Gentle Glen

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Overview

The local population prefer gentle and relaxing rides, so it is your job to expand this park to suit their tastes.

A fairly small theme park with three pre-built rides. The gimmick with this park is that all the guests have a preferred intensity of less than 4.

Pre-Built Rides:

Helicycles (Cycle Monorail)

  • Excitement: 3.11 (Medium)
  • Intensity: 0.48 (Low)
  • Nausea: 0.01 (Low)
  • Age: New
  • Initial Pricing: $1.10

Hiccup (Steel Mini Roller Coaster)

  • Excitement: 5.10 (Medium)
  • Intensity: 5.75 (High)
  • Nausea: 3.61 (Low)
  • Age: New
  • Initial Pricing: $3.00

Ice Cream Stall 1 (Ice Cream Stall)

  • Initial Pricing: $0.90

Information Kiosk 1 (Information Kiosk) Initial Pricing: $0.60 (Maps) / $2.50 (Umbrellas)

Merry-Go-Round 1 (Merry-Go-Round)

  • Excitement: 1.18 (Low)
  • Intensity: 0.60 (Low)
  • Nausea: 0.75 (Low)
  • Age: New
  • Initial Pricing: $0.60

Toilets 1 (Toilets) Initial Pricing: Free

Scenario Guide

Remember:
  • The Scenario Guide below is only a suggested strategy for completing this scenario—it may not work for all players.
  • The General Scenario Guide and Hints and Tips articles may also provide helpful information in completing this scenario.
  • There are usually multiple strategies to successfully completing a scenario; these can be discussed on the scenario's discussion page or written down in an existing or additional section of this article.
Gentle Glen - finished

The description already tells you what to do: Put gentle rides and roller coaster research to maximum and build lots of gentle rides. Why the roller coaster research? well, you can build more gentle roller coasters like Hiccup because they will pull guests in your park. When you do this and keep advertising the park you will get 1,200 guests in no time. Charge 50 cents for each ride plus an entree fee for extra cash. The main difficulty will be balancing out your roller coasters to be exciting enough (at least 5.00) to attract guests to the park, but keeping the intensity low enough (less than 6.00 is perfect) for people to actually ride them so they are happy and you get money if you take admission fees. The best thing to do is to keep the intensity rating of high or below on all of your rides.

Some roller coasters are a lot easier to build in a gentle style than others. The best are Wooden Side-Friction Roller Coaster, Virginia Reel, Steel Mini Roller Coaster, Single-Rail Roller Coaster and Steel Roller Coaster. A Shuttle Loop style roller coaster can easily be adjusted by changing the launch speed and adding/removing turns. Roller coasters with two stations that act like a transport ride are also very attractive if kept gentle.

At some point, when you will pass the objective, your paths will be covered with guests complaining that it is too crowded, so expand your paths with alternative paths and your path system over the time, due to the fact it might hurt your rating, since you do not have a variety of thrill rides in this scenario.

In the end, even without gigantic attracting roller coasters, you can beat this scenario easily by building a veriaty of rides, go-karts for example can reach high excitment rating and attract guests like normal coaster, river rapids with a lot of drops will be exciting too, do not forget you can improve even tracked gentle rides by adding tunnels and scenery, so in the end, attracting guests will be even more easy than other scenarios, since roller coasters with high intensity attracting most of guests with high intensity, keeping the intensity here low on every ride will attract guests more easily in this scenario.

Available Rides

Transport

Gentle

Roller Coasters

Thrill

Water

Shops/Stalls

Researched Rides

Transport

Gentle

Roller Coasters

Thrill

Water

Shops/Stalls

Upgrades

Available Scenery

Researched Scenery

Other Notes

Preceded by List of scenarios in Succeeded by
[[Future World]] Corkscrew Follies/Added Attractions [[Jolly Jungle]]