Future World

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Not to be confused with the Future World from RCT 2: Time Twister.

Overview

This futuristic park has plenty of space for new rides on it's alien landscape.

This park has a futuristic landscape, with a vertical roller coaster and a suspended monorail operating.

Pre-Built Rides:

Monorail 1 (Suspended Monorail)

  • Excitement: 4.34 (Medium)
  • Intensity: 0.45 (Low)
  • Nausea: 0.15 (Low)
  • Age: New
  • Initial Pricing: $1.00

Thunder Twist (Vertical Roller Coaster)

  • Excitement: 7.50
  • Intensity: 6.79
  • Nausea: 3.21
  • Age: New
  • Initial Pricing: $5.00

Scenario Guide

Remember:
  • The Scenario Guide below is only a suggested strategy for completing this scenario—it may not work for all players.
  • The General Scenario Guide and Hints and Tips articles may also provide helpful information in completing this scenario.
  • There are usually multiple strategies to successfully completing a scenario; these can be discussed on the scenario's discussion page or written down in an existing or additional section of this article.
Future World - Finished

The player starts with a Vertical Roller Coaster called Thunder Twist, a path going all the way around the park, and a Suspended Monorail connecting the far ends of the park with the entrance. A stong advice is to keep everything and start by building a few gentle and thrill rides, as well as stalls. It is possible, however, to remove Thunder Twist early on and replace it with another roller coaster, as the coaster's prone to crashing as a result of a station brakes failure. It is also possible to set a park entry fee instead of the ride admissions.

Basically, this scenario is not very hard : plenty of room to build exciting roller coasters, and a terrain far easier than the previous scenario. Reaching 1,500 guests will require quite an amount of roller coasters, so planning ahead is required. As always, building a new roller coaster once the money is in is the strategy to follow. A nice Steel Wild Mouse Roller Coaster can be built for ~$5,000, so it makes a solid choice for early expansion. However, it is necessary to try to reach excitement ratings of at least 6.70 on these to attract a lot of guests, this without forgetting to add new gentle and thrill rides every now and then.

In the end, around 9-11 roller coasters open is a good target, and should bring a solid 1500 guests without any difficulty.

Available Rides

Transport Rides

Gentle Rides

Roller Coasters

Thrill Rides

Water Rides

None

Shops & Stalls

Researched Rides

Transport Rides

  • Chairlift (Chairlift Cars, Chairlift Cars (Alternate))
  • Monorail (Small Monorail Cars, Streamlined Monorail Cars)

Gentle Rides

Roller Coasters

Thrill Rides

Water Rides

Shops & Stalls

Upgrades

Available Scenery

Researched Scenery

Other Notes

  • This is the first scenario in Corkscrew Follies on which the vertical coaster's loop doesn't need to be researched, as it is avilable on the pre-built coaster.
Preceded by List of scenarios in Succeeded by
Fun Fortress Corkscrew Follies/Added Attractions Gentle Glen