RollerCoaster Tycoon Wiki:Ride Exchange/DisneyWizard: Difference between revisions
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Featuring everything you could possibly, conceivably, ''ever'' need to know about my track designs. Here's what you'll see: |
Featuring everything you could possibly, conceivably, ''ever'' need to know about my track designs. Here's what you'll see: |
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CompatExcitement Score (will vary based on location and scenery).<br/>Intensity Score<br/>Nausea Score<br/>Research: Invest in R&D until this level is developed.<br/>Stall Conditions (may include *): The conditions under which a train could fail to complete the circuit.<br/>Crash Conditions (may include †, ‡): The conditions under which a ride could crash.<br/>Other Notes: Any other pertinent information. |
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Disclaimer for my own insurance:<br/>*: Indicates that stall conditions have not been tested for all car number combinations.<br/>†: Indicates that otherwise nonexistent crash conditions may depend on stall conditions.<br/>‡: Indicates no crash conditions observed. A |
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'''Important:''' While trying to implement one of these track designs, you might get one of three error messages: |
'''Important:''' While trying to implement one of these track designs, you might get one of three terrain error messages: |
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*Can't position this here… |
*Can't position this here… |
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*Can't build this here: too high for supports! |
*Can't build this here: too high for supports! |
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*Can't build this here: too high! |
*Can't build this here: too high! |
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If you should see one of these error messages, adjust the cause. Here is how: Download the scenario file that corresponds to the park in which it was first built |
If you should see one of these error messages, adjust the cause. Here is how: Download the scenario file that corresponds to the park in which it was first built then study the terrain. All of those error messages have something to do with the terrain. Observe and take note the high points and low points of the track design and how that interacts with the terrain, and then landscape accordingly, such as: hover the track profile shadow over the land where it should go and then clear away the trees in the way. |
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''Also See:'' |
''Also See:'' |
Revision as of 08:19, 20 February 2014
Track layout design exchange of attractions, voyages, cruises and adventures by DisneyWizard! (sorry, no rides here.)
My favorite build of all time: Antares
General Info
Featuring everything you could possibly, conceivably, ever need to know about my track designs. Here's what you'll see:
CompatExcitement Score (will vary based on location and scenery).
Intensity Score
Nausea Score
Research: Invest in R&D until this level is developed.
Stall Conditions (may include *): The conditions under which a train could fail to complete the circuit.
Crash Conditions (may include †, ‡): The conditions under which a ride could crash.
Other Notes: Any other pertinent information.
Disclaimer for my own insurance:
*: Indicates that stall conditions have not been tested for all car number combinations.
†: Indicates that otherwise nonexistent crash conditions may depend on stall conditions.
‡: Indicates no crash conditions observed. A
Important: While trying to implement one of these track designs, you might get one of three terrain error messages:
- Can't position this here…
- Can't build this here: too high for supports!
- Can't build this here: too high!
If you should see one of these error messages, adjust the cause. Here is how: Download the scenario file that corresponds to the park in which it was first built then study the terrain. All of those error messages have something to do with the terrain. Observe and take note the high points and low points of the track design and how that interacts with the terrain, and then landscape accordingly, such as: hover the track profile shadow over the land where it should go and then clear away the trees in the way.
Also See: Worldwide Parks by DisneyWizard
- Challenges - Tough to win yet fun to play.
- Completed Scenarios - Innovative solution suggestions
- Almost There! - One Step to Win! Unlock the next few scenarios by running these hump busters for a game day or two.
- Fantasy Parks - My fabrications, tools and TRG Scenario Editor flat landscape, no charge, freebuild developer.
RollerCoaster Tycoon
Forest Frontiers
Dynamite Dunes
Leafy Lake
Diamond Heights
Evergreen Gardens
Bumbly Beach
Trinity Islands
Katie's World
Dinky Park
Aqua Park
Millennium Mines
Karts and Coasters
Mel's World
Mothball Mountain
Pacific Pyramids
Crumbly Woods
Big Pier
Lightning Peaks
Ivory Towers
Rainbow Valley
Thunder Rock
Mega Park
Corkscrew Follies/Added Attractions
Whispering Cliffs
Three Monkeys Park
Canary Mines
Barony Bridge
Funtopia
Haunted Harbor
Fun Fortress
Future World
Gentle Glen
Jolly Jungle
Hydro Hills
Sprightly Park
Magic Quarters
Fruit Farm
Butterfly Dam
Coaster Canyon
Thunderstorm Park
Harmonic Hills
Roman Village
Swamp Cove
Adrenaline Heights
Utopia Park
Rotting Heights
Fiasco Forest
Pickle Park
Giggle Downs
Mineral Park
Coaster Crazy
Urban Park
Geoffrey Gardens
Loopy Landscapes
Iceberg Islands
Volcania
Arid Heights
Razor Rocks
Crater Lake
Vertigo Views
Big Pier 2
Dragon's Cove
Good Knight Park
Wacky Warren
Grand Glacier
Crazy Craters
Dusty Desert
Woodworm Park
Icarus Park
Sunny Swamps
Frightmare Hills
Thunder Rocks
Octagon Park
Pleasure Island
Icicle Worlds
Southern Sands
Tiny Towers
Nevermore Park
Pacifica
Urban Jungle
Terror Town
Megaworld Park
Venus Ponds
Micro Park
Real-Life Parks
Alton Towers
Heide-Park
Blackpool Pleasure Beach
Competitions
Steel Twister Roller Coaster Competition
Go Karts Competition
Steel Corkscrew Roller Coaster Competition
Mine Train Roller Coaster Competition
Steel Roller Coaster Competition
Bobsled Roller Coaster Competition
Inverted Roller Coaster Competition
Suspended Roller Coaster Competition
Stand-Up Steel Roller Coaster Competition
Wooden Roller Coaster Competition
Steel Mini Roller Coaster Competition
Extras
Fort Anachronism
PC Player (Promotional)
PC Gaming World (Promotional)
gameplay (Promotional)
Worldwide Parks by DisneyWizard
- Challenges - Tough to win yet fun to play.
- Completed Scenarios - Innovative solution suggestions
- Almost There! - One Step to Win! Unlock the next few scenarios by running these hump busters for a game day or two.
- Fantasy Parks - My fabrications, tools and TRG Scenario Editor flat landscape, no charge, freebuild developer.