RollerCoaster Tycoon Wiki:Ride Exchange/DisneyWizard

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Adventures by DisneyWizard

Track layout design exchange of attractions, voyages, cruises and adventures by DisneyWizard! (sorry, no rides here.)

My favorite build of all time: Antares (Wooden Looping Roller Coaster) Tiny footprint, high excitement, low cost, crashproof. Originaly built around the underground entrance in the sloping side of Crater Lake (I'm not the first to do that!) it features a walkway through the center of the coaster and through the loop which is useful to access the top-level station and room on the path for a snack booth INside the coaster, halfway up, through the bottom of the loop. When a main path is routed this way it increases intrest to ride and pumps the coaster excitement score. It's crash proof because it rolls out of the high station into the loop, features a chain at the top of each hump so it will never roll back and it can't fail the station brakes because the lift hill is the approach to the station, it just climbs the lift at the end until it has run out of speed and continues into the station at 5mph. If this were built in real life it would be very efficient to opperate. The path can climb entirely within to the queue and station which can be folded over the top - contining the entire attaction and services within the rectangular footprint. [To build at Crater Lake either study the design and excavate as you build or kill the entrance path momentarily and excavate the footprint, build from the saved file, then reconstruct the path. The former is worth more excitement than the latter because of it's subterranian tunnels.]


General Info Track design data:

Compatibility: Any game, or incompatiblity with named version.
Research: Count of R&D rounds to wait for availability.
Excitement Score (will vary based on location and scenery "in situ").
Intensity Score
Nausea Score
Research: Invest in R&D until this level is developed.
Stall Conditions (may include *): The conditions under which a train could fail to complete the circuit.
Crash Conditions (may include †, ‡): The conditions under which a ride could crash.
Other Notes: Any other pertinent information.

Disclaimer for my own insurance:
*: Indicates that stall conditions have not been tested for all car number combinations.
†: Indicates that otherwise nonexistent crash conditions may depend on stall conditions.
‡: Indicates no crash conditions observed.

Important: While trying to implement one of these track designs, you might get one of three terrain error messages:

  • Can't position this here…
  • Can't build this here: too high for supports!
  • Can't build this here: too high!

If you should see one of these error messages, adjust the cause. Here is how: Download the scenario file that corresponds to the park in which it was first built then study the terrain. All of those error messages have something to do with the terrain. Observe and take note the high points and low points of the track design and how that interacts with the terrain, and then landscape accordingly, such as: hover the track profile shadow over the land where it should go and then clear away the trees in the way.

Also See: Worldwide Parks by DisneyWizard


RollerCoaster Tycoon

Forest Frontiers

Dynamite Dunes

Leafy Lake

Diamond Heights

Evergreen Gardens

Bumbly Beach

Trinity Islands

Katie's World

Dinky Park

Aqua Park

Millennium Mines

Karts and Coasters

Mel's World

Mothball Mountain

Pacific Pyramids

Crumbly Woods

Big Pier

Lightning Peaks

Ivory Towers

Rainbow Valley

Thunder Rock

Mega Park

Corkscrew Follies/Added Attractions

Whispering Cliffs

Three Monkeys Park

Canary Mines

Barony Bridge

Funtopia

Haunted Harbor

Fun Fortress

Future World

Gentle Glen

Jolly Jungle

Hydro Hills

Sprightly Park

Magic Quarters

Fruit Farm

Butterfly Dam

Coaster Canyon

Thunderstorm Park

Harmonic Hills

Roman Village

Swamp Cove

Adrenaline Heights

Utopia Park

Rotting Heights

Fiasco Forest

Pickle Park

Giggle Downs

Mineral Park

Coaster Crazy

Urban Park

Geoffrey Gardens

Loopy Landscapes

Iceberg Islands

Volcania

Arid Heights

Razor Rocks

Crater Lake

Vertigo Views

Big Pier 2

Dragon's Cove

Good Knight Park

Wacky Warren

Grand Glacier

Crazy Craters

Dusty Desert

Woodworm Park

Icarus Park

Sunny Swamps

Frightmare Hills

Thunder Rocks

Octagon Park

Pleasure Island

Icicle Worlds

Southern Sands

Tiny Towers

Nevermore Park

Pacifica

Urban Jungle

Terror Town

Megaworld Park

Venus Ponds

Micro Park

Real-Life Parks

Alton Towers

Heide-Park

Blackpool Pleasure Beach

Competitions

Steel Twister Roller Coaster Competition

Go Karts Competition

Steel Corkscrew Roller Coaster Competition

Mine Train Roller Coaster Competition

Steel Roller Coaster Competition

Bobsled Roller Coaster Competition

Inverted Roller Coaster Competition

Suspended Roller Coaster Competition

Stand-Up Steel Roller Coaster Competition

Wooden Roller Coaster Competition

Steel Mini Roller Coaster Competition

Extras

Fort Anachronism

PC Player (Promotional)

PC Gaming World (Promotional)

gameplay (Promotional)

Worldwide Parks by DisneyWizard