Paradise Pier 2: Difference between revisions

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Starting with 400 guests, leaving you 2 years to gain more 1,100 guests, make this scenario pretty easy.
Starting with over 400 guests, leaving you 2 years to gain another 732 guests, makes this scenario pretty easy.


First, fix the park by adding queue lines to the rides that do not have them and add important shops and stalls. Within the first year, build a cheap steel roller coaster that uses power launch mode and has an on ride photo. Continue to conserve space and add rides and advertising will bring in the 1,200 guests by the end of year 2.
First, fix the park by adding queue lines to the rides that do not have them, add important shops and stalls and hire staff. Within the first year, build a cheap steel roller coaster that uses power launch mode and has an on ride photo. Continue to conserve space and add rides and advertising will bring in the 1,200 guests by the end of year 2.


[[File:Big_Pier_2.jpg|thumb|400px|Scenario finished by rollercoastertycoonX.]]
[[File:Big_Pier_2.jpg|thumb|400px|Scenario finished by rollercoastertycoonX.]]

Revision as of 11:34, 26 February 2012

Overview

Big Pier has expanded its network of walkways over the sea, and your task is to expand the park to use the extra space.

This is a sequel to the Big Pier scenario from the original scenarios. It's now bigger and already has some rides and guests in the park. Once again there are 2 years available to complete this scenario, but twice the number of guests will have to visit your park.

This scenario is known as Paradise Pier 2 in the UK version of the game.

Pre-Built Rides:

Ferris Wheel 1 (Ferris Wheel)

  • Excitement: 1.10 (Low)
  • Intensity: 0.75 (Low)
  • Nausea: 0.80 (Low)
  • Age: New
  • Admission Price: $1.30

Merry-Go-Round 1 (Merry-Go-Round)

  • Excitement: 1.05 (Low)
  • Intensity: 0.60 (Low)
  • Nausea: 0.75 (Low)
  • Age: New
  • Admission Price: $1.00

Haunted House 1 (Haunted House)

  • Excitement: 2.45 (Low)
  • Intensity: 0.93 (Low)
  • Nausea: 0.10 (Low)
  • Age: New
  • Admission Price: $1.00

Scrambled Eggs 1 (Scrambled Eggs/Twist)

  • Excitement: 1.53 (Low)
  • Intensity: 1.25 (Low)
  • Nausea: 2.50 (Low)
  • Age: New
  • Admission Price: $1.00

Enterprise 1 (Enterprise)

  • Excitement: 3.72 (Medium)
  • Intensity: 6.46 (High)
  • Nausea: 7.64 (High)
  • Age: New
  • Admission Price: $2.00

Boat Hire 1 (Boat Hire)

  • Excitement: 2.47 (Low)
  • Intensity: 0.40 (Low)
  • Nausea: 1.10 (Low)
  • Age: New
  • Admission Price: $1.10
  • Vehicles: Bumper Boats

Log Flume 1 (Log Flume)

  • Excitement: 5.01 (Medium)
  • Intensity: 2.35 (Low)
  • Nausea: 1.13 (Low)
  • Age: New
  • Admission Price: $3.50

Roller Coaster 1 (Steel Mini Roller Coaster)

  • Excitement: 5.25 (High)
  • Intensity: 6.71 (High)
  • Nausea: 4.09 (Medium)
  • Age: New
  • Admission Price: $3.70
  • Vehicles: 'Ladybird' Trains

Scenario Guide

Remember:
  • The Scenario Guide below is only a suggested strategy for completing this scenario—it may not work for all players.
  • The General Scenario Guide and Hints and Tips articles may also provide helpful information in completing this scenario.
  • There are usually multiple strategies to successfully completing a scenario; these can be discussed on the scenario's discussion page or written down in an existing or additional section of this article.

Starting with over 400 guests, leaving you 2 years to gain another 732 guests, makes this scenario pretty easy.

First, fix the park by adding queue lines to the rides that do not have them, add important shops and stalls and hire staff. Within the first year, build a cheap steel roller coaster that uses power launch mode and has an on ride photo. Continue to conserve space and add rides and advertising will bring in the 1,200 guests by the end of year 2.

Scenario finished by rollercoastertycoonX.

Available Rides

Transport Rides

Gentle Rides

Roller Coasters

Thrill Rides

Water Rides

Shops & Stalls

Researched Rides

Transport Rides

Gentle Rides

Roller Coasters

Thrill Rides

Water Rides

Shops & Stalls

Available Scenery

Researched Scenery

Preceded by List of scenarios in Succeeded by
[[Vertigo Views]] Loopy Landscapes [[Dragon's Cove]]