Fun Fortress: Difference between revisions

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One of the first things you should do is remove the walkways on the walls and inside the castle, as it will both prevent guests from getting lost and get you about $4,000. After that, start building your rides: A gentle ride near the entrance, a small roller coaster like a Wooden Crazy Rodent Roller Coaster, and some more gentle and thrill rides inside the small, enclosed area. After that, add some stalls. You have plenty of roller coasters available from the start, so you might want to stop researching roller coasters for the beginning.
 
The main difficulty is the terrain. There are quite a few hills, so you have to plan your paths and rides accordingly. The guests in this scenario are pretty rich ($65 - $95), soa yougood canstratgey setis yourcircling entrythe fee higher thanhills in previousthe scenarios.middle Startby out with $30,rides and increase it over time up to $50 or even $55. Build new roller coasters alongin the hills and try to squeeze smaller rides between them. You needend quitemake a fewcoaster exciting(probably roller[[Vertical coastersCoaster|Vertical]] toone) attractabove all theyour required guestsrides. Remeber that marketing can get you a few more guests near the end.[[File:FunFortressFinished.png|left|thumb|Fun Fortress - finished]]
 
The guests in this scenario are pretty rich ($65 - $95), so you can set your entry fee higher than in previous scenarios. Start out with $30, and increase it over time up to $50 or even $55. Build new roller coasters along the hills and try to squeeze smaller rides between them. You need quite a few exciting roller coasters to attract all the required guests. Remeber that marketing can get you a few more guests near the end.[[File:FunFortressFinished.png|left|thumb|Fun Fortress - finished]]
 
== Available Rides ==
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===Gentle Rides===
*[[Car Ride]] (Pick-Up Trucks, Sportscars, Racing Cars, Cats, Vintage Cars)
*[[Cycle Railway]]
*[[Ferris Wheel]]
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*[[Steel Mini Roller Coaster]] (Ladybird Cars, Rocket Cars, Log Cars, Spinning Cars)
*[[Single-Rail Roller Coaster]] (Horses, Motorbikes)
*[[Suspended Single-Rail Roller Coaster]] (Single-Person Swinging Chairs, Lying-Down Swinging Cars)
*[[Virginia Reel]]
*[[Wooden Crazy Rodent Roller Coaster]] (Mine Trucks, Mouse Cars)

Revision as of 11:14, 9 May 2011


Overview

This castle is all yours to turn into a theme park.

This is an empty theme park filled with loads of paths in the small fortress area and around the fortress wall.

Scenario Guide

Remember:
  • The Scenario Guide below is only a suggested strategy for completing this scenario—it may not work for all players.
  • The General Scenario Guide and Hints and Tips articles may also provide helpful information in completing this scenario.
  • There are usually multiple strategies to successfully completing a scenario; these can be discussed on the scenario's discussion page or written down in an existing or additional section of this article.

One of the first things you should do is remove the walkways on the walls and inside the castle, as it will both prevent guests from getting lost and get you about $4,000. After that, start building your rides: A gentle ride near the entrance, a small roller coaster like a Wooden Crazy Rodent Roller Coaster, and some more gentle and thrill rides inside the small, enclosed area. After that, add some stalls. You have plenty of roller coasters available from the start, so you might want to stop researching roller coasters for the beginning.

The main difficulty is the terrain. There are quite a few hills, so you have to plan your paths and rides accordingly, a good stratgey is circling the hills in the middle by rides and in the end make a coaster (probably Vertical one) above all your rides.

The guests in this scenario are pretty rich ($65 - $95), so you can set your entry fee higher than in previous scenarios. Start out with $30, and increase it over time up to $50 or even $55. Build new roller coasters along the hills and try to squeeze smaller rides between them. You need quite a few exciting roller coasters to attract all the required guests. Remeber that marketing can get you a few more guests near the end.

Fun Fortress - finished

Available Rides

Transport Rides

Gentle Rides

Roller Coasters

Thrill Rides

Water Rides

Shops & Stalls

Researched Rides

Transport Rides

Gentle Rides

Roller Coasters

Thrill Rides

Water Rides

Shops & Stalls

Upgrades

Available Scenery

Researched Scenery

Other Notes

  • It's a good idea to block off much of the paths along the top edge of the fortress, where guests walk around. If you don't, you will become bombarded with constant messages from guests who can't find the park exit.
Preceded by List of scenarios in Succeeded by
[[Haunted Harbor]] Corkscrew Follies/Added Attractions [[Future World]]