Dynamite Dunes/Scenario Guide: Difference between revisions

From RollerCoaster Tycoon Wiki Wiki, the RollerCoaster Tycoon encyclopedia that anyone can edit.
Content added Content deleted
No edit summary
(added screenshots for advanced level walkthrough)
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
==Scenario Guide==
==Scenario Guide==
{{sgreminder}}Much like [[Forest Frontiers]], this is an easy [[scenario]]. A wise strategy would be to begin building a few stalls, a few rides, and a [[roller coaster]]. Priority would also include researching the [[Information Kiosk]], for a salutary use of the umbrella cheat. Here, the loan is limited to only $15,000, so players are advised to make a good use of it, and to should leave room to extend the first path to  the back of the park – long, winding paths that soar over rides are a pain to manage, and can be bothersome to guests. The terrain is hilly, so it would not hurt to build rides underground ;  they're usually more exciting than normal (apart for [[Wooden Wild Mouse|Wooden Crazy Rodent]], [[Car Ride]]s, and [[Go-Karts]] set on race mode). Go-Karts and the Log Flume are two great rides for this scenario, as – when built correctly they can bring great profits. The '''''Dynamite Blaster''''' has a considerable nausea rating, so players should consider hiring handymen to clean up the exit path. It is a good idea to have a handyman patrol for each ride that has more than a 4.25 nausea rating. Room is plentiful at the start, so buying further land is not necessary, although players who continue to play this scenario after the objectives are met, will most certainly desire to continue expanding the park across the large dune left to purchase.
{{sgreminder}}
Much like [[Forest Frontiers]], this is an easy [[scenario]]. When you begin, it would be wise to begin building a few stalls, a few rides, and a [[roller coaster]]. You want to prioritize researching the [[Information Kiosk]]. Keep in mind that, although it will '''rarely rain '''in the desert, guests will still pay as much as $20 for an umbrella as a souvenir. Your loan is limited to only $15,000, so make good use of it. You should leave room to extend the path to get into the back of the park – long, winding paths that soar over rides are a pain to manage, and can be bothersome to guests. The terrain is hilly, so it would not hurt to build underground rides; rides that are placed underground are usually more exciting than normal (does not apply for Wooden Crazy Rodent coasters, Car Rides, and Go-Karts set on racing). Go-Karts and the Log Flume are two great rides for this scenario. When used correctly, they can bring in great profits. The Dynamite Blaster has a tendency to make guests nauseous, so you would want to invest in handymen to clean up. It is a good idea to have three handymen for each ride that has more than a 4.25 nausea rating. You have plenty of room to build your park, so buying land is not necessary. If you continue to play this scenario after you beat it, it would then not be a problem to buy land and continue to expand the park.
[[File:DynamiteDunesFinished.png|thumb|Dynamite Dunes - Finished]]
[[File:DynamiteDunesFinished.png|thumb|Dynamite Dunes - Finished]]


<u>Step-by-Step Instructions:</u>
<u>Step-by-Step Instructions, basic level strategy :</u>
#Go to Ride Research & Development and set your funding to maximum ($400 a month) and then research in only Shops & Stalls, Gentle Rides & Thrill Rides.
#Set Research funding to maximum ($400 a month) and priorities in only Shops & Stalls, Gentle Rides & Thrill Rides.
#Changing the admission fee for '''''Dynamite Blaster''''' to its excitement rating, rounded down.
#Now build all of the Shops on the opening footpath (Includes Bathroom/Restroom) and a second bathroom near Dynamite Blaster. Do not increase any prices.
#Building all of the available shops on the opening footpath (Includes [[Toilets|Bathroom/Restroom]]) and a second bathroom near '''''Dynamite Blaster''''', and increasing prices so that they offer at least $1.00 profit per sell.
#Build a Scrambled Eggs Ride on the left side of the entrance. Connect it to the main path and open it. Charge $2 for the Admission Price for the ride.
#Building a [[Scrambled Eggs]] Ride on the left side of the entrance, charged $2 for it.
#By now, you should have researched Go Karts. Build the Mega Track on top of the Small Sand Dune on the left. Build queue lines and connect the exit to the main footpath and open the ride. Charge $4 (People still pay to ride it at that price).
#By now, Go Karts should be available. At least $4 for a ride.
#Now build a ride for the less timid people: Build a Merry-Go-Round in between the Scrambled Eggs and the Go Karts. Build a queue line and exit footpath and charge $1.50 Per Person.
#Building a [[Merry-Go-Round]] in between the Scrambled Eggs and the Go-Karts, charged $1.50 per guest.
#Now hire 5 handymen and 3 mechanics. Set patrol areas for the handymen to get used to it, you will need to do that in larger parks later.
#Hiring 5 handymen and 3 mechanics, and setting their patrol areas.
#Get the maximum loan and build the Wooden Roller Coaster, ''Woodchip'' design. Now test it, then open it, build queue line & exit footpath. Charge $4 Per Person.
#Contracting the maximum loan and building a [[Wooden Roller Coaster]], charged to its excitement rating, rounded down.
#Build a custom Log Flume ride: be careful, this ride shouldn't be longer than 3 minutes, otherwise waiting times will be too long and your guests will leave it hungry and tired. Alternatively, build the ''Logger's Revenge ''design, but shorten the ride so that it returns to the station immediately after the boats go over the station platform a second time.
#Building  a custom Log Flume ride, with max capacity (12 logs in RCT1, 31 logs in RCT2) and a controlled ride time. Queue should not be too long, else it would drain the guests' happiness.
#Now, raise the entrance fee to at least $20. Don't worry, they will still pay.
#Raising the entrance fee to at least $20.
#Change the Price of ''Dynamite Blaster'' to $4; keep lowering ride fees as soon as guests avoid rides.
#Pay back the entire loan you have and stop researching. You don't need to build anything!
#Paying back the entire loan and stop research. No further rides are needed !
#Advertising the park, & waiting until the deadline comes, with day-to-day management : path cleaning and replacement of broken furniture, with hiring some more handymen and security guards if required.
#Now Advertise and you should soon have all the requirements to finish.
#Wait for a while until you finish it. Check for clean paths and broken furniture to replace and add more handymen if required.


<u>Alternative, advanced level walkthrough by John-Mahmud : </u>
<u>Alternative, advanced level walkthrough by John-Mahmud : </u>[[File:Dynamite_Dunes_alt_adv_lvl_done.png|thumb|Advanced level walkthrough, complete]]
#'''Set research to max speed in Shops & Stalls to get the Information Kiosk.''' Place one at the park entrance as soon as you have it, and bump the prices up to convenient levels.
#'''Setting research to max speed in Shops & Stalls in order to get the Information Kiosk, '''then placing one at the park entrance as soon as available, with prices bumped up to convenient levels.
#'''Place a Merry-Go-Round at the park entrance, a Scrambled Eggs ride, and basically any non-tracked ride you have at your disposal, on the entrance path'''. However, leave some room there for a small Steel Mini Roller Coaster, and do not touch the big dune east of the park entrance.
#'''Placing a Merry-Go-Round at the park entrance, a Scrambled Eggs ride, and basically any available flat ride, on the entrance path'''. However, players should leave some room there for a small Steel Mini Roller Coaster, and not touch the big dune east of the park entrance.
#'''Place any stall and shop you have to satisfy your guests.''' Create a food court nearby with benches, trash bins, and lamps to have them sit and rest.
#'''Placing all shops & stalls available to satisfy guests,''' & a food court nearby with benches, bins and lamps to have them sit and rest.[[File:Dunes_Dynamite_2019-02-16_16-37-18.png|thumb|completed following the alt. walktrough]]
#'''Build a Log Flume in the dune northeast to the park entrance.''' Build it so the station goes along the path, max length, max capacity (31 logs I think). Have it run through the dune and above, give it some length (not too much if in RCT1, as there would only be 12 boats) and add an On-Ride Photo Section if available. Build the entrance underground, towards the dune, and the exit on the other side towards the path. Make a long queue, and hire an entertainer there. Place lamps and Queue TVs if you're playing this scenario in RCT2. Bump the price of this ride so that it matches the excitement rating, rounded down. Don't hesitate to invest in scenery if it helps you bump the excitement rating up and so the entrance fee.
#'''Building a Log Flume in the dune northeast to the park entrance,''' so that the station goes along the path, max length, max capacity. It should run through the dune and above, with some length (not too much in RCT1, as there would only be 12 boats) with an On-Ride Photo Section if available. The entrance should be built underground, towards the dune, and the exit on the other side towards the path. This ride will need a long queue, and an entertainer patrolling there. Lamps and Queue TVs for those playing this scenario in RCT2, and some scenery for a better experience. The price for this ride should match the excitement rating, rounded down. Players mustn't hesitate to invest in scenery if it helps them bump the excitement rating up and so the entrance fee.
#'''Build a small, Steel Mini Roller Coaster on the main path.''' Make it overly simple: the station, a turning first hill, a little bump and a turning bump back to the station. Add an On-Ride Photo Section if you can. Set the number of laps to 2 or 3 to increase the excitement. As always, entrance on the opposite side of the path, exit towards the path. Build a queue of the convenient length, entertainers, lamps, queue TVs if you play this scenario on RCT2.
#'''Building a small, Steel Mini Roller Coaster on the main path.''' Ride should be overly simple : the station, a turning first hill, a little bump and a turning fall back to the station, with an On-Ride Photo Section if available. 2 or 3 laps should increase the ride's excitement rating. As always, entrance on the opposite side of the path, exit towards the path, and some scenery. A queue of the convenient length, entertainers, lamps & queue TVs  for those who play this scenario on RCT2.


If you have done all this as fast as possible, you would reach the objective before October, Year 1.
Players who did this as fast as possible would reach the objective before October, Year 1.
[[Category:Scenario Guide]]
[[Category:Scenario Guide]]

Latest revision as of 15:39, 16 February 2019

Scenario Guide

Remember:
  • The Scenario Guide below is only a suggested strategy for completing this scenario—it may not work for all players.
  • The General Scenario Guide and Hints and Tips articles may also provide helpful information in completing this scenario.
  • There are usually multiple strategies to successfully completing a scenario; these can be discussed on the scenario's discussion page or written down in an existing or additional section of this article.

Much like Forest Frontiers, this is an easy scenario. A wise strategy would be to begin building a few stalls, a few rides, and a roller coaster. Priority would also include researching the Information Kiosk, for a salutary use of the umbrella cheat. Here, the loan is limited to only $15,000, so players are advised to make a good use of it, and to should leave room to extend the first path to  the back of the park – long, winding paths that soar over rides are a pain to manage, and can be bothersome to guests. The terrain is hilly, so it would not hurt to build rides underground ;  they're usually more exciting than normal (apart for Wooden Crazy Rodent, Car Rides, and Go-Karts set on race mode). Go-Karts and the Log Flume are two great rides for this scenario, as – when built correctly – they can bring great profits. The Dynamite Blaster has a considerable nausea rating, so players should consider hiring handymen to clean up the exit path. It is a good idea to have a handyman patrol for each ride that has more than a 4.25 nausea rating. Room is plentiful at the start, so buying further land is not necessary, although players who continue to play this scenario after the objectives are met, will most certainly desire to continue expanding the park across the large dune left to purchase.

Dynamite Dunes - Finished

Step-by-Step Instructions, basic level strategy :

  1. Set Research funding to maximum ($400 a month) and priorities in only Shops & Stalls, Gentle Rides & Thrill Rides.
  2. Changing the admission fee for Dynamite Blaster to its excitement rating, rounded down.
  3. Building all of the available shops on the opening footpath (Includes Bathroom/Restroom) and a second bathroom near Dynamite Blaster, and increasing prices so that they offer at least $1.00 profit per sell.
  4. Building a Scrambled Eggs Ride on the left side of the entrance, charged $2 for it.
  5. By now, Go Karts should be available. At least $4 for a ride.
  6. Building a Merry-Go-Round in between the Scrambled Eggs and the Go-Karts, charged $1.50 per guest.
  7. Hiring 5 handymen and 3 mechanics, and setting their patrol areas.
  8. Contracting the maximum loan and building a Wooden Roller Coaster, charged to its excitement rating, rounded down.
  9. Building  a custom Log Flume ride, with max capacity (12 logs in RCT1, 31 logs in RCT2) and a controlled ride time. Queue should not be too long, else it would drain the guests' happiness.
  10. Raising the entrance fee to at least $20.
  11. Paying back the entire loan and stop research. No further rides are needed !
  12. Advertising the park, & waiting until the deadline comes, with day-to-day management : path cleaning and replacement of broken furniture, with hiring some more handymen and security guards if required.

Alternative, advanced level walkthrough by John-Mahmud :

Advanced level walkthrough, complete
  1. Setting research to max speed in Shops & Stalls in order to get the Information Kiosk, then placing one at the park entrance as soon as available, with prices bumped up to convenient levels.
  2. Placing a Merry-Go-Round at the park entrance, a Scrambled Eggs ride, and basically any available flat ride, on the entrance path. However, players should leave some room there for a small Steel Mini Roller Coaster, and not touch the big dune east of the park entrance.
  3. Placing all shops & stalls available to satisfy guests, & a food court nearby with benches, bins and lamps to have them sit and rest.
    completed following the alt. walktrough
  4. Building a Log Flume in the dune northeast to the park entrance, so that the station goes along the path, max length, max capacity. It should run through the dune and above, with some length (not too much in RCT1, as there would only be 12 boats) with an On-Ride Photo Section if available. The entrance should be built underground, towards the dune, and the exit on the other side towards the path. This ride will need a long queue, and an entertainer patrolling there. Lamps and Queue TVs for those playing this scenario in RCT2, and some scenery for a better experience. The price for this ride should match the excitement rating, rounded down. Players mustn't hesitate to invest in scenery if it helps them bump the excitement rating up and so the entrance fee.
  5. Building a small, Steel Mini Roller Coaster on the main path. Ride should be overly simple : the station, a turning first hill, a little bump and a turning fall back to the station, with an On-Ride Photo Section if available. 2 or 3 laps should increase the ride's excitement rating. As always, entrance on the opposite side of the path, exit towards the path, and some scenery. A queue of the convenient length, entertainers, lamps & queue TVs  for those who play this scenario on RCT2.

Players who did this as fast as possible would reach the objective before October, Year 1.