Funtopia: Difference between revisions

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In the beginning of this scenario, you have two profitable [[roller coaster]]s and a lot of open areas to build on. Go to research and set the funding to "maximum funding", then research only [[:Category:Shops and Stalls|Shops and Stalls]] and [[The_Complete_Rides_List#Thrill_Rides|thrill rides]]. You only have a [[Hot Dog Stall|hot dog stand]] for food, and only one type of food stand won't make your guests happy. You severely lack thrill rides at the moment so research on them is crucial. You have nine roller coasters types, so you don't need to rely on researching them for now.
In the beginning of this scenario, you have two profitable roller coasters and a lot of open areas to build on. Set your research funding to maximum and direct your priorities to [[The Complete Rides List # Shops and Stalls|Shops and Stalls]] and [[The Complete Rides List # Thrill Rides|Thrill Rides]], as you have very few of each to build from the start.


Consider moving the ferris wheel to a new spot in the park, one where you can't build a normal style ride like a slide or a whoa belly (near Defibrillator would work). Space management is key in this objective, thankfully Grapevine only takes up the space that it occupies and you can easily build flat rides around and inside of it. Keep an eye on Grapevine though, it will have a [[Ride Breakdowns#Brakes Failure|brakes failure]] and go too fast to safely stop. Hire a [[Guests & Staff#Mechanics|mechanic]] and place his patrol area on the exit and/or put a brake run right before the final helix to slow the ride down. Once your park starts picking up steam you should be making more and more money on each ride. You can probably build your first coaster at this point (a [[Steel Wild Mouse Roller Coaster|wild mouse]] should work). If the ride is exciting enough, you'll attract almost 300 guests and gain huge profits. Slowly expand your park with a variety of flat rides and small-medium sized roller coasters if you feel up to it (you'll only profit more).
Consider moving the [[Ferris Wheel|Ferris wheel]] to a new spot in the park--preferably where most tracked and other flat rides do not fit (near Defibrillator would work). Space management is key in this objective; thankfully Grapevine takes up little room for its length and can be easily surrounded by flat rides. Keep an eye on Grapevine, though, as it cannot safely stop during a [[Ride Breakdowns#Brakes Failure|brakes failure]]; to counter this, station a [[Guests & Staff#Mechanics|mechanic]] directly at the exit or remove the second train and replace the remaining train with an 8-car standard model. Once your park starts picking up steam, you should be able to build a new roller coaster such as a [[Steel Wild Mouse Roller Coaster|Wild Mouse]].


By the end of the first year you should have anywhere from 600-1100 guests in your park. By the end of the year you can expand your research to roller coasters and gentle rides. Keep your roller coasters in small footprints so you still have enough space to expand.
By the end of the first year, you should have anywhere from 600 to 1100 guests in your park. At this point, you can expand your research priorities to Roller Coasters and Gentle Rides. Slowly expand your park with a variety of flat rides and small- to medium-sized roller coasters throughout the second year.


By the end of the second year you should have anywhere from 1100-1600 guests. At this point your park will start getting a bit crowded with guests walking around, but you should be making a lot of money. If you haven't paid off your loan you might want to pay off as much as possible now. You should easily be able to pay off at least $6,000 in one month and the max is less than $20,000. Focus on earning rewards instead of advertising. Rewards act as free advertising and some really help you get some more guests in to your park. Focus on "Most Valuable Park", "Best Roller Coasters", "Best Food", "Best Toilets", and even "Most Beautiful" if you like sprucing up your park with gardens and other scenery.
By the end of the second year, you should have anywhere from 1100 to 1600 guests. You may start to notice guests complaining about overcrowding, but you should be making a lot of money. Focus now on improving and maintaining your park to earn [[The Complete Awards List|awards]]. Try for as many as you can, including the Most Beautiful Park Award and the Tidiest Park Award, but strive chiefly for the Safest Park Award and Best Value Award. Toward the end of the third year, scour and remedy any vandalism, vomit, littering, and overcrowding to keep your park rating from dropping too low before the end of the scenario.


To put it shortly: focus on rapid expansion and ride profit in the first two years, and on slow expansion and customer satisfaction in the third year.
By the end of the third year you should have your objective easily passed. The park will be bursting with guests at this point, and litter and vomit in high traffic areas will easily net you many complaints and a lower park rating. Give your [[Guests & Staff#Handymen/Janitors|handymen]] small patrol areas so they don't wander too far and leave their areas unchecked.

A simple summary for this scenario is; the first two years are for rapid expansion and profits, and the third year is focused on slow expansion, maintenance and customer satisfaction.


[[File:FuntopiaFinished.png|thumb|Funtopia - finished]]
[[File:FuntopiaFinished.png|thumb|Funtopia - finished]]

Revision as of 01:15, 17 February 2015

Overview

Covering land both sides of a highway, this park has several rides already operating.

Funtopia is a park built over both sides of a highway. A pathway across the highway connects both sections of the park. Many rides are available from the start, so research is not quite as important as in other scenarios. The main attraction of this park is "Grapevine," a large Steel Twister Roller Coaster.

Pre-built Rides

Excitement Rating: 5.75 (High)
Intensity Rating: 7.44 (High)
Nausea Rating: 3.45 (Medium)
Initial Pricing: $2.80
Age: New
Excitement Rating: 0.94 (Low)
Intensity Rating: 0.50 (Low)
Nausea Rating: 0.55 (Low)
Initial Pricing: $1.00
Age: New
Excitement Rating: 7.91 (Very High)
Intensity Rating: 9.52 (Very High)
Nausea Rating: 4.93 (Medium)
Initial Pricing: $5.50
Age: New

Scenario Guide

Remember:
  • The Scenario Guide below is only a suggested strategy for completing this scenario—it may not work for all players.
  • The General Scenario Guide and Hints and Tips articles may also provide helpful information in completing this scenario.
  • There are usually multiple strategies to successfully completing a scenario; these can be discussed on the scenario's discussion page or written down in an existing or additional section of this article.

In the beginning of this scenario, you have two profitable roller coasters and a lot of open areas to build on. Set your research funding to maximum and direct your priorities to Shops and Stalls and Thrill Rides, as you have very few of each to build from the start.

Consider moving the Ferris wheel to a new spot in the park--preferably where most tracked and other flat rides do not fit (near Defibrillator would work). Space management is key in this objective; thankfully Grapevine takes up little room for its length and can be easily surrounded by flat rides. Keep an eye on Grapevine, though, as it cannot safely stop during a brakes failure; to counter this, station a mechanic directly at the exit or remove the second train and replace the remaining train with an 8-car standard model. Once your park starts picking up steam, you should be able to build a new roller coaster such as a Wild Mouse.

By the end of the first year, you should have anywhere from 600 to 1100 guests in your park. At this point, you can expand your research priorities to Roller Coasters and Gentle Rides. Slowly expand your park with a variety of flat rides and small- to medium-sized roller coasters throughout the second year.

By the end of the second year, you should have anywhere from 1100 to 1600 guests. You may start to notice guests complaining about overcrowding, but you should be making a lot of money. Focus now on improving and maintaining your park to earn awards. Try for as many as you can, including the Most Beautiful Park Award and the Tidiest Park Award, but strive chiefly for the Safest Park Award and Best Value Award. Toward the end of the third year, scour and remedy any vandalism, vomit, littering, and overcrowding to keep your park rating from dropping too low before the end of the scenario.

To put it shortly: focus on rapid expansion and ride profit in the first two years, and on slow expansion and customer satisfaction in the third year.

Funtopia - finished

Available Rides

Transport

Gentle

Roller Coasters

Thrill

Water

Shops/Stalls

Researched Rides

Transport

Gentle

Roller Coasters

Thrill

Water

Shops/Stalls

Upgrades

Available Scenery

Researched Scenery

Other Notes

Make sure that you inspect Grapevine for every 10 minutes, and set the mechanic's patrol area for the ride so that it does not crash later on.

Preceded by List of scenarios in Succeeded by
Barony Bridge Corkscrew Follies/Added Attractions Haunted Harbor