Circuit Heights: Difference between revisions

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This scenario forbids the use of any ride but [[Miniature Railroad]], [[Hedge Maze]] & [[Go-Karts]].
This scenario forbids the use of any ride but [[Miniature Railroad]], [[Hedge Maze]] & [[Go-Karts]].
[[Category:Scenario]]
[[Category:Scenario]]
[[Category:Custom-Made Material]]
[[Category:RollerCoaster Tycoon 2 Scenario]]

Revision as of 21:56, 14 March 2014

Overview

In this park, guests will ride nothing else than Go-Karts and non-intense rides. Try to create the most profitable park void of rollercoasters and thrill rides !

Pre-built Rides

Go Karts

Scenario Guide

Remember:
  • The Scenario Guide below is only a suggested strategy for completing this scenario—it may not work for all players.
  • The General Scenario Guide and Hints and Tips articles may also provide helpful information in completing this scenario.
  • There are usually multiple strategies to successfully completing a scenario; these can be discussed on the scenario's discussion page or written down in an existing or additional section of this article.

At first, set the prices of the pre-built Go-Karts track to reflect the excitement rating, rounded down.

You should begin by adding an Information Kiosk at the first corner, and bump the prices up to convenient levels. Then, build a foodcourt with what you have at hand. Remember to use fences to maximize the number of benches. Then add some Cash Machine near the attractions and one at the foodcourt.

Once it is done, you should create a very small Go-Karts circuit with 10 laps. Place it wherever you want, but if you place it left of the park entrance, keep it all at ground level so ou will be able to build over it afterwards.The queue should be able to hold no more than the number of Karts available (meaning 12, so 3 squares long). Add scenery ad nauseam to push the excitement rating sky high, then set the admission fee accordingly.

Then, take some time to watch the map : after the entrance on the right path, you have a downhill, followed by a small valley. In this valley, place a Miniature Railroad, which would take all the space at ground level in the valley. Have it twist through the land as possible, with as much capacity as you can achieve. Then theme the ride (I used Wonderland Theming for this, feel free to use whatever fuels your fire) as you can to push the excitement rating. Charge the guests accordingly.

Once this is done, try to connect your path network from the Railroad you just built, towards the pre-built path that led tio the original Karts track. It should do a square. While you're at it, build a bridge above your railroad, so that you can continue building forward.

The next step would be to create another Go-Karts ride. But a large one this time. It would encompass the original track, thus giving a boost to the excitement rating of both tracks. Once again : max capacity, max excitement rating, max charge, slowest queueing time for the guests : I'd suggest you to set this one on "Continuous Circuit mode" to reduce waiting time due to Race winner's extra lap.

Then, as you draw more guests to your park and thus get closer from your objective, I'd suggest you to build a monorail shuttle that would go from the west of Park Entrance, up to beyond the path bridge over your railroad. As always, max capacity, add some excitement and charge for it.

By the time you run the monorail, you should reach your objective, or be very close. If not, then check your prices and add some rides.

Available Rides

Transport

Gentle

Roller Coasters

NONE. DEAL WITH IT.

Thrill Rides

Water Rides

NONE.

Shops and Stalls

Available Scenery

Researched Rides

(Rides that need to be researched before they can be built)

Transport

Gentle

Roller Coasters

Thrill Rides

Water Rides

Shops and Stalls

Researched Scenery

Other Notes

This scenario forbids the use of any ride but Miniature Railroad, Hedge Maze & Go-Karts.