Paranormal Park: Difference between revisions

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So finish off the coasters, sign the scoreboard, and leave !
So finish off the coasters, sign the scoreboard, and leave !


<u>The tips are here given for every coaster, in the order of difficulty for you to build them. You're absolutely free to build the coasters in that order or not.</u>
'''The easiest coasters to build will be the vertical drop and the steel twister. Deal with these two first.'''
The vertical drop coaster will simply need a lift hill, a brake-before-fall-section, a good vertical drop and the few missing rails.


'''The [[Vertical Roller Coaster]] is easy as pie :''' give it a lift hill, a brake-before-fall-section, a good vertical drop and then the few missing rails.
The Steel Twister will need a bit more : a few batwings and butterflies taken at reasonable speed, and back to the end portions.


'''The Steel [[Twister Roller Coaster]] will need a bit more :''' a few batwings and butterflies taken at reasonable speed, and back to the end portions.
Once these two coasters are up & running, you may open the park, though you know what to expect...


'''The [[Hyper Twister Coaster]] will also be easily done''' : push the lift hill until the edge of the map (215ft), small turn right, then make a series of drops and hills until the opposite edge of the map. Take care of keeping an even edging to your coasters hills, to give your guests airtimes without making them puke their stomachs out. An intelligent scheme could be 215ft->195ft->180ft->175->turn back towards the station->165ft->130ft.
Attack now the other ones, as you wish.

'''The [[Hyper Twister Coaster]] will also be easily done''' : push the lift hill until the edge of the map (215ft), small turn right, then make a series of drops and hills until the opposite edge of the map. Take care of keeping an even edging to your coasters hills, to give your guests airtimes without pushing their stomachs off their throats. An intelligent scheme could be 215ft->195ft->180ft->175->turn back towards the station->165ft and so on.
Add a nicely calculated braking line using the same idea. Ideally your last brakes before hitting the final section should be at 37 mph.
Add a nicely calculated braking line using the same idea. Ideally your last brakes before hitting the final section should be at 37 mph.


'''The Lay-down coaster can be easy to nail if you keep it simple, or hard if you go off your pants with the inversions.''' Add a simple lift hill to roughly 75ft, a side-swing-to-half-loop to start the stomach party, small drops & hills to keep it under control... Use only a few inversions to give the excitement & intensity instead of relying on speed and large, steep drops liek you would do on a Giga, Hyper or Hyper Twister RC. On this roller coaster, High speed is mostly an enemy. Your inversions should also be always taken at the minimum required speed for your trains to run smoothly through'em. If your train goes over 65mph towards an inversion, then you're doing it wrong.
'''The [[Lay-Down Roller Coaster]] can be easy to nail if you keep it simple, or extremely frustrating if you go off your pants with the inversions.''' Add a simple lift hill to roughly 75ft, a side-swing-to-half-loop to start the stomach party, small drops & hills to keep it under control... Use only a few inversions to give the excitement & intensity instead of relying on speed and large, steep drops liek you would do on a Giga, Hyper or Hyper Twister RC. On this roller coaster, High speed is mostly an enemy. Your inversions should also be always taken at the minimum required speed for your trains to run smoothly through'em. If your train goes over 65mph towards an inversion, then you're doing it wrong.


'''The hardest one to finish will be the wooden RC''', as you have to deal with a lot of helixes which will force you to carefully deal with the train speed : Too slow, these trains won't pass the helixes; too fast, your intensity & nausea ratings will get off to outer space !
'''The hardest one to finish will be the [[Wooden Roller Coaster]]''', as you have to deal with a lot of helixes which will force you to carefully deal with the train speed : Too slow, these trains won't pass the helixes; too fast, your intensity & nausea ratings will get off to outer space !
However, you wil lhave to make sure the train will have enough speed (min. 50 mph) when entering those helixes, or else your trains will never see the station again.
However, you will have to make sure the train will have enough speed (min.45 mph) when entering this section, or else your trains will never see the station again.
Manage the speed with a massive lift hill, give your train some good drops to accumulate some energy, then send it back to the rear-section of the ride. You may want to loop the track around the near vertical drop coaster, to boost both their excitement ratings.
Manage the speed with a massive lift hill, give your train some good drops to accumulate some energy, then send it back to the rear-section of the ride. You may want to loop the track around the near vertical drop coaster, to boost both their excitement ratings.




==Available Rides==
==Available Rides==
===Transport===
===Transport===
*[[Chairlift]] - Chairlift Cars (example)
*[[Chairlift]] - Chairlift Cars (example)
*[[Miniature Railroad]] - Steam Trains (example)
*[[Miniature Railway]] - Steam Trains (example)
*[[Monorail]] - Small Monorail Cars, Streamlined Monorail Cars (example)
*[[Monorail]] - Small Monorail Cars, Streamlined Monorail Cars (example)


===Gentle===
===Gentle===
*[[Bumper Cars]] (example)
*[[Dodgems]] (example)
*[[Car Ride]] (Pick-Up Trucks, Sportscars, Racing Cars, Cats) (example)
*[[Car Ride]] (Pick-Up Trucks, Sportscars, Racing Cars, Cats) (example)
*[[Merry-Go-Round]] (example)
*[[Merry-Go-Round]] (example)
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===Thrill Rides===
===Thrill Rides===
*[[3D Cinema]] (example)
*[[3D Cinema]] (example)
*[[Scrambled Eggs]] (example)
*[[Twist]] (example)


===Water Rides===
===Water Rides===
*[[Boat Hire]] (example)
*[[Boat Hire]] (example)
*[[Water Slide]] (example)
*[[Dinghy Slide]] (example)


===Shops and Stalls===
===Shops and Stalls===
*[[Bathroom]] (example)
*[[Toilets]] (example)
*[[Burger Bar]] (example)
*[[Burger Bar]] (example)
*[[Souvenir Stall]] (example)
*[[Souvenir Stall]] (example)
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*[[Gardens]] (example)
*[[Gardens]] (example)
*[[Path Items]] (example)
*[[Path Items]] (example)
*[[Walls and Fences]] (example)
*[[Fences and Walls]] (example)


==Researched Rides==
==Researched Rides==
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===Gentle==
===Gentle==
*[[Miniature Golf]] (example)
*[[Mini Golf]] (example)
*[[Ferris Wheel]] (example)
*[[Ferris Wheel]] (example)


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===Thrill Rides===
===Thrill Rides===
*[[3D Cinema]] (example)
*[[3D Cinema]] (example)
*[[Scrambled Eggs]] (example)
*[[Twist]] (example)


===Water Rides===
===Water Rides===
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*[[Hat Stall]] (example)
*[[Hat Stall]] (example)
*[[Coffee Shop]] (example)
*[[Coffee Shop]] (example)
*[[Ice Cream Stall]] (example)
*[[Fruity Ices Stall]] (example)


==Researched Scenery==
==Researched Scenery==
(Scenery that needs to be researched before it can be built)
(Scenery that needs to be researched before it can be built)
*[[Egyptian Theming]] (example)
*[[Egyptian Themeing]] (example)


==Other Notes==
==Other Notes==
No money, but also no toilets, which are a good indication that VJ wants us to just build these coasters & leave.
No money, but also no toilets, which are a good indication that VJ wants us to just build these coasters & leave.
[[Category:Scenario]]
[[Category:Scenario]]
[[Category:VJ's scenario pack]]
[[Category:Downloads]]
[[Category:Custom-Made Material]]
[[Category:RollerCoaster Tycoon 2 Scenario]]

Latest revision as of 01:18, 26 January 2024

Overview

This martian park has 5 coasters that need finishing.

Pre-built Rides

Scenario Guide

Remember:
  • The Scenario Guide below is only a suggested strategy for completing this scenario—it may not work for all players.
  • The General Scenario Guide and Hints and Tips articles may also provide helpful information in completing this scenario.
  • There are usually multiple strategies to successfully completing a scenario; these can be discussed on the scenario's discussion page or written down in an existing or additional section of this article.

You have unlimited funds in this scenario... but you have no toilets available ! And no way to set your research priorities ! So finish off the coasters, sign the scoreboard, and leave !

The tips are here given for every coaster, in the order of difficulty for you to build them. You're absolutely free to build the coasters in that order or not.

The Vertical Roller Coaster is easy as pie : give it a lift hill, a brake-before-fall-section, a good vertical drop and then the few missing rails.

The Steel Twister Roller Coaster will need a bit more : a few batwings and butterflies taken at reasonable speed, and back to the end portions.

The Hyper Twister Coaster will also be easily done : push the lift hill until the edge of the map (215ft), small turn right, then make a series of drops and hills until the opposite edge of the map. Take care of keeping an even edging to your coasters hills, to give your guests airtimes without making them puke their stomachs out. An intelligent scheme could be 215ft->195ft->180ft->175->turn back towards the station->165ft->130ft. Add a nicely calculated braking line using the same idea. Ideally your last brakes before hitting the final section should be at 37 mph.

The Lay-Down Roller Coaster can be easy to nail if you keep it simple, or extremely frustrating if you go off your pants with the inversions. Add a simple lift hill to roughly 75ft, a side-swing-to-half-loop to start the stomach party, small drops & hills to keep it under control... Use only a few inversions to give the excitement & intensity instead of relying on speed and large, steep drops liek you would do on a Giga, Hyper or Hyper Twister RC. On this roller coaster, High speed is mostly an enemy. Your inversions should also be always taken at the minimum required speed for your trains to run smoothly through'em. If your train goes over 65mph towards an inversion, then you're doing it wrong.

The hardest one to finish will be the Wooden Roller Coaster, as you have to deal with a lot of helixes which will force you to carefully deal with the train speed : Too slow, these trains won't pass the helixes; too fast, your intensity & nausea ratings will get off to outer space ! However, you will have to make sure the train will have enough speed (min.45 mph) when entering this section, or else your trains will never see the station again. Manage the speed with a massive lift hill, give your train some good drops to accumulate some energy, then send it back to the rear-section of the ride. You may want to loop the track around the near vertical drop coaster, to boost both their excitement ratings.

Available Rides

Transport

Gentle

Roller Coasters

Thrill Rides

Water Rides

Shops and Stalls

Available Scenery

Researched Rides

(Rides that need to be researched before they can be built)

Transport

=Gentle

Roller Coasters

Thrill Rides

Water Rides

Shops and Stalls

Researched Scenery

(Scenery that needs to be researched before it can be built)

Other Notes

No money, but also no toilets, which are a good indication that VJ wants us to just build these coasters & leave.