Funtopia: Difference between revisions

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In the beginning of this scenario, you have two profitable [[roller coaster]]scoasters and a lot of open areas to build on. Go toSet your research funding to maximum and setdirect theyour fundingpriorities to "maximum[[The funding",Complete thenRides researchList only# [[:Category:Shops and Stalls|Shops and Stalls]] and [[The_Complete_Rides_List#Thrill_Rides|thrillThe rides]].Complete YouRides onlyList have# aThrill [[Hot Dog StallRides|hotThrill dog standRides]] for food, andas only one type of food stand won't make your guests happy. You severely lack thrill rides at the moment so research on them is crucial. Youyou have ninevery rollerfew coastersof types, so you don't needeach to relybuild onfrom researching them forthe nowstart.
 
Consider moving the ferris[[Ferris Wheel|Ferris wheel]] to a new spot in the park, one--preferably where youmost can'ttracked buildand aother normalflat stylerides ride like a slide or ado whoanot bellyfit (near Defibrillator would work). Space management is key in this objective,; thankfully Grapevine only takes up thelittle spaceroom thatfor itits occupieslength and you can be easily buildsurrounded by flat rides around and inside of it. Keep an eye on Grapevine, though, as it willcannot safely stop haveduring a [[Ride Breakdowns#Brakes Failure|brakes failure]] and go too fast; to safelycounter stop.this, Hirestation a [[Guests & Staff#Mechanics|mechanic]] anddirectly place his patrol area onat the exit and/or putremove athe brakesecond runtrain rightand beforereplace the finalremaining helixtrain towith slowan the8-car ridestandard downmodel. Once your park starts picking up steam, you should be makingable moreto andbuild morea moneynew on each ride. You can probably build your firstroller coaster atsuch thisas point (a [[Steel Wild Mouse Roller Coaster|wildWild mouseMouse]] should work). If the ride is exciting enough, you'll attract almost 300 guests and gain huge profits. Slowly expand your park with a variety of flat rides and small-medium sized roller coasters if you feel up to it (you'll only profit more).
 
By the end of the first year, you should have anywhere from 600- to 1100 guests in your park. By theAt endthis of the yearpoint, you can expand your research priorities to rollerRoller coastersCoasters and gentleGentle ridesRides. Keep yourSlowly rollerexpand coastersyour inpark smallwith footprintsa sovariety youof stillflat haverides enoughand spacesmall- to expandmedium-sized roller coasters throughout the second year.
 
By the end of the second year, you should have anywhere from 1100- to 1600 guests. At thisYou point your park willmay start gettingto anotice bitguests crowded with guestscomplaining walkingabout aroundovercrowding, but you should be making a lot of money. If youFocus haven'tnow paidon offimproving yourand loanmaintaining youyour might wantpark to payearn off[[The asComplete muchAwards as possible nowList|awards]]. You shouldTry easilyfor beas ablemany toas payyou offcan, atincluding leastthe $6,000Most inBeautiful onePark monthAward and the maxTidiest isPark less than $20Award,000. Focusbut onstrive earningchiefly rewardsfor insteadthe ofSafest advertising.Park Rewards act as free advertisingAward and someBest reallyValue helpAward. you getToward somethe moreend guestsof inthe tothird youryear, park.scour Focusand onremedy "Mostany Valuable Park"vandalism, "Best Roller Coasters"vomit, "Best Food"littering, "Bestand Toilets",overcrowding andto evenkeep "Mostyour Beautiful"park ifrating youfrom likedropping sprucingtoo uplow yourbefore parkthe withend gardensof and otherthe sceneryscenario.
 
To put it shortly: focus on rapid expansion and ride profit in the first two years, and on slow expansion and customer satisfaction in the third year.
By the end of the third year you should have your objective easily passed. The park will be bursting with guests at this point, and litter and vomit in high traffic areas will easily net you many complaints and a lower park rating. Give your [[Guests & Staff#Handymen/Janitors|handymen]] small patrol areas so they don't wander too far and leave their areas unchecked.
 
A simple summary for this scenario is; the first two years are for rapid expansion and profits, and the third year is focused on slow expansion, maintenance and customer satisfaction.
 
[[File:FuntopiaFinished.png|thumb|Funtopia - finished]]

Revision as of 01:15, 17 February 2015

Overview

Covering land both sides of a highway, this park has several rides already operating.

Funtopia is a park built over both sides of a highway. A pathway across the highway connects both sections of the park. Many rides are available from the start, so research is not quite as important as in other scenarios. The main attraction of this park is "Grapevine," a large Steel Twister Roller Coaster.

Pre-built Rides

Excitement Rating: 5.75 (High)
Intensity Rating: 7.44 (High)
Nausea Rating: 3.45 (Medium)
Initial Pricing: $2.80
Age: New
Excitement Rating: 0.94 (Low)
Intensity Rating: 0.50 (Low)
Nausea Rating: 0.55 (Low)
Initial Pricing: $1.00
Age: New
Excitement Rating: 7.91 (Very High)
Intensity Rating: 9.52 (Very High)
Nausea Rating: 4.93 (Medium)
Initial Pricing: $5.50
Age: New

Scenario Guide

Remember:
  • The Scenario Guide below is only a suggested strategy for completing this scenario—it may not work for all players.
  • The General Scenario Guide and Hints and Tips articles may also provide helpful information in completing this scenario.
  • There are usually multiple strategies to successfully completing a scenario; these can be discussed on the scenario's discussion page or written down in an existing or additional section of this article.

In the beginning of this scenario, you have two profitable roller coasters and a lot of open areas to build on. Set your research funding to maximum and direct your priorities to Shops and Stalls and Thrill Rides, as you have very few of each to build from the start.

Consider moving the Ferris wheel to a new spot in the park--preferably where most tracked and other flat rides do not fit (near Defibrillator would work). Space management is key in this objective; thankfully Grapevine takes up little room for its length and can be easily surrounded by flat rides. Keep an eye on Grapevine, though, as it cannot safely stop during a brakes failure; to counter this, station a mechanic directly at the exit or remove the second train and replace the remaining train with an 8-car standard model. Once your park starts picking up steam, you should be able to build a new roller coaster such as a Wild Mouse.

By the end of the first year, you should have anywhere from 600 to 1100 guests in your park. At this point, you can expand your research priorities to Roller Coasters and Gentle Rides. Slowly expand your park with a variety of flat rides and small- to medium-sized roller coasters throughout the second year.

By the end of the second year, you should have anywhere from 1100 to 1600 guests. You may start to notice guests complaining about overcrowding, but you should be making a lot of money. Focus now on improving and maintaining your park to earn awards. Try for as many as you can, including the Most Beautiful Park Award and the Tidiest Park Award, but strive chiefly for the Safest Park Award and Best Value Award. Toward the end of the third year, scour and remedy any vandalism, vomit, littering, and overcrowding to keep your park rating from dropping too low before the end of the scenario.

To put it shortly: focus on rapid expansion and ride profit in the first two years, and on slow expansion and customer satisfaction in the third year.

Funtopia - finished

Available Rides

Transport

Gentle

Roller Coasters

Thrill

Water

Shops/Stalls

Researched Rides

Transport

Gentle

Roller Coasters

Thrill

Water

Shops/Stalls

Upgrades

Available Scenery

Researched Scenery

Other Notes

Make sure that you inspect Grapevine for every 10 minutes, and set the mechanic's patrol area for the ride so that it does not crash later on.

Preceded by List of scenarios in Succeeded by
Barony Bridge Corkscrew Follies/Added Attractions Haunted Harbor