Development of OpenRCT2 was started on 2 April 2014 by Ted 'IntelOrca' John, with the project making steady development progress due to the efforts of other volunteers contributing towards its development. In order to keep the game playable and testing easier, OpenRCT2 called into the original RCT2.EXE for functions it did not yet have itself, replacing these functions bit by bit with its own code. On 15 October 2015, this process was finished, making the game independent (except for graphics, sounds and objects), and easier to port to other systems.
Comparison with Official Games
OpenRCT2 aims to continue where RCT2 left off, making it an update to RCT2 in a similar way RCT2 acted as one to RCT1, or how Loopy Landscapes acted as one towards the base installation of RCT1. Unless otherwise noted, most information on this wiki about RCT2 directly applies to OpenRCT2 as well.
Since OpenRCT2 currently uses the same save format as RCT2, some hardcoded limits are still in place, such as:
- 255 rides and shop/stalls in a park
- 1,000 guests in a queue line
A new object and save format for OpenRCT2 is planned, which should enable the project to eliminate these limits, and to bolster support for importing save games from RCT1 and RCTC.
OpenRCT2 has two release branches: the "Develop" branch, which is updated up to multiple times a day with builds that incorporate new features and changes, but may be unstable; and the "Release" branch, which is updated every few months with a stable build of the game that incorporates the changes and additions of all builds released in the "Develop" branch since the previous build in the "Release" branch.
Due to game-breaking bugs on "Develop" branch builds being fixed relatively quickly by the development team, most of the community plays OpenRCT2 using the latest build in the "Develop" branch. The third-party OpenRCT2 Launcher is often used to facilitate easy updates of the game.
- Native support for modern versions of Windows, macOS, Linux and other operating systems
- Support for widescreen resolutions, giant screenshots of the whole map
- Fast-forwarding gameplay
- Auto-save function
- Online multiplayer for co-op play
- Improved and extended language support, over a dozen languages available
- Additional special tracks for certain roller coasters (such as large half loops on the Vertical Drop Roller Coaster and re-introducing some removed RCT1 track features like boosters)
- Ability to import RCT1 saves and scenarios
- Various fixes for bugs in the original game and improvements
- Options for convenience features like automated staff placement and shops snapping to paths
- Built-in cheats menu and in-game hacks
- Custom Title Sequences
- Custom User Interface theming
- OpenGL hardware rendering
- Plug-in support (as of v0.3.0)
- Official Site
- Pseudo-Official Site—provides more comprehensive information and links about OpenRCT2
- OpenRCT2 Launcher—installs and automatically updates OpenRCT2
- GitHub Page
- Facebook Wall
- OpenRCT2 Subreddit
- RCT2 Subreddit
- YouTube playlist of the OpenRCT2 Podcast/talk with the devs
- Screenshots of older builds of OpenRCT2, hosted on Imgur:
- IntelOrca's website
- OpenRCT2 Plug-ins
|RollerCoaster Tycoon Games|
|Compilations||RCT Deluxe • RCT2 Triple Thrill Pack • RCT3 Gold! • RCT3 Gold Edition • RCT3 Platinum! • World of RCT • RCT 6 Pack • RCT Mega Pack • RCT3 Complete Edition|
|Ports/remakes||OpenRCT2 • RCT Classic|
|Spin-offs||RCT: The Board Game • RCT Pinball Machine • RCT Idle|