Overview

Two large hunks of rock stick out of the sand, upon which the beginnings of a theme park are constructed.

A sequel to the "Thunder Rock" scenario from the original RCT, this scenario adds a second large "rock" behind the first. At the start, there is no path that connects the two, but a vertical roller coaster takes guests to the other side. In short, this scenario requires more guests in less time, but you have about twice as much space as before.

This scenario has a higher park rating difficulty level, so your guests are harder to please.

Pre-Built Rides

Thunder Rock Chairlift (Chairlift)

  • Excitement Rating: 2.41 (Low)
  • Intensity Rating: 0.55 (Low)
  • Nausea Rating: 0.51 (Low)
  • Initial Pricing: $1.00

Roller Coaster 1 (Vertical Roller Coaster)

  • Excitement Rating: 7.18 (High)
  • Intensity Rating: 6.52 (High)
  • Nausea Rating: 2.87 (Medium)
  • Initial Pricing: $3.00

Scenario Guide

Remember:
  • The Scenario Guide below is only a suggested strategy for completing this scenario—it may not work for all players.
  • The General Scenario Guide and Hints and Tips articles may also provide helpful information in completing this scenario.
  • There are usually multiple strategies to successfully completing a scenario; these can be discussed on the scenario's discussion page or written down in an existing or additional section of this article.
 
Scenario finished by rollercoastertycoonX


If you don't plan on using the second rock, better remove the station of the transport coaster there, if you do, connect the rocks with a bridge. Otherwise guests who don't want to reride it will get stuck there. This scenario is doable either way, depending on how tight you want to build.

Remember to use all the space at, around and in the rock. Launched rides help conserving space. Having your rides interfere and go underground increases their ratings as well.

Be sure to place enough benches, some guests don't want to ride the chairlift and will be very tired after climbing the rock. The chairlift runs very slowly, so better increase its speed to reduce waiting times.

Since you start with a decent roller coaster which brings some cash in, this scenario shouldn't be that hard.

Available rides

Transport

Gentle

Roller Coasters

Thrill Rides

Water Rides

Shop/Stalls

Researchable Rides

Transport Rides

Gentle Rides

Roller Coasters

Water Rides

Thrill Rides

Shops/Stalls

Available Scenery

Researched Scenery

Other Notes

Unlike Big Pier 2, this is a reboot and not a sequel, since another rock has been added.

Preceded by List of scenarios in Succeeded by
[[ Frightmare Hills ]] Loopy Landscapes [[ Octagon Park ]]