Diamond Heights

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Overview

Diamond Heights is already a successful theme park with great rides - develop it to double its value.

Diamond Heights is the first of only a few scenarios with a Park Value goal in the original RollerCoaster Tycoon. There are already several pre-built rides which work well, but they are slightly old, with Agoraphobia and Claustrophobia being prone to crashing. Still, this scenario should pose few problems.

Pre-built rides

  • Agoraphobia (Steel Roller Coaster) (Note: Agoraphobia:
    Agoraphobia and Claustrophobia.
    Fear of being in a (usually wide open) public place which might trigger a panic attack
    )
Excitement Rating: 7.20 (High)
Intensity Rating: 6.80 (High)
Nausea Rating: 3.07 (Medium)
Initial Pricing: $5.00
Synchronized with Claustrophobia
  • Claustrophobia (Steel Roller Coaster) (Note: Claustrophobia: Fear of small, confined and/or closed in spaces)
Excitement Rating: 7.77 (Very High)
Intensity Rating: 6.80 (High)
Nausea Rating: 3.54 (Medium)
Initial Pricing: $5.00
Synchronized with Agoraphobia
  • Arachnophobia (Steel Mini Roller Coaster) (Note: Arachnophobia: Fear of spiders)
Excitement Rating: 5.79 (High)
Intensity Rating: 6.57 (High)
Nausea Rating: 4.62 (High)
Initial Pricing: $4.50
  • Roller Coaster 1 (US) / Doppelganger (EU) (Wooden Crazy Rodent Roller Coaster)
Excitement Rating: 7.98 (Very High)
Intensity Rating: 9.29 (Very High)
Nausea Rating: 5.36 (High)
Initial Pricing: $5.00
2 stations (synchronized)
  • Grimble's Gallopers (Merry-Go-Round)
Excitement Rating: 1.34 (Low)
Intensity Rating: 0.60 (Low)
Nausea Rating: 0.75 (Low)
Initial Pricing: $0.80
  • Indiana Railroad (US) / Indiana Jane Railroad (EU) (Mini Railroad)
Excitement Rating: 5.06 (Medium)
Intensity Rating: 0.32 (Low)
Nausea Rating: 0.11 (Low)
Initial Pricing: $2.50
  • Shortstuff's Slide (Spiral Slide)
Excitement Rating: 2.18 (Low)
Intensity Rating: 1.60 (Low)
Nausea Rating: 1.15 (Low)
Initial Pricing: $1.00
Mode: Infinite rides
  • Snake River Falls (Log Flume)
Excitement Rating: 6.08 (High)
Intensity Rating: 2.53 (Low)
Nausea Rating: 1.38 (Low)
Initial Pricing: $3.00

Scenario guide

Remember:
  • The Scenario Guide below is only a suggested strategy for completing this scenario—it may not work for all players.
  • The General Scenario Guide and Hints and Tips articles may also provide helpful information in completing this scenario.
  • There are usually multiple strategies to successfully completing a scenario; these can be discussed on the scenario's discussion page or written down in an existing or additional section of this article.

One of the biggest problems with Diamond Heights is the accessibility to the left unused part of land, after the park entrance. You should build your park expansion there, but it's very difficult to access it other than creating a large bridge from the Shortstuff's Slide ride, and a train stop on the Railroad. The first thing that you should do is focus all Research & Development funds to shops and stalls at first so you can get a Drink Stall. Then, switch it to Thrill Rides and Gentle Rides. This will allow you to build future attractions, such as go-karts and water slides before the end of Year 3. Then build some shops and stalls, as the park lacks them. You should then, and only then, diversify the variety of rides in the park..

While the four roller coasters in Diamond Heights are probably more than enough to satisfy the needs of the guests, you may need to build a fifth roller coaster in order to reach the objective, although this should only be done as a last resort. Shortstuff's Slide may need to be changed to single ride per admission mode, as some guests may ride again and again while complaining about being on the ride too long, and make people in queue wait longer. Even though this will lower the excitement rating, it's an easy choice to do. You can also increase the ride's capacity by allowing 5 riders on it instead of 4.

Make sure you lower the inspection time of both of the dueling roller coasters named Claustrophobia and Agoraphobia to 10 minutes. This is due to the fact that both these roller coasters can crash due to a station brakes failure, which mostly occurs in either the second or third years. Place two mechanics patrolling at the exits of both rides is a very good prevention method for these crashes. An alternative is to reducing both coasters' train count to one and their car count to eight, which will increase the excitement rating yet lower the rides' capacities and therefore benefits. This choice is harder to do than Shortstuff's Slide, but you can do it. Inserting brakes set below 45 km/h (28 mph) or reediting the tracks in order to incorporate a brakes line, might also prove useful.

Once all this is done, the scenario's quite easy to complete : build new rides & rebuild the non-tracked ones from scratch to rebuff the park's value, (try rebuilding the splash or the Agoraphobia if you want a good challenge) , build a brand new coaster if you haven't met the requirements at June 31st of year 3, and you should make it.

Available rides

Transport rides

Gentle

Roller Coasters

Thrill rides

Water rides

Shops and stalls

Researched rides

Transport rides

Gentle rides

Roller coasters

Thrill rides

Water rides

Shops and stalls

Upgrades

Scenery and theming

Available scenery

Researched scenery

Other notes

  • This is the first scenario seen on the intro screen if no expansions are installed. Even with both of them installed, Diamond Heights has the most amount of camera shots (seven shots).
  • Diamond Heights is one of the three parks that were included in the RollerCoaster Tycoon demo, with the other two being Forest Frontiers and Evergreen Gardens.

Completed Parks

Preceded by List of scenarios in Succeeded by
Leafy Lake RollerCoaster Tycoon Evergreen Gardens