Funtopia: Difference between revisions

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{{Infobox Scenario
|pic=Funtopia.png
|theme=Forest
|objective=Guests: 1400; [[Park Rating|Rating]]: 600; Date: October 31, Year 3.
|description=Covering land both sides of a highway, this park has several rides already operating
|theme=Forest
|objective=Guests: 1400; [[Park Rating|Rating]]: 600; Date: October 31, Year 3.
|start=21,630
|rating=836
|size=21,630
|guests=205
|price=n/a
|admission=0
|game=Corkscrew Follies
|start=21,630
|preceded=Barony Bridge
|size=21,630
|followed=Haunted Harbor
|price=nN/aA
|rides/attractions=3
|staff=3
|cash=5,000.00
|loan/limit=15,000.00
|game=Corkscrew Follies
|preceded=Barony Bridge
|followed=Haunted Harbor
}}
 
==Overview==
''Covering land both sides of a highway, this park has several rides already operating.''
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==Available Rides==
===Transport===
 
*[[Miniature Railroad]] (Steam Trains, Covered Steam Trains)
 
===Gentle===
 
*[[Car Ride]] (Pick-Up Trucks, Sportscars, Racing Cars, Cats, Vintage Cars)
*[[Crooked House]]
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===Roller Coasters===
 
*[[Steel Corkscrew Roller Coaster]] (Roller Coaster Train)
*[[Steel Mini Roller Coaster]] (Ladybird Cars, Rocket Cars, Log Cars, Spinning Cars)
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===Thrill===
 
*[[Go Karts]]
*[[Scrambled Eggs]]
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===Water===
 
*[[Boat Hire]] (Rowing Boats, Bumper Boats, Canoes)
*[[Water Slide]]
 
===Shops/Stalls===
 
*[[Bathroom]]
*[[Drink Stall]]
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==Researched Rides==
=== Transport ===
 
*[[Chairlift]] (Chairlift Cars, Chairlift Cars (Alternate))
*[[Monorail]] (Small Monorail Cars, Streamlined Monorail Cars)
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===Gentle===
 
*[[Bumper Cars]]
*[[Circus Show]]
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===Roller Coasters===
 
*[[Bobsled Roller Coaster]]
*[[Heartline Twister Roller Coaster]]
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===Thrill===
 
*[[3D Cinema]]
*[[Gravitron]]
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===Water===
 
*[[Log Flume]]
*[[River Rapids]]
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===Shops/Stalls===
 
*[[Balloon Stall]]
*[[Burger Bar]]
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===Upgrades===
 
*[[Log Flume]]: Reverser Turntable
*[[Steel Twister Roller Coaster]]: Floorless Roller Coaster Train
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==Available Scenery==
 
*[[Trees]]
*[[Shrubs and Bushes]]
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==Researched Scenery==
 
*[[Gardens|Garden Clock]]
*[[Jumping Fountains]]

Revision as of 17:27, 20 August 2015

Overview

Covering land both sides of a highway, this park has several rides already operating.

Funtopia is a park built over both sides of a highway. A pathway across the highway connects both sections of the park. Many rides are available from the start, so research is not quite as important as in other scenarios. The main attraction of this park is Grapevine, a large Steel Twister Roller Coaster.

Pre-built Rides

Excitement Rating: 5.75 (High)
Intensity Rating: 7.44 (High)
Nausea Rating: 3.45 (Medium)
Initial Pricing: $2.80
Age: New
Excitement Rating: 0.94 (Low)
Intensity Rating: 0.50 (Low)
Nausea Rating: 0.55 (Low)
Initial Pricing: $1.00
Age: New
Excitement Rating: 7.91 (Very High)
Intensity Rating: 9.52 (Very High)
Nausea Rating: 4.93 (Medium)
Initial Pricing: $5.50
Age: New

Scenario Guide

Remember:
  • The Scenario Guide below is only a suggested strategy for completing this scenario—it may not work for all players.
  • The General Scenario Guide and Hints and Tips articles may also provide helpful information in completing this scenario.
  • There are usually multiple strategies to successfully completing a scenario; these can be discussed on the scenario's discussion page or written down in an existing or additional section of this article.

In the beginning of this scenario, you have two profitable roller coasters and a lot of open areas to build on. Set your research funding to maximum and direct your priorities to Shops and Stalls and Thrill Rides, as you have very few of each to build from the start.

Consider moving the Ferris wheel to a new spot in the park--preferably where most tracked and other flat rides do not fit (near Defibrillator would work). Space management is key in this objective; thankfully, Grapevine takes up little room for its length and can be easily surrounded by flat rides. Keep an eye on Grapevine, though, as it cannot safely stop during a brakes failure; to counter this, station a mechanic directly at the exit or remove the second train and replace the remaining train with an 8-car standard model. Once your park starts picking up steam, you should be able to build a new roller coaster such as a Wild Mouse.

By the end of the first year, you should have anywhere from 600 to 1100 guests in your park. At this point, you can expand your research priorities to Roller Coasters and Gentle Rides. Slowly expand your park with a variety of flat rides and small- to medium-sized roller coasters throughout the second year.

By the end of the second year, you should have anywhere from 1100 to 1600 guests. You may start to notice guests complaining about overcrowding, but you should be making a lot of money. Focus now on improving and maintaining your park to earn awards. Try for as many as you can, including the Most Beautiful Park Award and the Tidiest Park Award, but strive chiefly for the Safest Park Award and Best Value Award. Toward the end of the third year, scour your park for and remedy any vandalism, vomit, littering, and overcrowding to keep your park rating from dropping too low before the end of the scenario.

To put it shortly: focus on rapid expansion and ride profit in the first year, slow expansion in the second year, and customer satisfaction in the third year.

Funtopia - finished

Available Rides

Transport

Gentle

Roller Coasters

Thrill

Water

Shops/Stalls

Researched Rides

Transport

Gentle

Roller Coasters

Thrill

Water

Shops/Stalls

Upgrades

Available Scenery

Researched Scenery

Other Notes

Make sure that you inspect Grapevine for every 10 minutes, and set the mechanic's patrol area for the ride so that it does not crash later on.

Preceded by List of scenarios in Succeeded by
Barony Bridge Corkscrew Follies/Added Attractions Haunted Harbor