Chernoybel Point

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Overview

A nice idea, once again, that this park on a supposedly barren radioactive field. Gives us a change from green grass plains and unpractical mountains.

Pre-built Rides

Scenario Guide

Remember:
  • The Scenario Guide below is only a suggested strategy for completing this scenario—it may not work for all players.
  • The General Scenario Guide and Hints and Tips articles may also provide helpful information in completing this scenario.
  • There are usually multiple strategies to successfully completing a scenario; these can be discussed on the scenario's discussion page or written down in an existing or additional section of this article.

Well, another 5 Coasters Scenario. Once again, money is not a matter if the results are granted. But this time, unlike Paranormal Park , this one is indeed open-able, with all needed amenities available at hand. Now, about the five coasters to build : you have at hand a Looping Coaster , a Wooden Wild Mine Ride, a steel Mine Ride, a Wild Mouse Coaster and a Steeplechase coaster. These are written here, in order of building difficulty. You may ask me : "but why a Wild Mouse Coaster would be a pain to build ? It's easy as pie ! ", to which I'd reply you "because look at what comes next : a F'N Steeplechase ! They want a Steeplechase with 7.00 at least of excitement ! " Yep ! And I've not seen this in every park I've visited.

Now, on to serious business :

Start with building the two easiest : The Looping Coaster or the Mine Ride. I've personally built the Looping Coaster like an Hyper Twister Coaster, like some sort of "Goliath" or "Titan", or even "Nitro", as you may see in the finished screen I've provided. With enough bumps and a well placed looping (or couple of, your pleasure), you may get it. I added some supports and basic scenery to give it more real-life credibility.

For the Mine Ride, keep it in the domain it already uses, you may have it jump over water and do some helixes there. Feel free to compose, but remember that this coaster needs more helixes, curves and swift bank changes than big drops : one fast curve on the left, then a rapid curve to the right will serve for excitement boost. Add tunnels and scenery if you wish.

Then, on to the Wooden Wild Mine Ride. Once again, stay on the square of land allocated to you by the map, but then there's a twist : The trains are composed of two cars each, which is a huge problem to intensity and nausea. If you want to keep this train setting, then avoid swift bumps and curves at all costs. Else, you may build freely, but the capacity will be extremely small. For the track layout, you do not need to overbuild : keeping it square-shaped will be enough if you manage the track seriously.

The 4th coaster is the Wild Mouse Coaster. For this one, you may be tempted to build it first, and go off your pants on wild drops and swift curves, while keeping it compact like any of these you can see on real-life fun fairs. It's a mistake. Do not do this mistake. You will need this coaster to help with the Steeplechase. So keep it useful. Have it go down towards the area of the Steeplechase, but have it go simple through it : one curve or two might suffice to have both the tracks entwine each other. Also keep a 3*3 space over there to build a tower ride, which will also boost the excitement rating of this darned Steeplechase.

And NOW. THIS PIECE OF METAL TRASH THEY CALL A STEEPLECHASE. OK. Now, pause the game. Save it. Close it and go take some rest. Or a cup of tea, or o good glass of fresh water. Or whatever to help you rest and chill out.

For this one, you'll need to do it with many bumps, large turns taken at high speed, and as many other rides as possible to come and say "Hi !" Have them all and you should take, perhaps, 4 or 5 tries before you hit the required 7.00 excitement. It took me nearly three in-game years to have this nailed, and the final design got barely 7.00. So for this one, keep on trying, and save/leave/quit as soon as you feel like punching your screen and go on a random horse-killing spree...


Available Rides

Transport

Gentle

Roller Coasters

Thrill Rides

Water Rides

Shops and Stalls

Available Scenery

Researched Rides

(Rides that need to be researched before they can be built)

Transport

=Gentle

Roller Coasters

Thrill Rides

Water Rides

Shops and Stalls

Researched Scenery

(Scenery that needs to be researched before it can be built)

Other Notes