Fruit Farm

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Overview

A thriving fruit farm has built a railroad to boost it's income, your job is to develop it into a full-blown amusement park.

This park has several paths in the park and a minature railway as well.

Pre-built Rides

Miniature Railroad 1 (Miniature Railroad)

  • Excitement Rating: 5.37 (High)
  • Intensity Rating: 0.35 (Low)
  • Nausea Rating: 0.10 (Low)
  • Initial Pricing: Free

Scenario Guide

Remember:
  • The Scenario Guide below is only a suggested strategy for completing this scenario—it may not work for all players.
  • The General Scenario Guide and Hints and Tips articles may also provide helpful information in completing this scenario.
  • There are usually multiple strategies to successfully completing a scenario; these can be discussed on the scenario's discussion page or written down in an existing or additional section of this article.

Fruit Farm is a rather unique park. When you first look at the park you realize that you have some good areas to build rides, but you have to delete a lot of the scenery. The park has a $16,000 loan limit, one of the smallest in the game. On the bright side, you don't have to research roller coasters, food, scenery or ride improvements at all during the two years you have to complete the objective. Consider adding another station or two to the railway, so you can actually use it as a transport ride.

You have a great selection of cheap and effective coasters for this objective, which will prove to be very helpful in attracting guests and giving you money. You have the Shuttle Loop, the Wild Mouse, the Boomerang and you might also have Whiplash if you saved the design from Crumbly Woods. You have a lot of pathways and the park is much larger than you think, so a good number of shops and stalls will come in handy (5 or 6 sets of trios (bathroom, food, drink) will work). Remember to put an info kiosk near the entrance of the park so your guests have the opportunity to buy a map and not get lost.

The park has an entry fee of $5.00, you can either set that to free or raise it as your park expands (just remember, you can't charge as much on your rides). You don't have much time to look around and build custom rides, so pre-designed rides and careful planning while pausing the game will help. Start your park off with a cheap pre-designed ride; the Boomerang and the Shuttle Loop (you can build one by itself or build two together) are very good choices. Don't build all coasters right away, you'll run out of money too quickly and not be able to build flat rides. You'll want to save one or two of the pre-tracked designs for later when the park can support itself. You should consider blocking/eliminating unused paths early on, if you want to prevent guests from getting lost. Getting rid of unused paths will give you extra money to work with.

You have a good selection of thrill and gentle rides at the beginning, but it's not as diverse as your roller coasters. You should build these rides around the park because your guests will wander away into the dead areas of the park. As more and more guests arrive at your park you should build about one or two more rides a month to keep the guests coming in. You should also hire more handymen and mechanics to make sure the park is clean and that the rides still work (about 10-15 handymen and 7-10 mechanics will work).

Scenario finished by sucinum

By the end of the first year you should have anywhere from 600 to 900 guests in the park; with two to four roller coasters, 5 to 8 gentle and thrill rides and at least three sets of stalls (in the aforementioned trio). You should still be expanding at this point until you run out of thrill and gentle rides to research (around July of year two). By then you can research roller coasters. One of the first roller coasters you'll research will be the Steel Wild Mouse, cheap and effective and a great addition to the park.

If you're running short on guests feel free to advertise in September to get the number of guests needed. You should be able to succeed with 5-7 coasters, all the thrill rides and most of the gentle rides.

Available Rides

Transport

Gentle

Roller Coasters

Thrill

Water

  • Boat Hire (Canoes, Rowing Boats, Swan Pedal-Boats, Water Tricycles)

Shops/Stalls

Researched Rides

Transport

  • Chairlift (Chairlift Cars, Chairlift Cars (alternate))
  • Monorail (Small Monorail Cars, Streamlined Monorail Cars)

Gentle

Roller Coasters

Thrill

Water

Shops/Stalls

Upgrades

Available Scenery

Researched Scenery

Other Notes

Preceded by List of scenarios in Succeeded by
Magic Quarters Corkscrew Follies/Added Attractions Butterfly Dam