 21:40, 17 September 2023
This article or section is under construction. You can help by editing it! Relevant discussion may be available on this article's discussion page. |
Overview
This area of land is great to build a park for go karts, as the guests prefer less intense rides.
In this park, guests will ride nothing else than Go-Karts and non-intense rides. Try to create the most profitable park void of roller-coasters and thrill rides!
Pre-built Rides
Go Karts
(no test results yet)
Admission: $2.00
Scenario Guide
Remember:
|
At first, set the prices of the pre-built Go-Karts track to reflect the excitement rating, rounded down.
Begin by bumping the prices up to convenient levels. Then, build a food court with what is available. Remember to use fences to maximize the number of benches. Then add a Cash Machine.
Once it is done, it is suggested create a very small Go-Karts circuit with 10 laps. Place it wherever you want, but if you place it left of the park entrance, keep it all at ground level so you will be able to build over it afterwards.The queue should be able to hold no more than the number of Karts available (meaning 12, so 3 squares long). Add scenery plentifully to push the excitement rating sky high, then set the admission fee accordingly.
Then, take some time to take a look at the map: after the entrance on the right path, you have a downhill slope, followed by a small valley where the path ends. In this valley, place a Suspended Monorail, which would take all the space at ground level in the valley. Have it twist through the land as possible, with as much capacity as you can achieve. Then theme the ride with scenery to push the excitement rating. Charge the guests accordingly.
Once this is done, try to connect the path network from the Monorail towards the pre-built path that led to the original Karts track. It should do a square. While you're at it, build a bridge above your railroad, so that you can continue building forward.
The next step would be to create another Go-Karts ride. But a large one this time. It would encompass the original track, thus giving a boost to the excitement rating of both tracks. Once again : max capacity, max excitement rating, max charge, slowest queuing time for the guests : I'd suggest you to set this one on "Continuous Circuit mode" to reduce waiting time due to Race winner's extra lap.
Then, as you draw more guests to your park and thus get closer from your objective, I'd suggest you to build a monorail shuttle that would go from the west of Park Entrance, up to beyond the path bridge over your railroad. As always, max capacity, add some excitement and charge for it.
By the time you run the monorail, you should reach your objective, or be very close. If not, then check your prices and add some rides.
Available Rides
Transport
Gentle
none
Roller Coasters
none
Thrill Rides
Water Rides
none
Shops and Stalls
- Toilets (basic and log cabin style)
- Drinks Stall
- Souvenir Stall
- Cookie Shop
- Ice Cream Cone Stall
- Pretzel Stall
- Hot Chocolate Stall
- Balloon Stall
- Sunglasses Stall
- Information Kiosk
- First Aid Room
- Cash Machine
Available Scenery
- Trees
- Shrubs and Bushes
- Gardens
- Path Items
- Fences and Walls
- Wonderland Themeing
- Medieval Themeing
- Mine Themeing
- Pagoda Themeing
- Water Feature Themeing
Researchable Rides
Transport
Gentle
Roller Coasters
none
Thrill Rides
none
Water Rides
none
Shops and Stalls
- Hat Stall (example)
- Coffee Shop (example)
- Fruity Ices Stall (example)
Researchable Scenery
- Abstract Themeing
- Creepy Themeing
- Spooky Themeing
- Mechanical Themeing
- Classical/Roman Themeing
- Egyptian Themeing
Other Notes
- This scenario comes from VJ's scenario pack, which added more than 50 scenarios to the game.