Nevermore Park: Difference between revisions
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==Scenario Guide== |
==Scenario Guide== |
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{{Sgreminder}} |
{{Sgreminder}} |
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The roller coaster you start with is the first step towards your objective, but before you can start building the other nine coasters, you will need a lot of money to do so. |
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After starting this park for the first time and made little progress, I noticed a repeating problem; guests constantly complaining about the litter and vomit no matter how many people I hire, and a majority of the guests getting lost. Due to this and the low park rating caused by as said before, lack of guests coming and tons of guests leaving, hard to get the money to do much. After starting over, I decided to delete the starting Roller Coaster, and most of the path wraping around the park. After paying off the loan and constructing a couple of rides to start out with (Ferris Wheel, Merry-Go-Round, Slide, Whoa Belly, Stalls), should still be left with about 16,000$ and a Green Arrow.[[File:Nevermore-repaired.png|thumb|left|The roller coaster you start with is badly designed, it has a lot of kinks and bumps, which raise the Nausea rating a lot. |
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[[File:Nevermore-repaired.png|thumb|left|250px|The roller coaster you start with is badly designed, it has a lot of kinks and bumps, which raise the Nausea rating a lot. |
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By removing those bumps, you can provide a smoother ride and reduce the Nausea significantly, while the Excitement doesn't suffer. Your guests and handymen will be glad!]] |
By removing those bumps, you can provide a smoother ride and reduce the Nausea significantly, while the Excitement doesn't suffer. Your guests and handymen will be glad!]] |
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I also changed the Research and Development to Thrill Rides (Roller Coaster is optional) until I get Go Karts. station (x4), turn (x2), up, straight, down, starigh, turn (x2), connected to the station. 3 Laps, and people will still pay 6$ for a semi quick / good money maker or go for an even cheaper option stations(x2) ,turn, straight (x2),turn to complete ride make it 10 laps and the exicitement rating should be around 6.00. While waiting for that, make (try) a Roller Coaster with the objective requirements. |
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Start by closing the transport coaster and cut off some paths, so you reduce the park to about a third for now. Use the pincers to move guests near the entrance and then start building rides and stalls. You will need some compact coasters like Shuttle Loop and Rodent coasters and other rides to complement them. Be sure to place enough stalls, since there long ways to walk, and hire plenty handymen and mechanics with assigned routes. If you run out of money doing that, consider tearing down the transport coaster, as long as it's closed it doesn't earn money anyways and it will net a nice sum. But on the other hand, it's nice to have it once you use the whole area. |
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Note: works well, just takes time to finish. Only do this if you have the same problem as said before (lost guest problem, low park rating, plus lack of guests and not much guests coming / low income). |
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The path system basically works, but it will need some corrections so your guests don't get lost and don't walk too much. There are a lot of paths going down and directly back up, replace some of them by bridges because climbing makes your guests tired. Also be sure to place a "no entrance"-sign at every ride exit, otherwise guests who are leaving the park might turn around at them and get lost. Also avoid dead ends, especially facing the entrance, when adding paths. This way you should be able to prevent guests getting lost. If you still have problems with that, observe guests who are lost to see where they take the wrong turn, then fix that. This can be tedious because of the placement of the entrance, but it surely is doable. |
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An anonymous player completed this scenario at May, Year 9 with Company Value of $292.000. You need to bulid extra path from the station 1 pre-built coaster to the station 4 to prevent guest from lost. No need to demolish the pre-bulit coaster. |
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After you have a basic park running in the part you cut off, it's time to reconnect the rest of the park. But before that, the transport coaster needs some fixing. It has a lot of kinks and bumps which increase the Intensity and Nausea rating, so flatten the track a bit to make the ride smoother (see picture for example). |
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[[File:Nevermore-finished.png|thumb|250px|Scenario finished by sucinum]] |
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Unless the ride is too slow or too intense, basically every coaster with 1400m will also have an Excitement Rating greater than 7, so you don't have to put too much effort there. But still add some tunnels, decoration at the station and cross other tracks just to be sure. Adding another tracked ride like Go Karts to cross the track later also helps increasing Excitement. Also leave some room to adjust the lift hill if you got the speed wrong. Consider building two or more stations of maximum lengh to increase the capacity, otherwise rides of 2-3 minutes will lead to long queues. With several stations, even slower (and cheaper) coasters like [[Single-Rail Roller Coaster]] have a decent capacity. This scenario will take you several years in any case, so shaving a year or two off by choosing cheap coasters can't hurt. |
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==Available Rides== |
==Available Rides== |
Revision as of 10:26, 26 February 2012
Overview
A large park with a novel transporation system around its edge.
This is the second and last scenario to have a build 10 coasters of a certain length and excitement. The park already has a large roller coaster with 4 stations.
In this scenario, guests are harder to attract.
Pre-built Rides
Roller Coaster 1 (Steel Mini Roller Coaster)
- Excitement Rating: 7.71 (Very High)
- Intensity Rating: 9.01 (Very High)
- Nausea Rating: 8.36 (Very High)
- Initial Pricing: $2.50
Scenario Guide
Remember:
|
The roller coaster you start with is the first step towards your objective, but before you can start building the other nine coasters, you will need a lot of money to do so.
Start by closing the transport coaster and cut off some paths, so you reduce the park to about a third for now. Use the pincers to move guests near the entrance and then start building rides and stalls. You will need some compact coasters like Shuttle Loop and Rodent coasters and other rides to complement them. Be sure to place enough stalls, since there long ways to walk, and hire plenty handymen and mechanics with assigned routes. If you run out of money doing that, consider tearing down the transport coaster, as long as it's closed it doesn't earn money anyways and it will net a nice sum. But on the other hand, it's nice to have it once you use the whole area.
The path system basically works, but it will need some corrections so your guests don't get lost and don't walk too much. There are a lot of paths going down and directly back up, replace some of them by bridges because climbing makes your guests tired. Also be sure to place a "no entrance"-sign at every ride exit, otherwise guests who are leaving the park might turn around at them and get lost. Also avoid dead ends, especially facing the entrance, when adding paths. This way you should be able to prevent guests getting lost. If you still have problems with that, observe guests who are lost to see where they take the wrong turn, then fix that. This can be tedious because of the placement of the entrance, but it surely is doable.
After you have a basic park running in the part you cut off, it's time to reconnect the rest of the park. But before that, the transport coaster needs some fixing. It has a lot of kinks and bumps which increase the Intensity and Nausea rating, so flatten the track a bit to make the ride smoother (see picture for example).
Unless the ride is too slow or too intense, basically every coaster with 1400m will also have an Excitement Rating greater than 7, so you don't have to put too much effort there. But still add some tunnels, decoration at the station and cross other tracks just to be sure. Adding another tracked ride like Go Karts to cross the track later also helps increasing Excitement. Also leave some room to adjust the lift hill if you got the speed wrong. Consider building two or more stations of maximum lengh to increase the capacity, otherwise rides of 2-3 minutes will lead to long queues. With several stations, even slower (and cheaper) coasters like Single-Rail Roller Coaster have a decent capacity. This scenario will take you several years in any case, so shaving a year or two off by choosing cheap coasters can't hurt.
Available Rides
Transport
Gentle
Roller Coasters
- Mine Train Roller Coaster
- Single-Rail Roller Coaster
- Stand-Up Roller Coaster
- Steel Corkscrew Roller Coaster
- Steel Mini Roller Coaster
- Steel Twister Roller Coaster
- Steel Wild Mouse Roller Coaster
- Suspended Roller Coaster
- Suspended Single-Rail Roller Coaster
- Wooden Crazy Rodent Roller Coaster
- Wooden Roller Coaster
- Wooden Side-Friction Roller Coaster
- Virginia Reel
Thrill
Water
Shops/Stalls
Researched Rides
Transport
Gentle
- Bumper Cars
- Circus Show
- Crooked House
- Cycle Railway
- Flying Saucers
- Ghost Train
- Haunted House
- Hedge Maze
- Miniature Golf
- Raft Ride
- Space Rings
Roller Coasters
- Air Powered Vertical Coaster
- Bobsled Roller Coaster
- Flying Roller Coaster
- Heartline Twister Roller Coaster
- Inverted Roller Coaster
- Inverted Wild Mouse Roller Coaster
- Reverse Whoa Belly Roller Coaster
- Steel Roller Coaster
- Suspended Looping Roller Coaster
- Wooden Reverser Roller Coaster
- Wooden Twister Roller Coaster
- Vertical Roller Coaster
Thrill
- 3D Cinema
- Enterprise
- Go Karts
- Gravitron
- Motion Simulator
- Roto-Drop
- Swinging Inverter Ship
- Swinging Ship
Water
Shops/Stalls
- Balloon Stall
- Burger Bar
- Candy Apple Stand
- Coffee Shop
- Cotton Candy Stall
- Doughnut Shop
- Exotic Seafood Stall
- Fried Chicken Stall
- Hat Stall
- Hot Dog Stall
- Pizza Stall
- Souvenir Stall
- T-Shirt Stall
Available Scenery
- Trees
- Shrubs and Bushes
- Tropical and Desert Trees
- Gardens
- Path Items
- Walls and Fences
- Statues and Fountains
- Classical/Roman Theming
- Egyptian Theming
- Jurassic Theming
- Spooky Theming
- Jungle Theming
- Abstract Theming
- Medieval Theming
Researched Scenery
- Creepy Theming
- Martian Theming
- Mine Theming
- Pagoda Theming
- Urban Theming
- Snow/Ice Theming
- Space Theming
- Wonderland Theming
Other Notes
Preceded by | List of scenarios in | Succeeded by |
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[[ Tiny Towers ]] | Loopy Landscapes | [[ Pacifica ]] |