Dynamite Dunes/Scenario Guide

Scenario Guide

Remember:
  • The Scenario Guide below is only a suggested strategy for completing this scenario—it may not work for all players.
  • The General Scenario Guide and Hints and Tips articles may also provide helpful information in completing this scenario.
  • There are usually multiple strategies to successfully completing a scenario; these can be discussed on the scenario's discussion page or written down in an existing or additional section of this article.

Much like Forest Frontiers, this is an easy scenario. When you begin, it would be wise to begin building a few stalls, a few rides, and a roller coaster. You want to prioritize researching the Information Kiosk. Keep in mind that, although it will rarely rain in the desert, guests will still pay as much as $20 for an umbrella as a souvenir. Your loan is limited to only $15,000, so make good use of it. You should leave room to extend the path to get into the back of the park – long, winding paths that soar over rides are a pain to manage, and can be bothersome to guests. The terrain is hilly, so it would not hurt to build underground rides; rides that are placed underground are usually more exciting than normal (does not apply for Wooden Crazy Rodent coasters, Car Rides, and Go-Karts set on racing). Go-Karts and the Log Flume are two great rides for this scenario. When used correctly, they can bring in great profits. The Dynamite Blaster has a tendency to make guests nauseous, so you would want to invest in handymen to clean up. It is a good idea to have three handymen for each ride that has more than a 4.25 nausea rating. You have plenty of room to build your park, so buying land is not necessary. If you continue to play this scenario after you beat it, it would then not be a problem to buy land and continue to expand the park.

 
Dynamite Dunes - Finished

Step-by-Step Instructions:

  1. Go to Ride Research & Development and set your funding to maximum ($400 a month) and then research in only Shops & Stalls, Gentle Rides & Thrill Rides.
  2. Now build all of the Shops on the opening footpath (Includes Bathroom/Restroom) and a second bathroom near Dynamite Blaster. Do not increase any prices.
  3. Build a Scrambled Eggs Ride on the left side of the entrance. Connect it to the main path and open it. Charge $2 for the Admission Price for the ride.
  4. By now, you should have researched Go Karts. Build the Mega Track on top of the Small Sand Dune on the left. Build queue lines and connect the exit to the main footpath and open the ride. Charge $4 (People still pay to ride it at that price).
  5. Now build a ride for the less timid people: Build a Merry-Go-Round in between the Scrambled Eggs and the Go Karts. Build a queue line and exit footpath and charge $1.50 Per Person.
  6. Now hire 5 handymen and 3 mechanics. Set patrol areas for the handymen to get used to it, you will need to do that in larger parks later.
  7. Get the maximum loan and build the Wooden Roller Coaster, Woodchip design. Now test it, then open it, build queue line & exit footpath. Charge $4 Per Person.
  8. Build a custom Log Flume ride: be careful, this ride shouldn't be longer than 3 minutes, otherwise waiting times will be too long and your guests will leave it hungry and tired. Alternatively, build the Logger's Revenge design, but shorten the ride so that it returns to the station immediately after the boats go over the station platform a second time.
  9. Now, raise the entrance fee to at least $20. Don't worry, they will still pay.
  10. Change the Price of Dynamite Blaster to $4; keep lowering ride fees as soon as guests avoid rides.
  11. Pay back the entire loan you have and stop researching. You don't need to build anything!
  12. Now Advertise and you should soon have all the requirements to finish.
  13. Wait for a while until you finish it. Check for clean paths and broken furniture to replace and add more handymen if required.

Alternative, advanced level walkthrough by John-Mahmud :

  1. Set research to max speed in Shops & Stalls to get the Information Kiosk. Place one at the park entrance as soon as you have it, and bump the prices up to convenient levels.
  2. Place a Merry-Go-Round at the park entrance, a Scrambled Eggs ride, and basically any non-tracked ride you have at your disposal, on the entrance path. However, leave some room there for a small Steel Mini Roller Coaster, and do not touch the big dune east of the park entrance.
  3. Place any stall and shop you have to satisfy your guests. Create a food court nearby with benches, trash bins, and lamps to have them sit and rest.
  4. Build a Log Flume in the dune northeast to the park entrance. Build it so the station goes along the path, max length, max capacity (31 logs I think). Have it run through the dune and above, give it some length (not too much if in RCT1, as there would only be 12 boats) and add an On-Ride Photo Section if available. Build the entrance underground, towards the dune, and the exit on the other side towards the path. Make a long queue, and hire an entertainer there. Place lamps and Queue TVs if you're playing this scenario in RCT2. Bump the price of this ride so that it matches the excitement rating, rounded down. Don't hesitate to invest in scenery if it helps you bump the excitement rating up and so the entrance fee.
  5. Build a small, Steel Mini Roller Coaster on the main path. Make it overly simple: the station, a turning first hill, a little bump and a turning bump back to the station. Add an On-Ride Photo Section if you can. Set the number of laps to 2 or 3 to increase the excitement. As always, entrance on the opposite side of the path, exit towards the path. Build a queue of the convenient length, entertainers, lamps, queue TVs if you play this scenario on RCT2.

If you have done all this as fast as possible, you would reach the objective before October, Year 1.