Crazy Castle: Difference between revisions

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| {{Succession| None |[[RollerCoaster Tycoon 2]]| [[Electric Fields]] }}
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==
Scenario Guide ==






Scenario Guide
Because it's a very straight forward park, it's best to start with a few simple rides. Create one or a few gentle rides, one or more thrilling rides and a roller-coaster. You should also add two stalls (something to drink and to eat) and a restroom. Then hire one or two handymen and one or two mechanics. It's usually a good idea to give them a part of your park to manage, but remember to add the new rides as you go along. This start can be accomplished without loaning any money.


Because it's a very straight forward park, it's best to start with a few simple rides. Create one or a few gentle rides, one or more thrilling rides and a roller-coaster. You should also add two stalls (something to drink and to eat) and a restroom. Then hire one or two handymen and one or two mechanics. It's usually a good idea to give them a part of your park to manage, but remember to add the new rides as you go along. This start can be accomplished without loaning any money.




Just before you open the park, make sure you get rid of the path around the castle and other pathways you don't readily need. This is because the guests like to get lost in the park and they usually do it on the pathways you don't use anyway. If you think you'll need the pathways later on, you can also get rid of one tile of the path. Don't use the stop-signs for that, it's cheaper to destroy and later on add the path ($12-$10=$2).


Just before you open the park, make sure you get rid of the path around the castle and other pathways you don't readily need. This is because the guests like to get lost in the park and they usually do it on the pathways you don't use anyway. If you think you'll need the pathways later on, you can also get rid of one tile of the path. Don't use the stop-signs for that, it's cheaper to destroy and later on add the path ($12-$10=$2).




The method to creating a good park is:
The method to creating a good park is:






1. Always listen to your guests. If they complain of a path being disgusting, get to the spot and clean it up quickly with a handyman. If you don't, the park rating would start decreasing. If there is no obvious reason why your park rating is going down quickly (not stabilized), check for guests saying "I want to go home" and send them out of your park. Also, when your park is opened the first time, expect the park rating to jump up and down for a while.
1. Always listen to your guests. If they complain of a path being disgusting, get to the spot and clean it up quickly with a handyman. If you don't, the park rating would start decreasing. If there is no obvious reason why your park rating is going down quickly (not stabilized), check for guests saying "I want to go home" and send them out of your park. Also, when your park is opened the first time, expect the park rating to jump up and down for a while.






2. Make sure you have enough and a variety of rides and stalls for the right price. Charging for restrooms is a bad idea, as fewer guests would come to your park as a result. A roller coaster admission price should not be higher than its excitement rating. Charging $7.00 for a roller coaster with a rating of 7.20 won't affect guests to take the roller coaster unless it is 7 years old or so.
2. Make sure you have enough and a variety of rides and stalls for the right price. Charging for restrooms is a bad idea, as fewer guests would come to your park as a result. A roller coaster admission price should not be higher than its excitement rating. Charging $7.00 for a roller coaster with a rating of 7.20 won't affect guests to take the roller coaster unless it is 7 years old or so.






3. Have enough staff work for you as your park expands (about 10-20 handyman and 8-15 mechanics) Usually you need less security guards and even less entertainers, but do whatever feels right. Without a Security Guard, vandalism would increase if the majority of guests are not happy. Entertainers, lamps and queue TVs would increase guests happiness if they're not on a ride or looking at scenery.
3. Have enough staff work for you as your park expands (about 10-20 handyman and 8-15 mechanics) Usually you need less security guards and even less entertainers, but do whatever feels right. Without a Security Guard, vandalism would increase if the majority of guests are not happy. Entertainers, lamps and queue TVs would increase guests happiness if they're not on a ride or looking at scenery.






4. Keep expanding, even when you have to loan for it, which also implies research (normal funding is usually good enough), but maximum funding doubles research speed but at a cost of $400 per month, instead of $200.
4. Keep expanding, even when you have to loan for it, which also implies research (normal funding is usually good enough), but maximum funding doubles research speed but at a cost of $400 per month, instead of $200.






5. Add benches and trash cans to the path, usually you don't need more scenery items.
5. Add benches and trash cans to the path, usually you don't need more scenery items.






6. Don't forget to have first aid rooms or benches near ride exits that are high in nausea (7.00+).
6. Don't forget to have first aid rooms or benches near ride exits that are high in nausea (7.00+).






7. When a gentle or thrill ride fails to attract any guests, decrease the admission fee to $0.80 or replace it with a similar ride. A gentle or thrill ride charged below $0.80 would never lose popularity .
7. When a gentle or thrill ride fails to attract any guests, decrease the admission fee to $0.80 or replace it with a similar ride. A gentle or thrill ride charged below $0.80 would never lose popularity .






8. If you're running out of time to accomplish a task where you need to attract an amount of guests by that year, advertise the park and give coupons, build a lot of rides and roller coasters and draw out your loans if there's not enough cash.
8. If you're running out of time to accomplish a task where you need to attract an amount of guests by that year, advertise the park and give coupons, build a lot of rides and roller coasters and draw out your loans if there's not enough cash.






9. If you're running out of time to accomplish a task where you need to reach a certain park value by that year, demolish non-track designed gentle and thrill rides and build the same attraction again, then build some roller coasters quickly. Park value is mostly determined by the value of rides and roller coaster in your park and older rides would generate a lower value.
9. If you're running out of time to accomplish a task where you need to reach a certain park value by that year, demolish non-track designed gentle and thrill rides and build the same attraction again, then build some roller coasters quickly. Park value is mostly determined by the value of rides and roller coaster in your park and older rides would generate a lower value.






10. Hold "Shift" and move the cursor up or down to build a scenery object or a new track piece above-ground or underground.
10. Hold "Shift" and move the cursor up or down to build a scenery object or a new track piece above-ground or underground.


== Available Rides ==
== Available Rides ==

Revision as of 07:35, 25 April 2010


Crazy Castle
File:CrazyCastle.png
An overview of Crazy Castle
Objective: To have at least 1500 guests in your park at the end of October, Year 4, with a park rating of at least 600.
Park Description: You have inherited a large castle - Your job is to convert it into a small theme park.
Theme: Castle
Size:
  • Starting Size: 62,800m²
  • Maximum Size: 85,110m²
  • Land Price: $75
Game: RollerCoaster Tycoon 2
Preceded by [[:Category:RollerCoaster Tycoon 2 Scenario|List of scenarios]] in Succeeded by
None [[RollerCoaster Tycoon 2]] [[ Electric Fields ]]

[[Category:RollerCoaster Tycoon 2 Scenario]]



Overview

Crazy Castle is the first park in RollerCoaster Tycoon 2. This is not to say that it is the easiest, though it is still a fairly straightforward scenario. You have a large empty castle in which to build rides, and some land outside to build as well. You can buy almost all of the land in the scenario, but you shouldn't need to.

Pre-Built Rides

  • None


Scenario Guide

Because it's a very straight forward park, it's best to start with a few simple rides. Create one or a few gentle rides, one or more thrilling rides and a roller-coaster. You should also add two stalls (something to drink and to eat) and a restroom. Then hire one or two handymen and one or two mechanics. It's usually a good idea to give them a part of your park to manage, but remember to add the new rides as you go along. This start can be accomplished without loaning any money.


Just before you open the park, make sure you get rid of the path around the castle and other pathways you don't readily need. This is because the guests like to get lost in the park and they usually do it on the pathways you don't use anyway. If you think you'll need the pathways later on, you can also get rid of one tile of the path. Don't use the stop-signs for that, it's cheaper to destroy and later on add the path ($12-$10=$2).


The method to creating a good park is:


1. Always listen to your guests. If they complain of a path being disgusting, get to the spot and clean it up quickly with a handyman. If you don't, the park rating would start decreasing. If there is no obvious reason why your park rating is going down quickly (not stabilized), check for guests saying "I want to go home" and send them out of your park. Also, when your park is opened the first time, expect the park rating to jump up and down for a while.


2. Make sure you have enough and a variety of rides and stalls for the right price. Charging for restrooms is a bad idea, as fewer guests would come to your park as a result. A roller coaster admission price should not be higher than its excitement rating. Charging $7.00 for a roller coaster with a rating of 7.20 won't affect guests to take the roller coaster unless it is 7 years old or so.


3. Have enough staff work for you as your park expands (about 10-20 handyman and 8-15 mechanics) Usually you need less security guards and even less entertainers, but do whatever feels right. Without a Security Guard, vandalism would increase if the majority of guests are not happy. Entertainers, lamps and queue TVs would increase guests happiness if they're not on a ride or looking at scenery.


4. Keep expanding, even when you have to loan for it, which also implies research (normal funding is usually good enough), but maximum funding doubles research speed but at a cost of $400 per month, instead of $200.


5. Add benches and trash cans to the path, usually you don't need more scenery items.


6. Don't forget to have first aid rooms or benches near ride exits that are high in nausea (7.00+).


7. When a gentle or thrill ride fails to attract any guests, decrease the admission fee to $0.80 or replace it with a similar ride. A gentle or thrill ride charged below $0.80 would never lose popularity .


8. If you're running out of time to accomplish a task where you need to attract an amount of guests by that year, advertise the park and give coupons, build a lot of rides and roller coasters and draw out your loans if there's not enough cash.


9. If you're running out of time to accomplish a task where you need to reach a certain park value by that year, demolish non-track designed gentle and thrill rides and build the same attraction again, then build some roller coasters quickly. Park value is mostly determined by the value of rides and roller coaster in your park and older rides would generate a lower value.


10. Hold "Shift" and move the cursor up or down to build a scenery object or a new track piece above-ground or underground.

Available Rides

Transport

Gentle

Roller Coasters

Thrill

Water

Shops/Stalls

Researched Rides

Transport

This article or section is under construction.

You can help by editing it! Relevant discussion may be available on this article's discussion page.


Gentle

This article or section is under construction.

You can help by editing it! Relevant discussion may be available on this article's discussion page.


Roller Coasters

This article or section is under construction.

You can help by editing it! Relevant discussion may be available on this article's discussion page.


Thrill

This article or section is under construction.

You can help by editing it! Relevant discussion may be available on this article's discussion page.


Water

This article or section is under construction.

You can help by editing it! Relevant discussion may be available on this article's discussion page.


Shops/Stalls

This article or section is under construction.

You can help by editing it! Relevant discussion may be available on this article's discussion page.


Available Scenery

Researched Scenery

This article or section is under construction.

You can help by editing it! Relevant discussion may be available on this article's discussion page.


Preceded by [[:Category:RollerCoaster Tycoon 2 Scenario|List of scenarios]] in Succeeded by
None [[RollerCoaster Tycoon 2]] [[Electric Fields]]

[[Category:RollerCoaster Tycoon 2 Scenario]]