RollerCoaster Tycoon 2: Difference between revisions

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[[Image:Rct2 f.jpeg|thumb|The US box cover.]]
[[Image:Rct2 f.jpeg|thumb|The US box cover.]]
'''RollerCoaster Tycoon 2''' (or '''RCT2''' for short) is the second installment in the [[RollerCoaster Tycoon series]]. Like in its predecessor, the player must build successful theme parks to fulfill a set of objectives in various [[Scenarios|scenarios]]. It had two expansion packs, ''[[Wacky Worlds]]'' and ''[[Time Twister]]'', which only brought more themes and theme-inspired derivatives of existing rides and were not worked on by [[Chris Sawyer]].
'''RollerCoaster Tycoon 2''' (or '''RCT2''' for short) is the second installment in the [[RollerCoaster Tycoon series]]. Like in its predecessor, the player must build successful theme parks to fulfill a set of objectives in various [[Scenario|scenarios]]. It had two expansion packs, ''[[Wacky Worlds]]'' and ''[[Time Twister]]'', which only brought more themes and theme-inspired derivatives of existing rides and were not worked on by [[Chris Sawyer]].


''RollerCoaster Tycoon 2'' uses the same game engine as the [[RCT1|first game]], but somewhat optimized to sport more polished graphics, higher resolutions and a more intelligent guest AI.
''RollerCoaster Tycoon 2'' uses the same game engine as the [[RCT1|first game]], but somewhat optimized to sport more polished graphics, higher resolutions and a more intelligent guest AI.

Revision as of 19:15, 6 October 2013

The US box cover.

RollerCoaster Tycoon 2 (or RCT2 for short) is the second installment in the RollerCoaster Tycoon series. Like in its predecessor, the player must build successful theme parks to fulfill a set of objectives in various scenarios. It had two expansion packs, Wacky Worlds and Time Twister, which only brought more themes and theme-inspired derivatives of existing rides and were not worked on by Chris Sawyer.

RollerCoaster Tycoon 2 uses the same game engine as the first game, but somewhat optimized to sport more polished graphics, higher resolutions and a more intelligent guest AI.

New features

  • Scenario editor and ability to create a new scenario from a saved game
  • Coaster editor
  • Ride track manager
  • Ability to use the Shift key to change the elevation of rides, paths and scenery
  • Automatic scenery removal during ride and path construction
  • Custom scenery and rides support.
  • General scenery removal function

Release dates

  • North America: October 14, 2002
  • Europe: October 24, 2002
  • Australia: October 18, 2002

Attractions

Transport rides

Gentle rides

Roller coasters

Thrill rides

Water rides

Shops & stalls

This article or section is under construction.

You can help by editing it! Relevant discussion may be available on this article's discussion page.


Scenery list

This article or section is under construction.

You can help by editing it! Relevant discussion may be available on this article's discussion page.


Scenarios

Beginner

Challenging

Expert

"Real"

Other

Expansion Packs

Official

User created

See Also: Amazing Earl

Criticism

RollerCoaster Tycoon 2 has received criticism for not being a true 'sequel' to RollerCoaster Tycoon, and being more of an RCT 1.5. This is due to the game being very similar in both graphics and gameplay. Really the only thing that really changes is the amount of rides and attractions is greatly increased, and scenery is improved upon. Unlike the first, all the scenarios were unlocked from the start. This felt overwhelming to players and reduced the feeling of being rewarded. The largest negative point arises with the lack of backward compatibility from RCT and its expansions in certain rides (e.g. the Steel Mini Coaster is incompatible with the Junior Coaster), which made long-time players from the first game disappointed with the sequel.

System requirements

  • Operating System: Windows 98/Windows Me/2000/XP/Vista/7/8
  • Processor: Pentium® II 300 MHz or equivalent
  • Memory: 64 MB RAM
  • Hard Disk Space: 100 MB free
  • CD-ROM Drive: 4X or higher
  • Video: 4MB Windows® 98/ME/2000/XP-compatible video card^
  • Sound: Windows® 98/ME/2000/XP-compatible sound card^

^Indicates device should be compatible with DirectX® version 8.1 (included) or higher.

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