Build Your Own Six Flags Great Adventure/Scenario Guide: Difference between revisions

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==Scenario Guide==
==Scenario Guide==
{{Sgreminder}}
{{Sgreminder}}
A good idea is to mark off certain areas, and fill in the part by the entrance full of rides, then expand to a different part, and so on. Please note there is a $100,000 loan limit, which comes in handy. There are a lot of rides available and space, so use this to your advantage. It is very easy to attract guests to the park, but make sure you have enough stalls, bathrooms and staff because your park will get very large and pukey and your rides will break down often. Be sure to reduce the inspection times to 10 minutes on all rides but the maze. You can also crank up the entrance price after a while, as guests have lots of money.
A good idea to rebuild the ''Great Adventure'' is to mark off certain areas at first, and fill the part by the entrance full of rides and stalls, then expand to a different part, and so on. The total absence of rides allows for creativity in sections, allowing players to switch the [[Pirate Themeing|Pirate]] section of [[Six Flags Great Adventure|the original park]] to a [[Roman Themeing|Roman]] section if they like.

The urban section at the west of the park's entrance (with 2*2 house-like constructions) can be razed for a small profit ; however the 2*2 Town Halls from the [[Urban Themeing]] shall not be touched, as they will cost the player $100 and dent the park value upon removal.

Players are advised that this scenario offers a $100,000 loan limit, which could come in handy ; With a 10% loan interest however, which will (unlike [[Volcania]] per example) take a toll on the park's finances as soon as contracted.

There are a lot of rides and space available, so players can use this to their advantage. Plus, ride layering (massive steel coasters on top of less tall coasters, while [[Go-Karts]] and [[Junior Roller Coaster]] would occupy ground level) will allow further space saving and therefore render the purchase of additional land useless. It is very easy to attract guests to the park, but its also very easy to lose these guests due to lack of stalls, bathrooms and staff. Staff will be needed : not much in numbers, but with carefully set patrol areas : 12 handymen with good patrol areas will be as efficient as 20 handymen roaming free. Players who rebuild the Great Adventure in the original game, should remember to reduce the inspection times to 10 minutes on all rides but the mazes. For [[OpenRCT2]] players however, this is set automatically ; their counterpart being cranking the [[Maze]] guest capacities to 64 guests instead of 16. Players can also crank up the entrance price after a while, as guests here have a large wallet and the [[Cash Machine]] is available.
[[category:Scenario Guide]]
[[category:Scenario Guide]]

Revision as of 05:51, 27 September 2021

Scenario Guide

Remember:
  • The Scenario Guide below is only a suggested strategy for completing this scenario—it may not work for all players.
  • The General Scenario Guide and Hints and Tips articles may also provide helpful information in completing this scenario.
  • There are usually multiple strategies to successfully completing a scenario; these can be discussed on the scenario's discussion page or written down in an existing or additional section of this article.

A good idea to rebuild the Great Adventure is to mark off certain areas at first, and fill the part by the entrance full of rides and stalls, then expand to a different part, and so on. The total absence of rides allows for creativity in sections, allowing players to switch the Pirate section of the original park to a Roman section if they like.

The urban section at the west of the park's entrance (with 2*2 house-like constructions) can be razed for a small profit ; however the 2*2 Town Halls from the Urban Themeing shall not be touched, as they will cost the player $100 and dent the park value upon removal.

Players are advised that this scenario offers a $100,000 loan limit, which could come in handy ; With a 10% loan interest however, which will (unlike Volcania per example) take a toll on the park's finances as soon as contracted.

There are a lot of rides and space available, so players can use this to their advantage. Plus, ride layering (massive steel coasters on top of less tall coasters, while Go-Karts and Junior Roller Coaster would occupy ground level) will allow further space saving and therefore render the purchase of additional land useless. It is very easy to attract guests to the park, but its also very easy to lose these guests due to lack of stalls, bathrooms and staff. Staff will be needed : not much in numbers, but with carefully set patrol areas : 12 handymen with good patrol areas will be as efficient as 20 handymen roaming free. Players who rebuild the Great Adventure in the original game, should remember to reduce the inspection times to 10 minutes on all rides but the mazes. For OpenRCT2 players however, this is set automatically ; their counterpart being cranking the Maze guest capacities to 64 guests instead of 16. Players can also crank up the entrance price after a while, as guests here have a large wallet and the Cash Machine is available.