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Continue building the roller coasters until you have all ten finished. It should take less time for each as you make more and more money from each new ride. Remember that you don't have to connect every coaster to your path system, once you have enough money rolling in, you can build coasters in the back of the park, test and open them.
Continue building the roller coasters until you have all ten finished. It should take less time for each as you make more and more money from each new ride. Remember that you don't have to connect every coaster to your path system, once you have enough money rolling in, you can build coasters in the back of the park, test and open them.


<u>'''TIP:'''</u> The steel roller coaster can also run more than two trains in a launch configuration. Keep the coaster on the default setting and after you've built the station just use the booster element. Set the speed to max and create a long enough strip to get the train up to a good speed. To make the objective length in just one boost you might want to get the strip to launch the train past 50 mph, it would have to be fairly long to get it that fast but it still counts as the length... You can choose to do it in one launch or in multiple launches. Multiple launches are where you have a small strip the shoots the train to let's say 40 mph followed by a nice set of twists and hills until the train burns off the speed then followed by another launch into another set of twists to finish up the ride. Like [http://rcdb.com/3570.htm this] or [http://rcdb.com/2498.htm this] and even [http://rcdb.com/4485.htm this]. It is rather easy to make an exciting ride using this style of build as long as you don't go crazy with hills and have too much G-Forces but this style does have a draw back. It is expensive to maintain, $1,100 an hour minimum if you're lucky. But if you build it right you should still be able to profit nicely off of it, around $4,000 to $9,000 an hour with $4 a ride. Capacity is key though, make sure you can move atleast 1,200 guests an hour and you're golden with this style of ride.
<u>'''TIP:'''</u> The steel roller coaster can also run more than two trains in a launch configuration. Keep the coaster on the default setting and after you've built the station just use the booster element. Set the speed to max and create a long enough strip to get the train up to a good speed. To make the objective length in just one boost you might want to get the strip to launch the train past 50 mph, it would have to be fairly long to get it that fast but it still counts as the length... You can choose to do it in one launch or in multiple launches. Multiple launches are where you have a small strip the shoots the train to let's say 40 mph followed by a nice set of twists and hills until the train burns off the speed then followed by another launch into another set of twists to finish up the ride. Like [http://rcdb.com/3570.htm this] or [http://rcdb.com/2498.htm this] and even [http://rcdb.com/4485.htm this]. It is rather easy to make an exciting ride using this style of build as long as you don't go crazy with hills and have too much G-Forces but this style does have a drawback.  It is expensive to maintain--$1,100 per hour minimum if you're lucky. But if you build it right, you should still be able to profit nicely off of it, around $4,000 to $9,000 an hour with $4 a ride: so long as you can move at least 1,200 guests an hour, you're golden with this style of ride.


==Available Rides==
==Available Rides==

Revision as of 17:34, 18 April 2014

Overview

In this large park you must design and build ten large coasters.

Octagon Park is, well, an octagonal-shaped park. Your mission is to fill it with ten large, exciting roller coasters. The space looks big at first, but it will easily get filled up by the end. The objective is straightforward, but expect to take several game years to build (and pay for) all those long rides.

Scenario Guide

Remember:
  • The Scenario Guide below is only a suggested strategy for completing this scenario—it may not work for all players.
  • The General Scenario Guide and Hints and Tips articles may also provide helpful information in completing this scenario.
  • There are usually multiple strategies to successfully completing a scenario; these can be discussed on the scenario's discussion page or written down in an existing or additional section of this article.

Build some small rides and an easy, money-making roller coaster (such as the Shuttle Loop Steel Roller Coaster). Don't worry if your first roller coaster doesn't meet the objective. Your goal, at first, should be to get the money rolling in as quickly as possible.

Once you've started making a profit, try making the first of the ten roller coasters as a cheap type, such as Steel Mini or Wooden Crazy Rodent. To increase excitement, keep building the track near other tracks (over and under itself), and build the track near other rides and pathways, also add tunnels and decorate the station. You may need a second lift hill to keep momentum for the whole 4,000 ft. of track - this invites to building a second station as well, since that increases the capacity. After the first test, keep refining your coaster until it meets the objective. Such a long and exciting coaster easily deserves a price between $5 and $6.

With the first roller coaster done, money should be coming in faster, so make a few more flat rides to keep increasing profits and to repay your loan. When you have enough monetary resources, build a second roller coaster that meets the objective.

Continue building the roller coasters until you have all ten finished. It should take less time for each as you make more and more money from each new ride. Remember that you don't have to connect every coaster to your path system, once you have enough money rolling in, you can build coasters in the back of the park, test and open them.

TIP: The steel roller coaster can also run more than two trains in a launch configuration. Keep the coaster on the default setting and after you've built the station just use the booster element. Set the speed to max and create a long enough strip to get the train up to a good speed. To make the objective length in just one boost you might want to get the strip to launch the train past 50 mph, it would have to be fairly long to get it that fast but it still counts as the length... You can choose to do it in one launch or in multiple launches. Multiple launches are where you have a small strip the shoots the train to let's say 40 mph followed by a nice set of twists and hills until the train burns off the speed then followed by another launch into another set of twists to finish up the ride. Like this or this and even this. It is rather easy to make an exciting ride using this style of build as long as you don't go crazy with hills and have too much G-Forces but this style does have a drawback.  It is expensive to maintain--$1,100 per hour minimum if you're lucky. But if you build it right, you should still be able to profit nicely off of it, around $4,000 to $9,000 an hour with $4 a ride: so long as you can move at least 1,200 guests an hour, you're golden with this style of ride.

Available Rides

Transport

Gentle

Roller Coasters

Thrill

Water

Shops/Stalls

Researched Rides

One of the few scenarios with all possible rides and stalls available for research.

TransporT

Gentle

Roller Coasters

Thrill

Water

Shops/Stalls

Available Scenery

Researched Scenery

One of the few scenarios with all possible themes researchable.

Other Notes

Preceded by List of scenarios in Succeeded by
Thunder Rocks Loopy Landscapes Pleasure Island