Circuit Heights: Difference between revisions

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{{Underconst.}}{{Infobox Scenario
{{Underconst.}}
{{Infobox Scenario
|pic=Placeholder.JPG
|pic=Placeholder.JPG
|objective=Ride admissions revenue of more than 3000€ in a month.
|objective=Ride admissions revenue of more than 3000€ in a month.
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==Scenario Guide==
==Scenario Guide==
{{sgreminder}}
{{sgreminder}}

At first, set the prices of the pre-built Go-Karts track to reflect the [[excitement]] rating, rounded down.
At first, set the prices of the pre-built Go-Karts track to reflect the [[excitement]] rating, rounded down.


You should begin by adding an [[Information Kiosk]] at the first corner, and bump the prices up to convenient levels. Then, build a food court with what you have at hand. Remember to use fences to maximize the number of benches. Then add some [[Cash Machine]] near the attraction and one at the food court.
Begin by bumping the prices up to convenient levels. Then, build a food court with what is available. Remember to use fences to maximize the number of benches. Then add a [[Cash Machine]].


Once it is done, you should create a very small [[Go-Karts]] circuit with 10 laps. Place it wherever you want, but if you place it left of the park entrance, keep it all at ground level so you will be able to build over it afterwards.The queue should be able to hold no more than the number of Karts available (meaning 12, so 3 squares long). Add scenery ''ad nauseam'' to push the excitement rating sky high, then set the admission fee accordingly.
Once it is done, it is suggested create a very small [[Go-Karts]] circuit with 10 laps. Place it wherever you want, but if you place it left of the park entrance, keep it all at ground level so you will be able to build over it afterwards.The queue should be able to hold no more than the number of Karts available (meaning 12, so 3 squares long). Add scenery plentifully to push the excitement rating sky high, then set the admission fee accordingly.


Then, take some time to watch the map : after the entrance on the right path, you have a downhill, followed by a small valley where the path does end. In this valley, place a [[Miniature Railroad]], which would take all the space at ground level in the valley. Have it twist through the land as possible, with as much capacity as you can achieve. Then theme the ride (I used [[Wonderland Theming]] for this, feel free to use whatever fuels your fire) as you can to push the excitement rating. Charge the guests accordingly.
Then, take some time to take a look at the map: after the entrance on the right path, you have a downhill slope, followed by a small valley where the path ends. In this valley, place a [[Suspended Monorail]], which would take all the space at ground level in the valley. Have it twist through the land as possible, with as much capacity as you can achieve. Then theme the ride with scenery to push the [[excitement]] rating. Charge the guests accordingly.


Once this is done, try to connect your path network from the Railroad you just built, towards the pre-built path that led to the original Karts track. It should do a square. While you're at it, build a bridge above your railroad, so that you can continue building forward.
Once this is done, try to connect the path network from the Monorail towards the pre-built path that led to the original Karts track. It should do a square. While you're at it, build a bridge above your railroad, so that you can continue building forward.


The next step would be to create another Go-Karts ride. But a large one this time. It would encompass the original track, thus giving a boost to the excitement rating of both tracks. Once again : max capacity, max excitement rating, max charge, slowest queuing time for the guests : I'd suggest you to set this one on "Continuous Circuit mode" to reduce waiting time due to Race winner's extra lap.
The next step would be to create another Go-Karts ride. But a large one this time. It would encompass the original track, thus giving a boost to the excitement rating of both tracks. Once again : max capacity, max excitement rating, max charge, slowest queuing time for the guests : I'd suggest you to set this one on "Continuous Circuit mode" to reduce waiting time due to Race winner's extra lap.
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===Shops and Stalls===
===Shops and Stalls===
*[[Bathroom]] (basic and log cabin style)
*[[Toilets]] (basic and log cabin style)
*[[Drink Stall]]
*[[Drinks Stall]]
*[[Souvenir Stall]]
*[[Souvenir Stall]]
*[[Cookie Shop]]
*[[Cookie Shop]]
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*[[First Aid Room]]
*[[First Aid Room]]
*[[Cash Machine]]
*[[Cash Machine]]

==Available Scenery==
==Available Scenery==
*[[Trees]]
*[[Trees]]
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*[[Gardens]]
*[[Gardens]]
*[[Path Items]]
*[[Path Items]]
*[[Walls and Fences]]
*[[Fences and Walls]]
*[[Wonderland Theming]]
*[[Wonderland Themeing]]
*[[Medieval Themeing]]
*[[Medieval Themeing]]
*[[Mine Themeing]]
*[[Mine Themeing]]
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==Researchable Rides==
==Researchable Rides==
===Transport===
===Transport===
*[[Miniature Railroad]]
*[[Miniature Railway]]
*[[Monorail]]
*[[Monorail]]


===Gentle===
===Gentle===
*[[Hedge Maze]]
*[[Maze]]


===Roller Coasters===
===Roller Coasters===
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*[[Hat Stall]] (example)
*[[Hat Stall]] (example)
*[[Coffee Shop]] (example)
*[[Coffee Shop]] (example)
*[[Ice Cream Stall]] (example)
*[[Fruity Ices Stall]] (example)


==Researchable Scenery==
==Researchable Scenery==
*[[Abstract Themeing]]

*[[Creepy Themeing]]
*[[Spooky Themeing]]
*[[Mechanical Themeing]]
*[[Classical/Roman Themeing]]
*[[Egyptian Themeing]]


==Other Notes==
==Other Notes==
*This scenario forbids the use of any ride but [[Miniature Railroad]], [[Hedge Maze]] & [[Go-Karts]].
*This scenario comes from [[VJ's scenario pack]], which added more than 50 scenarios to the game.
*This scenario comes from [[VJ's scenario pack]], which added more than 50 scenarios to the game.
[[Category:Scenario]]
[[Category:Scenario]]
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[[Category:VJ's scenario pack]]
[[Category:VJ's scenario pack]]
[[Category:Downloads]]
[[Category:Downloads]]
[[Category:Delete]]

Latest revision as of 21:40, 17 September 2023

This article or section is under construction.

You can help by editing it! Relevant discussion may be available on this article's discussion page.


Overview

This area of land is great to build a park for go karts, as the guests prefer less intense rides.

In this park, guests will ride nothing else than Go-Karts and non-intense rides. Try to create the most profitable park void of roller-coasters and thrill rides!

Pre-built Rides

Go Karts

(no test results yet)

Admission: $2.00

Scenario Guide

Remember:
  • The Scenario Guide below is only a suggested strategy for completing this scenario—it may not work for all players.
  • The General Scenario Guide and Hints and Tips articles may also provide helpful information in completing this scenario.
  • There are usually multiple strategies to successfully completing a scenario; these can be discussed on the scenario's discussion page or written down in an existing or additional section of this article.

At first, set the prices of the pre-built Go-Karts track to reflect the excitement rating, rounded down.

Begin by bumping the prices up to convenient levels. Then, build a food court with what is available. Remember to use fences to maximize the number of benches. Then add a Cash Machine.

Once it is done, it is suggested create a very small Go-Karts circuit with 10 laps. Place it wherever you want, but if you place it left of the park entrance, keep it all at ground level so you will be able to build over it afterwards.The queue should be able to hold no more than the number of Karts available (meaning 12, so 3 squares long). Add scenery plentifully to push the excitement rating sky high, then set the admission fee accordingly.

Then, take some time to take a look at the map: after the entrance on the right path, you have a downhill slope, followed by a small valley where the path ends. In this valley, place a Suspended Monorail, which would take all the space at ground level in the valley. Have it twist through the land as possible, with as much capacity as you can achieve. Then theme the ride with scenery to push the excitement rating. Charge the guests accordingly.

Once this is done, try to connect the path network from the Monorail towards the pre-built path that led to the original Karts track. It should do a square. While you're at it, build a bridge above your railroad, so that you can continue building forward.

The next step would be to create another Go-Karts ride. But a large one this time. It would encompass the original track, thus giving a boost to the excitement rating of both tracks. Once again : max capacity, max excitement rating, max charge, slowest queuing time for the guests : I'd suggest you to set this one on "Continuous Circuit mode" to reduce waiting time due to Race winner's extra lap.

Then, as you draw more guests to your park and thus get closer from your objective, I'd suggest you to build a monorail shuttle that would go from the west of Park Entrance, up to beyond the path bridge over your railroad. As always, max capacity, add some excitement and charge for it.

By the time you run the monorail, you should reach your objective, or be very close. If not, then check your prices and add some rides.

Available Rides

Transport

Gentle

none

Roller Coasters

none

Thrill Rides

Water Rides

none

Shops and Stalls

Available Scenery

Researchable Rides

Transport

Gentle

Roller Coasters

none

Thrill Rides

none

Water Rides

none

Shops and Stalls

Researchable Scenery

Other Notes

  • This scenario comes from VJ's scenario pack, which added more than 50 scenarios to the game.