Branco Forest: Difference between revisions

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{{Underconst.}}
{{Underconst.}}
{{Infobox Scenario
{{Infobox Scenario
|pic=Placeholder.JPG
|pic=Branco Forest.png
|objective=900 guests in October, Y3
|objective=900 guests in October, Y3
|theme=None
|theme=None
|start=(Starting Size)
|start=65990
|size=109180
|size=(no land available for purchase)
|price=n/a
|price=60 per tile
|game=RollerCoaster Tycoon 2, VJ's Scenario pack
|game=RollerCoaster Tycoon 2, VJ's Scenario pack
|preceded=(The previous scenario)
|preceded=
|followed=(The next scenario)
|followed=
|name = Branco Forest|description = An area of land has been cleared for you to build a park within the area of a forest. Land can be bought, at high expense|cash = 20000|loan/limit = 0 (20000)}}
}}


==Overview==
==Overview==
''An area of land has been cleared for you to build a park within the area of a forest. Land can be bought, at a high expense.''
(Overview here)


A bland and flat terrain awaits you in this easy scenario of VJ's Scenario Pack
===Pre-built Rides===

None
== Pre-built Rides ==
None.
==Scenario Guide==
==Scenario Guide==
{{sgreminder}}
{{sgreminder}}
Actually, this unappealing weirdly shaped park is a quite straightforward and easy scenario to complete. The hardest part is to get started, which I'd give you a few tips for now...
Actually, this unappealing weirdly shaped park is a quite straightforward and easy scenario to complete. The hardest part is to get started, which I'd give you a few tips for now...


At first, you need to make a quickly profitable park. Having an Information Kiosk and a few Shuttle Loop Coasters might help. And as you have the finances for ($20000 at start), it's easily doable.
At first, you need to make a quickly profitable park. Having an [[Information Kiosk]] and a good, solid money-making roller coaster, might help. And as you have the finances for ($20000 at start), it's easy peasy.

So, buy a first Shuttle Loop Coaster. Remember to add a backward incline behind the station, so that the trains can come back home safely. You can also put a brake section if you want to limit the number of slope rails on the incline, but this leaves your ride open to brake failure crashes. So, don't forget to reduce the inspection time to the lowest (10 minutes) on the ride, and assign a mechanic to it (and the closest rides). Make a choice.


Place this coaster near the park entrance, and add all the flat rides you can. feel free to add the scenery you can if it pushes the Excitement Rating up a dime, then it's one more dime per head in your pockets !
So, build a small coaster. A [[Wooden Roller Coaster|wooden]] or [[Junior Roller Coaster|junior steel coaster]] of any layout, will do. Place this coaster near the park entrance, and add all the flat rides you can all around it. Feel free to add all the scenery you can think of: if it pushes the [[Excitement|Excitement Rating]] up a dime, then it's one more dime per head in your pockets!


Then, once the cash starts rolling in, you can possibly consider building an around-the-park railroad. However, keep it simple and short : one station on the entrance, another in the back, and that's it. You don't need to have the layout follow the park borders, just keep a simple O-shape on it. But make sure the stations are the closest possible to the park borders.Keep the price low on this one (1$ is more than enough) to cover the fees while still being usable by all your guests.
Then, once the cash starts rolling in, you can possibly consider building an all-around-the-park railroad. However, keep it simple and short: one station on the entrance, another in the back, and that's it. You don't need to build stops on the sides, nor have the layout follow the park borders: just keep a simple O-shape on it. Two trains are enough. But make sure the stations are the closest possible to the park borders: two squares away so that you can have the ride's queue and the entrance there, and the exit paths towards the park center. Keep the price low on this one (1$ is more than enough) to cover the fees while still being usable by all your [[Guests and Staff|guests]].


Once this railroad is open, do expand your path network until the back station in a single path (if it's not already done). Place a second food court there, and even a second Shuttle Looper, for more profits !
Once this railroad is ready to open, do expand your path network until the back station in a single path (if it's not already done). Place a small food court over there, and even a second coaster if you want, for more profits!


Then comes a problem : your Shuttle Loop coasters yield high profits, but have a low capacity. Therefore, the ride queues are short, making your Shuttle Loopers unable to regulate the guest flow efficiently. You, therefore, will have to build a massive coaster, of any kind and layout, as long as it can charge 150 guests at the same time !
Then comes a problem: your Shuttle Loop coasters yield high profits, but have a low capacity. Therefore, the ride queues are short, making your Shuttle Loopers unable to regulate the guest flow efficiently. You, therefore, will have to build a massive coaster, of any kind and layout, as long as it can charge 150 guests at the same time!


A wooden, suspended, looping, or another one of this kind, might do the job. Keep using the block brakes so that you have the highest number of usable trains.
A wooden, suspended, looping, or another one of this kind, might do the job. Just remember to use the block brakes so that you have the highest number of trains in use, therefore, maximum guest capacity and so, most profit!


Once the layout is successful and the trains run fine from a block section to another, advertise full throttle (don't hesitate to offer free rides) & open the ride. If you charge enough, this coaster will be so profitable that your initial Shuttle Looper will become useless.
Once the layout is successful and the trains run fine from a block section to another, advertise full throttle (don't hesitate to offer free tickets) & open the ride. If you charge enough, this coaster will be so profitable that your initial Shuttle Looper will become useless.


After all this, you should have no problem whatsoever reaching your goal.
After all this is done, you should have no problem reaching your goal.


== Available Rides ==
== Available Rides ==
===Transport===
===Transport===
*[[Chairlift]] - Chairlift Cars
*[[Chairlift]] - Chairlift Cars
*[[Miniature Railroad]]
*[[Miniature Railway]]
*[[Monorail]] - Small Monorail Cars, Streamlined Monorail Cars (example)
*[[Monorail]] - Small Monorail Cars, Streamlined Monorail Cars


===Gentle===
===Gentle===
Line 73: Line 73:
*[[First Aid Room]]
*[[First Aid Room]]
*[[Cash Machine]]
*[[Cash Machine]]
*[[Restroom]]
*[[Toilets]]


==Available Scenery==
==Available Scenery==
Line 80: Line 80:
*[[Gardens]]
*[[Gardens]]
*[[Path Items]]
*[[Path Items]]
*[[Walls and Fences]]
*[[Fences and Walls]]
*[[Spooky Themeing]]
*[[Spooky Themeing]]
*[[Urban Themeing]]
*[[Urban Themeing]]
Line 128: Line 128:
* [[Pizza Stall]]
* [[Pizza Stall]]
* [[Cotton Candy Stall]]
* [[Cotton Candy Stall]]
* [[Ice Cream Cone Stall]]
* [[Toilets]]
* [[Balloon Stall]]
* [[Chip Shop]]
* [[Sea Food Stall]]
* [[Souvenir Stall]]


==Researched Scenery==
==Researched Scenery==
Line 136: Line 142:


==Other Notes==
==Other Notes==
* There's no explanation about the very unusual shape of the allocated land, as this scenario is set on a very flat landscape with no rivers or mountains at all.
* There's no explanation about the unusual shape of the allocated land, as this scenario is set on a very flat landscape with no rivers or mountains at all.
* Although the scenario name suggests a forest, there's only a handful of trees scattered across the map, which is nowhere near a forest.
* Although the scenario name and description suggest a forest, there's only a handful of trees scattered across the very flat and bland map, which is nowhere near a forest.
[[File:Branco Forest V1.png|thumb|220x220px|completed by John-Mahmud, V1]]
[[File:Branco Forest V2.png|thumb|220x220px|completed by John-Mahmud, V2]]
[[Category:Scenario]]
[[Category:Scenario]]
[[Category:VJ's scenario pack]]
[[Category:VJ's scenario pack]]

Latest revision as of 01:08, 26 January 2024

This article or section is under construction.

You can help by editing it! Relevant discussion may be available on this article's discussion page.


Overview

An area of land has been cleared for you to build a park within the area of a forest. Land can be bought, at a high expense.

A bland and flat terrain awaits you in this easy scenario of VJ's Scenario Pack

Pre-built Rides

None.

Scenario Guide

Remember:
  • The Scenario Guide below is only a suggested strategy for completing this scenario—it may not work for all players.
  • The General Scenario Guide and Hints and Tips articles may also provide helpful information in completing this scenario.
  • There are usually multiple strategies to successfully completing a scenario; these can be discussed on the scenario's discussion page or written down in an existing or additional section of this article.

Actually, this unappealing weirdly shaped park is a quite straightforward and easy scenario to complete. The hardest part is to get started, which I'd give you a few tips for now...

At first, you need to make a quickly profitable park. Having an Information Kiosk and a good, solid money-making roller coaster, might help. And as you have the finances for ($20000 at start), it's easy peasy.

So, build a small coaster. A wooden or junior steel coaster of any layout, will do. Place this coaster near the park entrance, and add all the flat rides you can all around it. Feel free to add all the scenery you can think of: if it pushes the Excitement Rating up a dime, then it's one more dime per head in your pockets!

Then, once the cash starts rolling in, you can possibly consider building an all-around-the-park railroad. However, keep it simple and short: one station on the entrance, another in the back, and that's it. You don't need to build stops on the sides, nor have the layout follow the park borders: just keep a simple O-shape on it. Two trains are enough. But make sure the stations are the closest possible to the park borders: two squares away so that you can have the ride's queue and the entrance there, and the exit paths towards the park center. Keep the price low on this one (1$ is more than enough) to cover the fees while still being usable by all your guests.

Once this railroad is ready to open, do expand your path network until the back station in a single path (if it's not already done). Place a small food court over there, and even a second coaster if you want, for more profits!

Then comes a problem: your Shuttle Loop coasters yield high profits, but have a low capacity. Therefore, the ride queues are short, making your Shuttle Loopers unable to regulate the guest flow efficiently. You, therefore, will have to build a massive coaster, of any kind and layout, as long as it can charge 150 guests at the same time!

A wooden, suspended, looping, or another one of this kind, might do the job. Just remember to use the block brakes so that you have the highest number of trains in use, therefore, maximum guest capacity and so, most profit!

Once the layout is successful and the trains run fine from a block section to another, advertise full throttle (don't hesitate to offer free tickets) & open the ride. If you charge enough, this coaster will be so profitable that your initial Shuttle Looper will become useless.

After all this is done, you should have no problem reaching your goal.

Available Rides

Transport

Gentle

Roller Coasters

Thrill Rides

Water Rides

Shops and Stalls

Available Scenery

Researched Rides

(Rides that need to be researched before they can be built)

Transport

(None)

Gentle

Roller Coasters

Thrill Rides

Water Rides

Shops and Stalls

Researched Scenery

(Scenery that needs to be researched before it can be built)

Other Notes

  • There's no explanation about the unusual shape of the allocated land, as this scenario is set on a very flat landscape with no rivers or mountains at all.
  • Although the scenario name and description suggest a forest, there's only a handful of trees scattered across the very flat and bland map, which is nowhere near a forest.
completed by John-Mahmud, V1
completed by John-Mahmud, V2