User blog:Sucinum/General Scenario Guide

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Revision as of 09:04, 12 January 2012 by fandom:rct>Sucinum (Blog post created or updated.)

Draft of a new page to reduce redundancy in scenario guides.

General

  • The first step in a new park is to pause the game and have a look on your park. You can set up a few things as long as the game is paused.
  • Many scenarios already have prebuilt paths. Be sure to block off unused paths so your guests don't get lost. Avoid long walks and dead ends, so your guests don't have to wander around aimlessly.
  • Also check for Path Items to make sure there are enough benches (every 3-5 tiles) and litter bins (every 10-12 tiles).
  • You need enough Staff to keep your park running and clean. Set patrol areas to coordinate your handymen, while mechanics are usually good to run around freely (unless your park is kind of mazy).
  • A handymen can keep about 30-40 tiles of path clean, depending on how nauseating the rides next to them are are. Be sure to keep your park clean from litter and vomit as much as possible, otherweise guests will vandalize benches and litter bins.
  • Each mechanic can keep 3-4 rides running, keep adding as soon as they are fully stressed. You will have to reduce maintenance times once rides get older, so check your mechanics' status now and then.
  • Build enough stalls so your guests don't have to search long when they get hungry, thirsty or need to visit a bathroom.
  • Place food stalls near less nauseating rides to prevent your guests from vomoting all over the area. Stalls with souveniers should go to your most exciting rides, since happy guests are more inclined to buy balloons etc.

Research

Building good rides

  • The Ride Ratings show how well you designed a ride.
  • While most scenarios are about squeezing your rides in ungentle terrain, consider preparing some compact rides and save the track design to use in scenarios. You will usually find a spot for those rides and it gives you a head start in scenarios. Consider checking the Ride Exchange for track designs you can use.
  • Queue Lines shouldn't be too long or too short. Guests will start complaining after a while and will finally leave after about 11 minutes in a queue. Entertainers can help with that, but consider also that waiting guests don't spend money.
  • Try to interlock your queue line with the ride to increase its excitement rating. For details, check this link: Using Paths to Increase a Coaster's Excitement Rating
  • Your guests have different needs you need to cater, so consider building rides with mixed intensity ratings.
  • Scenery increases the excitement of your rides when placed 5 tiles around the "yellow arrow", this also counts for tracked rides (for multi-station rides, this works only on station 1). Check this link for details: What makes an Exciting Flat Ride?
  • Your rides will get stale over time, so you have to drop the ride fees continually to keep attendance high. You might even have to offer a ride for free after some time or have to replace it.
  • Some rides get stale quicker than others, like Scrambled Eggs or 3D Cinema.
  • If a ride offers more than one operation mode (like 3D Cinema, Whoa Belly or Gravitron), you can build multiple versions of this ride and have them operate differently. Your guests won't get bored of this.
  • To prevent a Crash, have the cars of a roller coaster enter the station at no more than 45 km/h (28 mp/h).

Attract more guests

  • marketing
  • build new rides
  • have a high park rating
  • get awards
  • lower fees, free rides, free stalls
  • last measure: block exit (note that park rating will drop fast!)