Paranormal Park

Revision as of 00:24, 15 March 2014 by fandom:rct>John-Mahmud (Created page with "{{Infobox Scenario |pic=Placeholder.JPG |objective= Finish the 5 coasters, 5.80 Exc. at least. |theme=Martian; Space |start=(Starting Size) |size=(Maximum size from buyin...")
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Overview

This martian park has 5 coasters that need finishing.

Pre-built Rides

Scenario Guide

Remember:
  • The Scenario Guide below is only a suggested strategy for completing this scenario—it may not work for all players.
  • The General Scenario Guide and Hints and Tips articles may also provide helpful information in completing this scenario.
  • There are usually multiple strategies to successfully completing a scenario; these can be discussed on the scenario's discussion page or written down in an existing or additional section of this article.

You have unlimited funds in this scenario... but you have no toilets available ! And no way to set your research priorities ! So finish off the coasters, sign the scoreboard, and leave !

The easiest coasters to build will be the vertical drop and the steel twister. Deal with these two first. The vertical drop coaster will simply need a lift hill, a brake-before-fall-section, a good vertical drop and the few missing rails.

The Steel Twister will need a bit more : a few batwings and butterflies taken at reasonable speed, and back to the end portions.

Once these two coasters are up & running, you may open the park, though you know what to expect...

Attack now the other ones, as you wish.

The Hyper Twister Coaster will also be easily done : push the lift hill until the edge of the map (215ft), small turn right, then make a series of drops and hills until the opposite edge of the map. Take care of keeping an even edging to your coasters hills, to give your guests airtimes without pushing their stomachs off their throats. An intelligent scheme could be 215ft->195ft->180ft->175->turn back towards the station->165ft and so on. Add a nicely calculated braking line using the same idea. Ideally your last brakes before hitting the final section should be at 37 mph.

The Lay-down coaster can be easy to nail if you keep it simple, or hard if you go off your pants with the inversions. Add a simple lift hill to roughly 75ft, a side-swing-to-half-loop to start the stomach party, small drops & hills to keep it under control... Use only a few inversions to give the excitement & intensity instead of relying on speed and large, steep drops liek you would do on a Giga, Hyper or Hyper Twister RC. On this roller coaster, High speed is mostly an enemy. Your inversions should also be always taken at the minimum required speed for your trains to run smoothly through'em. If your train goes over 65mph towards an inversion, then you're doing it wrong.

The hardest one to finish will be the wooden RC, as you have to deal with a lot of helixes which will force you to carefully deal with the train speed : Too slow, these trains won't pass the helixes; too fast, your intensity & nausea ratings will get off to outer space ! However, you wil lhave to make sure the train will have enough speed (min. 50 mph) when entering those helixes, or else your trains will never see the station again. Manage the speed with a massive lift hill, give your train some good drops to accumulate some energy, then send it back to the rear-section of the ride. You may want to loop the track around the near vertical drop coaster, to boost both their excitement ratings.


Available Rides

Transport

Gentle

Roller Coasters

Thrill Rides

Water Rides

Shops and Stalls

Available Scenery

Researched Rides

(Rides that need to be researched before they can be built)

Transport

=Gentle

Roller Coasters

Thrill Rides

Water Rides

Shops and Stalls

Researched Scenery

(Scenery that needs to be researched before it can be built)

Other Notes

No money, but also no toilets, which are a good indication that VJ wants us to just build these coasters & leave.