Funtopia: Difference between revisions

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''Covering land both sides of a highway, this park has several rides already operating.''
''Covering land both sides of a highway, this park has several rides already operating.''


Funtopia is a park built over both sides of a highway. A pathway across the highway connects both sections of the park. Many rides are available from the start, so research is not quite as important as in other scenarios. The main attraction of this park is the huge Steel Twister Roller Coaster called Grapevine. There are also a lot of trees in the the park, which should be removed by the player later in the game.
Funtopia is a park built over both sides of a highway. A [[Footpath|pathway]] across the highway connects both sections of the park. Many rides are available from the start, so research is not quite as important as in other scenarios. The main attraction of this park is "Grapevine" a large [[Steel Twister Roller Coaster]].


===Pre-built Rides===
===Pre-built Rides===


*'''Defibrillator (Steel Corkscrew Roller Coaster)'''
*'''Defibrillator ([[Steel Corkscrew Roller Coaster]])'''
:Excitement Rating: 5.75 (High)
:Excitement Rating: 5.75 (High)
:Intensity Rating: 7.44 (High)
:Intensity Rating: 7.44 (High)
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:Age: New
:Age: New


*'''Ferris Wheel 1 (Ferris Wheel) '''
*'''Ferris Wheel 1 ([[Ferris Wheel]]) '''
:Excitement Rating: 0.94 (Low)
:Excitement Rating: 0.94 (Low)
:Intensity Rating: 0.50 (Low)
:Intensity Rating: 0.50 (Low)
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:Age: New
:Age: New


*'''Grapevine (Steel Twister Roller Coaster)'''
*'''Grapevine ([[Steel Twister Roller Coaster]])'''
:Excitement Rating: 7.91 (Very High)
:Excitement Rating: 7.91 (Very High)
:Intensity Rating: 9.52 (Very High)
:Intensity Rating: 9.52 (Very High)
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:Age: New
:Age: New


== Scenario Guide ==
==Scenario Guide==
{{sgreminder}}
{{sgreminder}}


In the beginning of this scenario, you have two profitable roller coasters and a lot of open area to build. Go to research and set it to max, then research only shops & stalls and thrill rides. You only have a hot dog stand for food, and only one type of food stand won't make your guests happy. You severely lack thrill rides at the moment so research on them is crucial. You have nine roller coasters so you don't need to rely on researching them for now.
In the beginning of this scenario, you have two profitable [[roller coaster]]s and a lot of open areas to build on. Go to research and set the funding to "maximum funding", then research only [[shops & stalls]] and [[thrill ride]]s. You only have a [[Hot Dog Stall|hot dog stand]] for food, and only one type of food stand won't make your guests happy. You severely lack thrill rides at the moment so research on them is crucial. You have nine roller coasters types, so you don't need to rely on researching them for now.


Consider moving the ferris wheel to a new spot in the park, one where you can't build a normal style ride like a slide or a whoa belly (near defibrillator would work). Space management is key in this objective, thankfully Grapevine only takes up the space that it occupies and you can easily build flat rides around and inside of it. Keep an eye on Grapevine though, it will have a brakes failure and it is going too fast to safely stop. Hire a mechanic and place his patrol area on the exit and/or put a brake run right before the final helix to slow the ride down. Once your park starts picking up steam you should be making more and more money on each ride. You can probably build your first coaster at this point (a wild mouse should work). If you build the ride exciting enough you'll attract almost 300 guests and you gain huge profits. Slowly expand your park with a variety of flats and small-medium sized roller coasters if you feel up to it (you'll only profit more).
Consider moving the ferris wheel to a new spot in the park, one where you can't build a normal style ride like a slide or a whoa belly (near Defibrillator would work). Space management is key in this objective, thankfully Grapevine only takes up the space that it occupies and you can easily build flat rides around and inside of it. Keep an eye on Grapevine though, it will have a [[Ride Breakdowns#Brakes Failure|brakes failure]] and go too fast to safely stop. Hire a [[Staff#Mechanic|mechanic]] and place his patrol area on the exit and/or put a brake run right before the final helix to slow the ride down. Once your park starts picking up steam you should be making more and more money on each ride. You can probably build your first coaster at this point (a [[Steel Wild Mouse Roller Coaster|wild mouse]] should work). If the ride is exciting enough, you'll attract almost 300 guests and gain huge profits. Slowly expand your park with a variety of flat rides and small-medium sized roller coasters if you feel up to it (you'll only profit more).


By the end of the first year you should have anywhere from 600-1100 guests in your park. By the end of the year you can expand your research to roller coasters and gentle rides. Keep your roller coasters in small footprints so you still have space to expand.
By the end of the first year you should have anywhere from 600-1100 guests in your park. By the end of the year you can expand your research to roller coasters and gentle rides. Keep your roller coasters in small footprints so you still have enough space to expand.


By the end of the second year you should have anywhere from 1100-1600 guests. At this point your park will start getting a bit cramped with guests walking around, but you should be making a lot of money. If you haven't paid off your loan you might want to pay off as much as possible now. You should easily be able to pay off atleast $6,000 in one month and the max is less than $20,000. Focus on earning rewards instead of advertising. Rewards act as free advertising and some really help you get some more guests in to your park, focus on most valuable park, best roller coasters, best food, best toilets and even most beautiful if you like sprucing up your park with gardens and other scenery.
By the end of the second year you should have anywhere from 1100-1600 guests. At this point your park will start getting a bit crowded with guests walking around, but you should be making a lot of money. If you haven't paid off your loan you might want to pay off as much as possible now. You should easily be able to pay off at least $6,000 in one month and the max is less than $20,000. Focus on earning rewards instead of advertising. Rewards act as free advertising and some really help you get some more guests in to your park. Focus on "Most Valuable Park", "Best Roller Coasters", "Best Food", "Best Toilets", and even "Most Beautiful" if you like sprucing up your park with gardens and other scenery.


By the end of the third year you should have your objective easily passed. The park will be bursting with guests at this point, and litter and vomit in high traffic areas will easily net you many complaints and a lower park rating. Give your handymen small patrol areas so they don't wander too far and leave their areas unchecked.
By the end of the third year you should have your objective easily passed. The park will be bursting with guests at this point, and litter and vomit in high traffic areas will easily net you many complaints and a lower park rating. Give your [[Staff#Handyman|handymen]] small patrol areas so they don't wander too far and leave their areas unchecked.


A nice summary for this scenario is the first two years are for rapid expansion and profits and the third year is focused on slow expansion, maintenance and customer satisfaction.
A simple summary for this scenario is; the first two years are for rapid expansion and profits, and the third year is focused on slow expansion, maintenance and customer satisfaction.


[[File:FuntopiaFinished.png|thumb|Funtopia - finished]]
[[File:FuntopiaFinished.png|thumb|Funtopia - finished]]


== Available Rides ==
==Available Rides==
=== Transport ===
===Transport===
*[[Miniature Railroad]] (Steam Trains, Covered Steam Trains)
*[[Miniature Railroad]] (Steam Trains, Covered Steam Trains)


=== Gentle ===
===Gentle===
*[[Car Ride]] (Pick-Up Trucks, Sportscars, Racing Cars, Cats, Vintage Cars)
*[[Car Ride]] (Pick-Up Trucks, Sportscars, Racing Cars, Cats, Vintage Cars)
*[[Crooked House]]
*[[Crooked House]]
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*[[Spiral Slide]]
*[[Spiral Slide]]


=== Roller Coasters ===
===Roller Coasters===
*[[Steel Corkscrew Roller Coaster]] (Roller Coaster Train)
*[[Steel Corkscrew Roller Coaster]] (Roller Coaster Train)
*[[Steel Mini Roller Coaster]] (Ladybird Cars, Rocket Cars, Log Cars, Spinning Cars)
*[[Steel Mini Roller Coaster]] (Ladybird Cars, Rocket Cars, Log Cars, Spinning Cars)
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*[[Wooden Twister Roller Coaster]]
*[[Wooden Twister Roller Coaster]]


=== Thrill ===
===Thrill===
*[[Go Karts]]
*[[Go Karts]]
*[[Scrambled Eggs]]
*[[Scrambled Eggs]]
*[[Swinging Ship]]
*[[Swinging Ship]]


=== Water ===
===Water===
*[[Boat Hire]] (Rowing Boats, Bumper Boats, Canoes)
*[[Boat Hire]] (Rowing Boats, Bumper Boats, Canoes)
*[[Water Slide]]
*[[Water Slide]]


=== Shops/Stalls ===
===Shops/Stalls===
*[[Bathroom]]
*[[Bathroom]]
*[[Drink Stall]]
*[[Drink Stall]]
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*[[Information Kiosk]]
*[[Information Kiosk]]


== Researched Rides ==
==Researched Rides==
=== Transport ===
=== Transport ===
*[[Chairlift]] (Chairlift Cars, Chairlift Cars (Alternate))
*[[Chairlift]] (Chairlift Cars, Chairlift Cars (Alternate))
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*[[Suspended Monorail]]
*[[Suspended Monorail]]


=== Gentle ===
===Gentle===
*[[Bumper Cars]]
*[[Bumper Cars]]
*[[Circus Show]]
*[[Circus Show]]
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*[[Space Rings]]
*[[Space Rings]]


=== Roller Coasters ===
===Roller Coasters===
*[[Bobsled Roller Coaster]]
*[[Bobsled Roller Coaster]]
*[[Heartline Twister Roller Coaster]]
*[[Heartline Twister Roller Coaster]]
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*[[Wooden Reverser Roller Coaster]]
*[[Wooden Reverser Roller Coaster]]


=== Thrill ===
===Thrill===
*[[3D Cinema]]
*[[3D Cinema]]
*[[Gravitron]]
*[[Gravitron]]
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*[[Whoa Belly]]
*[[Whoa Belly]]


=== Water ===
===Water===
*[[Log Flume]]
*[[Log Flume]]
*[[River Rapids]]
*[[River Rapids]]
*[[River Ride]]
*[[River Ride]]


=== Shops/Stalls ===
===Shops/Stalls===
*[[Balloon Stall]]
*[[Balloon Stall]]
*[[Burger Bar]]
*[[Burger Bar]]
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*[[Souvenir Stall]]
*[[Souvenir Stall]]


=== Upgrades ===
===Upgrades===
*[[Log Flume]]: Reverser Turntable
*[[Log Flume]]: Reverser Turntable
*[[Steel Twister Roller Coaster]]: Floorless Roller Coaster Train
*[[Steel Twister Roller Coaster]]: Floorless Roller Coaster Train
Line 155: Line 155:
*[[Wooden Roller Coaster]]: Water Splash
*[[Wooden Roller Coaster]]: Water Splash


== Available Scenery ==
==Available Scenery==
*[[Trees]]
*[[Trees]]
*[[Shrubs and Bushes]]
*[[Shrubs and Bushes]]
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*[[Mine Theming]]
*[[Mine Theming]]


== Researched Scenery ==
==Researched Scenery==
*[[Gardens|Garden Clock]]
*[[Gardens|Garden Clock]]
*[[Jumping Fountains]]
*[[Jumping Fountains]]
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*[[Abstract Theming]]
*[[Abstract Theming]]


== Other Notes ==
==Other Notes==


{{Succession|[[Barony Bridge]]|Corkscrew Follies/Added Attractions|[[Haunted Harbor]]}}
{{Succession|[[Barony Bridge]]|Corkscrew Follies/Added Attractions|[[Haunted Harbor]]}}
[[Category:RollerCoaster Tycoon Scenario]]
[[Category:RollerCoaster Tycoon Scenario]]
[[Category:Corkscrew Follies/Added Attractions Scenario]]

Revision as of 22:16, 7 June 2011

Overview

Covering land both sides of a highway, this park has several rides already operating.

Funtopia is a park built over both sides of a highway. A pathway across the highway connects both sections of the park. Many rides are available from the start, so research is not quite as important as in other scenarios. The main attraction of this park is "Grapevine" a large Steel Twister Roller Coaster.

Pre-built Rides

Excitement Rating: 5.75 (High)
Intensity Rating: 7.44 (High)
Nausea Rating: 3.45 (Medium)
Initial Pricing: $2.80
Age: New
Excitement Rating: 0.94 (Low)
Intensity Rating: 0.50 (Low)
Nausea Rating: 0.55 (Low)
Initial Pricing: $1.00
Age: New
Excitement Rating: 7.91 (Very High)
Intensity Rating: 9.52 (Very High)
Nausea Rating: 4.93 (Medium)
Initial Pricing: $5.50
Age: New

Scenario Guide

Remember:
  • The Scenario Guide below is only a suggested strategy for completing this scenario—it may not work for all players.
  • The General Scenario Guide and Hints and Tips articles may also provide helpful information in completing this scenario.
  • There are usually multiple strategies to successfully completing a scenario; these can be discussed on the scenario's discussion page or written down in an existing or additional section of this article.

In the beginning of this scenario, you have two profitable roller coasters and a lot of open areas to build on. Go to research and set the funding to "maximum funding", then research only shops & stalls and thrill rides. You only have a hot dog stand for food, and only one type of food stand won't make your guests happy. You severely lack thrill rides at the moment so research on them is crucial. You have nine roller coasters types, so you don't need to rely on researching them for now.

Consider moving the ferris wheel to a new spot in the park, one where you can't build a normal style ride like a slide or a whoa belly (near Defibrillator would work). Space management is key in this objective, thankfully Grapevine only takes up the space that it occupies and you can easily build flat rides around and inside of it. Keep an eye on Grapevine though, it will have a brakes failure and go too fast to safely stop. Hire a mechanic and place his patrol area on the exit and/or put a brake run right before the final helix to slow the ride down. Once your park starts picking up steam you should be making more and more money on each ride. You can probably build your first coaster at this point (a wild mouse should work). If the ride is exciting enough, you'll attract almost 300 guests and gain huge profits. Slowly expand your park with a variety of flat rides and small-medium sized roller coasters if you feel up to it (you'll only profit more).

By the end of the first year you should have anywhere from 600-1100 guests in your park. By the end of the year you can expand your research to roller coasters and gentle rides. Keep your roller coasters in small footprints so you still have enough space to expand.

By the end of the second year you should have anywhere from 1100-1600 guests. At this point your park will start getting a bit crowded with guests walking around, but you should be making a lot of money. If you haven't paid off your loan you might want to pay off as much as possible now. You should easily be able to pay off at least $6,000 in one month and the max is less than $20,000. Focus on earning rewards instead of advertising. Rewards act as free advertising and some really help you get some more guests in to your park. Focus on "Most Valuable Park", "Best Roller Coasters", "Best Food", "Best Toilets", and even "Most Beautiful" if you like sprucing up your park with gardens and other scenery.

By the end of the third year you should have your objective easily passed. The park will be bursting with guests at this point, and litter and vomit in high traffic areas will easily net you many complaints and a lower park rating. Give your handymen small patrol areas so they don't wander too far and leave their areas unchecked.

A simple summary for this scenario is; the first two years are for rapid expansion and profits, and the third year is focused on slow expansion, maintenance and customer satisfaction.

Funtopia - finished

Available Rides

Transport

Gentle

Roller Coasters

Thrill

Water

Shops/Stalls

Researched Rides

Transport

Gentle

Roller Coasters

Thrill

Water

Shops/Stalls

Upgrades

Available Scenery

Researched Scenery

Other Notes

Preceded by List of scenarios in Succeeded by
[[Barony Bridge]] Corkscrew Follies/Added Attractions [[Haunted Harbor]]