Animatronic Film Set: Difference between revisions
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==Scenario Guide== |
==Scenario Guide== |
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You start the park with $10,000 but can only borrow $10,000 so start by adjusting the price of food and souvenirs and getting rid of useless staff (a few handymen, mechanics and guards can be sacked to decrease your running cost). |
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Don't start building Roller Coasters straight away but build smaller rides to keep your guests occupied while also running promotions (half-price entry, free food, free ride) almost continually, it will get you a steady stream of money to build a little nest. |
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Build Roller Coasters during the last year to get to the $320,000 objective. |
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Always allow a few weeks for the park value to increase, building in october year 3 could be too late but building straight away means the coasters will depreciate too soon. |
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==Available Rides== |
==Available Rides== |
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===Transport=== |
===Transport=== |
Revision as of 15:13, 13 March 2015
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Overview
You have been given the task of running and improving an existing theme park, which has been built on an old film set. Build a tribute to the pioneering stop-motion animators who first brought mythical creatures to life on the silver screen.
Your objective is to achieve a park value of at least $320,000 at the end of october, year 3.
Pre-built Rides
- Crazy Cerberus (Cerberus Coaster)
- Excitement: 9.31 (Very High)
- Intensity: 7.25 (High)
- Nausea: 4.24 (Medium)
- Garden Monorails (Monorail Cycles)
- Excitement: 2.44 (Low)
- Intensity: 0.28 (Low)
- Nausea: 0.01 (Low)
- Chairlifts
- Excitement: 3.12 (Medium)
- Intensity: 0.51 (Low)
- Nausea: 0.56 (Low)
- 3D Cinema
- Excitement: 4.00 (Medium)
- Intensity: 2.65 (Medium)
- Nausea: 1.25 (Low)
- Cyclops Ride
- Excitement: 3.88 (Medium)
- Intensity: 0.85 (Low)
- Nausea: 0.39 (Low)
- Harpies Rollercoaster(Harpies Coaster)
- Excitement: 7.52 (High)
- Intensity: 9.21 (Very High)
- Nausea: 7.01 (High)
- Underground Monorails
- Excitement: 0.94 (Low)
- Intensity: 0.45 (Low)
- Nausea: 0.83 (Low)
- Observation Tower
- Excitement: 4.62 (Medium)
- Intensity: 0.00 (Low)
- Nausea: 0.71 (Low)
- Space Rings
- Excitement: 1.99 (Low)
- Intensity: 2.10 (Low)
- Nausea: 6.50 (Low)
- Motion Simulator
- Excitement: 2.90 (Medium)
- Intensity: 3.50 (Medium)
- Nausea: 3.00 (Medium)
Scenario Guide
Remember:
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You start the park with $10,000 but can only borrow $10,000 so start by adjusting the price of food and souvenirs and getting rid of useless staff (a few handymen, mechanics and guards can be sacked to decrease your running cost).
Don't start building Roller Coasters straight away but build smaller rides to keep your guests occupied while also running promotions (half-price entry, free food, free ride) almost continually, it will get you a steady stream of money to build a little nest.
Build Roller Coasters during the last year to get to the $320,000 objective.
Always allow a few weeks for the park value to increase, building in october year 3 could be too late but building straight away means the coasters will depreciate too soon.
Available Rides
Transport
Gentle
Roller Coasters
- Virginia Reel
- Wooden Wild Mine Ride
- Mini Roller Coaster
- Spiral Coaster
- Mine Train Roller Coaster
- Corkscrew Coaster
- Cerberus Coaster
- Compact Inverted Coaster
- Mini Suspended Coaster
- Harpies Coaster
- Valkyries Coaster
- Air Powered Coaster
Thrill Rides
Water Rides
Shops and Stalls
- Burger Bar
- Candy Apple Stand
- Chicken Nuggets Stall
- Donut Shop
- Fries Stall
- Popcorn Stall
- Pretzel Stall
- Neptune's Seafood Stall
- Drinks Stall
- Lemonade Shop
- Balloon Stall
- Hat Stall
- Souvenir Stall
- Sunglasses Stall
- T-Shirt Stall
- Information Kiosk
- First Aid Room
- Cash Machine
- Restroom
Available Scenery
Researched Rides
Transport
Gentle
Roller Coasters
Thrill Rides
Water Rides
Shops and Stalls
Researched Scenery
Other Notes
Preceded by | List of scenarios in | Succeeded by |
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First Encounters | Time Twister | Jurassic Safari |