Blackpool Pleasure Beach: Difference between revisions

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First, pause the game. You may notice that you have 3 vandals in your park, with multiple items around the park vandalized. Also, there is litter everywhere, making many guests angry, causing a greater chance of vandalism. Another significant problem is the lack of bathrooms for such a large number of people! Two of them happen to be next to each other, which is seemingly pointless (towards the middle of the park). These should be the first problems you address. A good way to fix these problems is by hiring many more security guards and handymen. Keep two handymen open on the screen and use pincers to place them over the litter. This will save lots of time.

Set research to thrill and gentle rides, since you have the good roller coasters and plenty of stalls to start with. You should be able to finish all research within year 3 at maximum funding.

Work efficiently, since you start with a 2 million dollar loan! You can increase the loan as high as you want, but at the starting amount, about $800 is subtracted weekly from interest rates. It will be very difficult to pay off all the loan, so to make more money, click on the rides icon and organize them by profit. Aside from stalls and bathrooms, no ride should be giving less than $500 hourly. Most of the gentle rides with excitement below 1 will fit this category. Remove these rides and replace them with roller coasters (the small corkscrew one, usually titled 3809, should fit well in multiple locations) or other, more profitable gentle rides (ones that can hold many people, yet move fast. Observation Towers are perfect.) These can usually yield about $1000 hourly, if you use the pricing trick (look at the excitement rating, and round to the nearest tenth. Observation Towers generally can work with $1.50). Fix all rides accordingly, and you will get extra money. Make queueing lines long, but not longer than 5 minutes, or guests will become unhappy. Some rides like Grand National can go up to 12 minutes, so shorten the line by closing the ride and removing some of the paths.

Another quick way to gain money is by removing scenery, but not all. Some types cost money to remove, while others give you money. These include castles, abstract theming objects, mine theming objects, toadstools (near one of the car rides), etc. These can gain nearly $1000. Overall, money should not be a big issue, especially with more rides created.

A third way to do this is kind of hard. Switch to underground view, and turn everything to see-through and invisible. You will notice some random underground paths that are unused, and some paths above ground that are used for decoration. Remove these and you can wind up with up to $5000!

Build new rides that can fit lots of people and/or operate quickly. As mentioned above, the corkscrew roller coaster #3809 takes 4 seconds, and has a decent excitement rating, and yields extra money with an on-ride picture area. Build plenty of these (I, myself, built 8!), since they are cheap to build also. The area by the second entrance (the one you are not presented to when you first open the scenario) is good for building rides. Keep in mind that small roller coasters can fit above other rides in some occasions, and can wrap around other roller coasters.

In addition to the rides, build plenty of stalls scattered throughout the park, since guests will get hungry/thirsty easily and your park rating can drop fast. A good rule of thumb is to have 1 bathroom for every 200 guests, so build plenty of them.

Periodically check your guests' thoughts to see what they are thinking. Keep the handymen windows open to always be able to clean up litter and vomit quickly. This, in particular, is good for every scenario. Stay alert to the park's problems and this scenario should be easy.


[[File:Blackpool_Pleasure_Beach_Complete.png|thumb|Scenario completed]]
[[File:Blackpool_Pleasure_Beach_Complete.png|thumb|Scenario completed]]

Scenario Guide by MkWii17


== Available Rides ==
== Available Rides ==

Revision as of 01:26, 15 January 2014

Overview

Blackpool Pleasure Beach is a re-creation of a real park in Blackpool, Lancashire, England. This park was called Blackpool Pleasure Beach in real-life before, but it's name was changed to Pleasure Beach Blackpool, years after it appeared on RollerCoaster Tycoon. It appeared in Loopy Landscapes, and unlike in Alton Towers and Heide-Park where you could charge an entrance fee, this park functions the same way as any Loopy Landscapes scenarios in that you can't charge an entrance fee.

Pre-Built Rides:

1001 Troubles (Crooked House)

  • Excitement Rating: 2.15 (Low)
  • Intensity Rating: 0.62 (Low)
  • Nausea Rating: 0.34 (Low)
  • Initial Pricing: $1.00

3D Cinema 1 (3D Cinema)

  • Excitement Rating: 3.50 (Medium)
  • Intensity Rating: 2.40 (Low)
  • Nausea Rating: 1.40 (Low)
  • Initial Pricing: $2.00

Alice's Wonderland (Car Ride)

  • Excitement Rating: 0.39 (Low)
  • Intensity Rating: 0.29 (Low)
  • Nausea Rating: 0.02 (Low)
  • Initial Pricing: $1.50

Alpine Golf (Miniature Golf)

  • Excitement Rating: 3.36 (Medium)
  • Intensity Rating: 0.90 (Low)
  • Nausea Rating: 0.00 (Low)
  • Initial Pricing: $1.00

Avalanche (Bobsled Roller Coaster)

  • Excitement Rating: 5.71 (High)
  • Intensity Rating: 5.48 (High)
  • Nausea Rating: 4.40 (Medium)
  • Initial Pricing: $2.00

Beaver Creek Log Flume (Log Flume)

  • Excitement Rating: 1.39 (Low)
  • Intensity Rating: 0.37 (Low)
  • Nausea Rating: 0.19 (Low)
  • Initial Pricing: $1.00

Big Dipper (Wooden Roller Coaster)

  • Excitement Rating: 6.79 (High)
  • Intensity Rating: 7.33 (High)
  • Nausea Rating: 4.28 (Medium)
  • Initial Pricing: $2.00

Black Hole (Motion Simulator)

  • Excitement Rating: 2.90 (Medium)
  • Intensity Rating: 3.50 (Medium)
  • Nausea Rating: 3.00 (Medium)
  • Initial Pricing: $2.00

Cableway (Chairlift)

  • Excitement Rating: 3.06 (Medium)
  • Intensity Rating: 0.55 (Low)
  • Nausea Rating: 0.51 (Low)
  • Initial Pricing: $1.00

Chinese Puzzle Maze (Hedge Maze)

  • Excitement Rating: 1.92 (Low)
  • Intensity Rating: 0.63 (Low)
  • Nausea Rating: 0.00 (Low)
  • Initial Pricing: $1.00

Derby Racer (Merry-Go-Round)

  • Excitement Rating: 1.06 (Low)
  • Intensity Rating: 0.60 (Low)
  • Nausea Rating: 0.75 (Low)
  • Initial Pricing: $1.00

Dodgems (Bumper Cars)

  • Excitement Rating: 2.74 (Medium)
  • Intensity Rating: 0.80 (Low)
  • Nausea Rating: 0.35 (Low)
  • Initial Pricing: $1.50

Ghost Train (Ghost Train)

  • Excitement Rating: 3.90 (Medium)
  • Intensity Rating: 0.43 (Low)
  • Nausea Rating: 0.22 (Low)
  • Initial Pricing: $1.50

Go Karts (Go Karts)

  • Excitement Rating: 5.16 (High)
  • Intensity Rating: 2.88 (Medium)
  • Nausea Rating: 0.45 (Low)
  • Initial Pricing: $3.00

Goldmine (Mine Train Roller Coaster)

  • Excitement Rating: 0.35 (Low)
  • Intensity Rating: 0.32 (Low)
  • Nausea Rating: 0.22 (Low)
  • Initial Pricing: $1.50

Grand National (Wooden Roller Coaster)

  • Excitement Rating: 7.94 (Very High)
  • Intensity Rating: 9.99 (Very High)
  • Nausea Rating: 6.26 (High)
  • Initial Pricing: $2.10

Grand Prix (Car Ride)

  • Excitement Rating: 4.10 (Medium)
  • Intensity Rating: 0.58 (Low)
  • Nausea Rating: 0.03 (Low)
  • Initial Pricing: $1.50

Ice Blast (Whoa Belly)

  • Excitement Rating: 3.81 (Medium)
  • Intensity Rating: 8.79 (Very High)
  • Nausea Rating: 5.43 (High)
  • Initial Pricing: $2.00

Irn-Bru Revolution (Steel Corkscrew Roller Coaster)

  • Excitement Rating: 4.98 (Medium)
  • Intensity Rating: 4.95 (Medium)
  • Nausea Rating: 2.04 (Low)
  • Initial Pricing: $2.00

Log Flume (Log Flume)

  • Excitement Rating: 5.58 (High)
  • Intensity Rating: 1.99 (Low)
  • Nausea Rating: 1.07 (Low)
  • Initial Pricing: $2.00

Maxim's Flying Machine (Scrambled Eggs)

  • Excitement Rating: 1.53 (Low)
  • Intensity Rating: 1.27 (Low)
  • Nausea Rating: 2.50 (Low)
  • Initial Pricing: $1.00

Merry-Go-Round 1 (Merry-Go-Round)

  • Excitement Rating: 1.27 (Low)
  • Intensity Rating: 0.60 (Low)
  • Nausea Rating: 0.75 (Low)
  • Initial Pricing: $1.00

Monorail (Monorail)

  • Excitement Rating: 5.24 (High)
  • Intensity Rating: 0.25 (Low)
  • Nausea Rating: 0.05 (Low)
  • Initial Pricing: $1.00

Noah's Ark (Crooked House)

  • Excitement Rating: 2.15 (Low)
  • Intensity Rating: 0.62 (Low)
  • Nausea Rating: 0.34 (Low)
  • Initial Pricing: $1.00

Pepsi Max Big One (Steel Corkscrew Roller Coaster)

  • Excitement Rating: 7.95 (Very High)
  • Intensity Rating: 7.41 (High)
  • Nausea Rating: 3.26 (Medium)
  • Initial Pricing: $4.20
  • On-Ride Photo pricing: $2.00

Pleasure Beach Express (Miniature Railroad)

  • Excitement Rating: 5.15 (High)
  • Intensity Rating: 0.37 (Low)
  • Nausea Rating: 0.27 (Low)
  • Initial Pricing: $1.00

River Caves (Log Flume)

  • Excitement Rating: 2.16 (Low)
  • Intensity Rating: 0.69 (Low)
  • Nausea Rating: 0.52 (Low)
  • Initial Pricing: $1.00

Rollercoaster (Wooden Roller Coaster)

  • Excitement Rating: 5.98 (High)
  • Intensity Rating: 6.46 (High)
  • Nausea Rating: 3.77 (Medium)
  • Initial Pricing: $2.00

Space Invader (Steel Mini Roller Coaster)

  • Excitement Rating: 1.18 (Low)
  • Intensity Rating: 1.20 (Low)
  • Nausea Rating: 0.85 (Low)
  • Initial Pricing: $2.00

Slide 1 (Spiral Slide)

  • Excitement Rating: 1.78 (Low)
  • Intensity Rating: 1.40 (Low)
  • Nausea Rating: 0.90 (Low)
  • Initial Pricing: $1.50

Steeplechase (Lane 1) (Single-Rail Roller Coaster)

  • Excitement Rating: 5.84 (High)
  • Intensity Rating: 4.92 (Medium)
  • Nausea Rating: 3.38 (Medium)
  • Initial Pricing: $2.00

Steeplechase (Lane 2) (Single-Rail Roller Coaster)

  • Excitement Rating: 6.02 (High)
  • Intensity Rating: 5.09 (Medium)
  • Nausea Rating: 3.51 (Medium)
  • Initial Pricing: $2.00

Superbowl 1 (Bumper Cars)

  • Excitement Rating: 2.70 (Medium)
  • Intensity Rating: 0.80 (Low)
  • Nausea Rating: 0.35 (Low)
  • Initial Pricing: $1.50

Superbowl 2 (Bumper Cars)

  • Excitement Rating: 2.75 (Medium)
  • Intensity Rating: 0.80 (Low)
  • Nausea Rating: 0.35 (Low)
  • Initial Pricing: $1.50

Swamp Buggies (Boat Hire)

  • Excitement Rating: 2.62 (Medium)
  • Intensity Rating: 0.40 (Low)
  • Nausea Rating: 1.10 (Low)
  • Initial Pricing: $1.00

Trauma Towers (Haunted House)

  • Excitement Rating: 2.45 (Low)
  • Intensity Rating: 0.93 (Low)
  • Nausea Rating: 0.10 (Low)
  • Initial Pricing: $1.00

Turtle Chase (Scrambled Eggs)

  • Excitement Rating: 1.60 (Low)
  • Intensity Rating: 1.27 (Low)
  • Nausea Rating: 2.50 (Low)
  • Initial Pricing: $1.00

Scrambled Eggs 1 (Scrambled Eggs)

  • Excitement Rating: 1.73 (Low)
  • Intensity Rating: 1.27 (Low)
  • Nausea Rating: 2.50 (Low)
  • Initial Pricing: $1.00

Valhalla (Log Flume)

  • Excitement Rating: 5.94 (High)
  • Intensity Rating: 2.68 (Medium)
  • Nausea Rating: 1.72 (Low)
  • Initial Pricing: $3.00

Vikingar (Wooden Roller Coaster)

  • Excitement Rating: 1.18 (Low)
  • Intensity Rating: 6.00 (High)
  • Nausea Rating: 0.87 (Low)
  • Initial Pricing: $1.00

Vintage Cars (Car Ride)

  • Excitement Rating: 0.38 (Low)
  • Intensity Rating: 0.29 (Low)
  • Nausea Rating: 0.01 (Low)
  • Initial Pricing: $1.50

Wild Mouse (Wooden Crazy Rodent Roller Coaster)

  • Excitement Rating: 3.14 (Medium)
  • Intensity Rating: 3.81 (Medium)
  • Nausea Rating: 2.20 (Low)
  • Initial Pricing: $2.00

Zipper Dipper (Wooden Roller Coaster)

  • Excitement Rating: 0.68 (Low)
  • Intensity Rating: 5.44 (High)
  • Nausea Rating: 0.41 (Low)
  • Initial Pricing: $1.00

Pre-Built Shops and Stalls

Balloon Stall 1 (Balloon Stall)

  • Initial Pricing: $0.90

Balloon Stall 2 (Balloon Stall)

  • Initial Pricing: $0.90

Bathroom 1 (Bathroom)

  • Initial Pricing: Free

Bathroom 2 (Bathroom)

  • Initial Pricing: Free

Bathroom 3 (Bathroom)

  • Initial Pricing: Free

Bathroom 4 (Bathroom)

  • Initial Pricing: Free

Bathroom 5 (Bathroom)

  • Initial Pricing: Free

Burger Bar 1 (Burger Bar)

  • Initial Pricing: $1.50

Burger King (Burger Bar)

  • Initial Pricing: $1.50

Coffee Shop 1 (Coffee Shop)

  • Initial Pricing: $1.20

Coffee Shop 2 (Coffee Shop)

  • Initial Pricing: $1.20

Coffee Shop 3 (Coffee Shop)

  • Initial Pricing: $1.20

Cotton Candy Stall 1 (Cotton Candy Stall)

  • Initial Pricing: $0.80

Doughnut Shop 1 (Doughnut Shop)

  • Initial Pricing: $0.70

Drink Stall 1 (Drink Stall)

  • Initial Pricing: $1.20

Drink Stall 2 (Drink Stall)

  • Initial Pricing: $1.20

Exotic Sea-Food Stall 1 (Exotic Seafood Stall)

  • Initial Pricing: $1.50

Fried Chicken Stall 1 (Fried Chicken Stall)

  • Initial Pricing: $1.50

Fries Stall 1 (Fries Stall)

  • Initial Pricing: $1.50

Fries Stall 2 (Fries Stall)

  • Initial Pricing: $1.50

Funny Bonez (Souvenir Stall)

  • Initial Pricing: $2.50 (Cuddly Toy); $3.00 (Umbrellas)

Goldmine Fudge (Candy Apple Stand)

  • Initial Pricing: $0.70

Hot Dog Stall 1 (Hot Dog Stall)

  • Initial Pricing: $1.00

Ice Cream Stall 1 (Ice Cream Stall)

  • Initial Pricing: $0.90

Ice Cream Stall 2 (Ice Cream Stall)

  • Initial Pricing: $0.90

Ice Cream Stall 3 (Ice Cream Stall)

  • Initial Pricing: $0.90

Information Kiosk 1 (Information Kiosk)

  • Initial Pricing: $0.60 (Maps); $2.50 (Umbrellas)

Information Kiosk 2 (Information Kiosk)

  • Initial Pricing: $0.60 (Maps); $2.50 (Umbrellas)

Information Kiosk 3 (Information Kiosk)

  • Initial Pricing: $0.60 (Maps); $2.50 (Umbrellas)

Information Kiosk 4 (Information Kiosk)

  • Initial Pricing: $0.60 (Maps); $2.50 (Umbrellas)

Information Kiosk 5 (Information Kiosk)

  • Initial Pricing: $0.60 (Maps); $2.50 (Umbrellas)

Lemonade Shop 1 (Lemonade Shop)

  • Initial Pricing: $1.20

Pizza Stall 1 (Pizza Stall)

  • Initial Pricing: $1.60

Pizza Stall 2 (Pizza Stall)

  • Initial Pricing: $1.60

Pizza Stall 3 (Pizza Stall)

  • Initial Pricing: $1.60

Pizza Stall 4 (Pizza Stall)

  • Initial Pricing: $1.60

Popcorn Stall 1 (Popcorn Stall)

  • Initial Pricing: $1.20

Popcorn Stall 2 (Popcorn Stall)

  • Initial Pricing: $1.20

Ribshack Cafe (Burger Bar)

  • Initial Pricing: $1.50

Souvenir Stall 2 (Souvenir Stall)

  • Initial Pricing: $2.50 (Cuddly Toy); $3.00 (Umbrellas)

Souvenir Stall 3 (Souvenir Stall)

  • Initial Pricing: $2.50 (Cuddly Toy); $3.00 (Umbrellas)

Souvenir Stall 4 (Souvenir Stall)

  • Initial Pricing: $2.50 (Cuddly Toy); $3.00 (Umbrellas)

T-Shirt Stall 1 (T-Shirt Stall)

  • Initial Pricing: $3.00

Scenario Guide

Remember:
  • The Scenario Guide below is only a suggested strategy for completing this scenario—it may not work for all players.
  • The General Scenario Guide and Hints and Tips articles may also provide helpful information in completing this scenario.
  • There are usually multiple strategies to successfully completing a scenario; these can be discussed on the scenario's discussion page or written down in an existing or additional section of this article.

This article or section is under construction.

You can help by editing it! Relevant discussion may be available on this article's discussion page.


First, pause the game. You may notice that you have 3 vandals in your park, with multiple items around the park vandalized. Also, there is litter everywhere, making many guests angry, causing a greater chance of vandalism. Another significant problem is the lack of bathrooms for such a large number of people! Two of them happen to be next to each other, which is seemingly pointless (towards the middle of the park). These should be the first problems you address. A good way to fix these problems is by hiring many more security guards and handymen. Keep two handymen open on the screen and use pincers to place them over the litter. This will save lots of time.

Set research to thrill and gentle rides, since you have the good roller coasters and plenty of stalls to start with. You should be able to finish all research within year 3 at maximum funding.

Work efficiently, since you start with a 2 million dollar loan! You can increase the loan as high as you want, but at the starting amount, about $800 is subtracted weekly from interest rates. It will be very difficult to pay off all the loan, so to make more money, click on the rides icon and organize them by profit. Aside from stalls and bathrooms, no ride should be giving less than $500 hourly. Most of the gentle rides with excitement below 1 will fit this category. Remove these rides and replace them with roller coasters (the small corkscrew one, usually titled 3809, should fit well in multiple locations) or other, more profitable gentle rides (ones that can hold many people, yet move fast. Observation Towers are perfect.) These can usually yield about $1000 hourly, if you use the pricing trick (look at the excitement rating, and round to the nearest tenth. Observation Towers generally can work with $1.50). Fix all rides accordingly, and you will get extra money. Make queueing lines long, but not longer than 5 minutes, or guests will become unhappy. Some rides like Grand National can go up to 12 minutes, so shorten the line by closing the ride and removing some of the paths.

Another quick way to gain money is by removing scenery, but not all. Some types cost money to remove, while others give you money. These include castles, abstract theming objects, mine theming objects, toadstools (near one of the car rides), etc. These can gain nearly $1000. Overall, money should not be a big issue, especially with more rides created.

A third way to do this is kind of hard. Switch to underground view, and turn everything to see-through and invisible. You will notice some random underground paths that are unused, and some paths above ground that are used for decoration. Remove these and you can wind up with up to $5000!

Build new rides that can fit lots of people and/or operate quickly. As mentioned above, the corkscrew roller coaster #3809 takes 4 seconds, and has a decent excitement rating, and yields extra money with an on-ride picture area. Build plenty of these (I, myself, built 8!), since they are cheap to build also. The area by the second entrance (the one you are not presented to when you first open the scenario) is good for building rides. Keep in mind that small roller coasters can fit above other rides in some occasions, and can wrap around other roller coasters.

In addition to the rides, build plenty of stalls scattered throughout the park, since guests will get hungry/thirsty easily and your park rating can drop fast. A good rule of thumb is to have 1 bathroom for every 200 guests, so build plenty of them.

Periodically check your guests' thoughts to see what they are thinking. Keep the handymen windows open to always be able to clean up litter and vomit quickly. This, in particular, is good for every scenario. Stay alert to the park's problems and this scenario should be easy.

Scenario completed

Scenario Guide by MkWii17

Available Rides

Transport

Gentle

Roller Coasters

Thrill

Water

Shop/Stalls

Researched Rides

This article or section is under construction.

You can help by editing it! Relevant discussion may be available on this article's discussion page.


Transport

Gentle

Roller Coasters

Water

Shop/Stalls

Available Scenery

Researched Scenery

This article or section is under construction.

You can help by editing it! Relevant discussion may be available on this article's discussion page.


Other Notes

  • On one corners of the beach (outside the park), if you have underwater view on you can see Chris Sawyer's initials underwater.
    A picture of the easter egg.
  • For some odd reason there's a pre-built Candy Apple Stall even though it's not even available to build.
  • You can't turn off the show guests' real name option in this scenario.
  • You can change what the banners say (the North Parking Lot banner and the South Parking Lot banner), even though you do not own them.
  • At the back of the park, where the houses are built there's some track which seems to belong to the Pleasure Beach Express when you click on it, but it is outside the land owned by the park.
  • Official Website
Preceded by List of scenarios in Succeeded by
Heide-Park Loopy Landscapesy None