Thunder Rock

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Overview

Thunder Rock stands in the middle of a desert and attracts many tourists - Use the available space to build rides to attract more people.

Thunder Rock is the last regular scenario in the original Roller Coaster Tycoon.

Thunder rock is a huge rock in the middle of a desert. A chairlift cycles between the entrance and the top. There is also a pathway leading up from the entrance. On the cliff face, there are a lot of opportunities to build underground tracked rides. The guests in this area are a bit low on cash compared to previous scenarios with $40-$60 on average.


Pre-Built Rides:

  • Thunder Rock Chairlift (Chairlift)
Excitement Rating: 2,41 (Low)
Intensity Rating: 0,55 (Low)
Nausea Rating: 0,51 (Low)
Initial Pricing: $1.00

Scenario Guide

Remember:
  • The Scenario Guide below is only a suggested strategy for completing this scenario—it may not work for all players.
  • The General Scenario Guide and Hints and Tips articles may also provide helpful information in completing this scenario.
  • There are usually multiple strategies to successfully completing a scenario; these can be discussed on the scenario's discussion page or written down in an existing or additional section of this article.

This is one of the only scenarios in the game where guests have a long walk to reach the rides, however this shouldn't be a big problem as there is also a chairlift. You might want to consider building roller coasters on top of the rock and smaller gentle and thrill rides in the desert. This is a really hard park (although Corkcscrew Follies and Loopy Landscapes are very harder!).

Basically, this park has three areas for constructing: the top of the rock; the desert; and the undergrond of the rock. This last one must be forgotten by the beggining. Until year 3 or year 4, you must construct only on the rock and in the desert. Start by removing the path on the top of the rock (just let the path that leads the chairlift exit, so the guests can walk up and walk down the rock only). Now, build some stalls and bathrooms in the park entrance and in the top of the rock. Fix the prices of everything. You'll have to save the space in this park. Just know that the large area of ​​the top of the rock must be kept for rides like roller-coasters, aquatic rides and go-kart tracks. The desert must be kept for small gentle and thrill rides like merry-go-round, haunted house, swinging ship and scrambled eggs. You can build a small roller-coaster (powered launch) right now in the rock's edge. It will give you more money, since that you loan is only until $15.000. Build some small rides using the right side of the desert and add foothpaths (you can use some underground sections of the rock for build the foothpaths). When you have more money, make a bigger roller-coaster on the rock.

Just keep on building small rides in the desert and big rides on the rock. An aquatic ride is very useful, and a go-kart track will attract a lot of guests. If you want, you can add some desert trees in the desert and other trees on the rock to raise your park rating.

When you reach the desert area behind the rock, make another pathway (it can be underground) connecting the rock with the desert. So, guests can walk up or walk down the rock without have to go to the other side. At Year 2, you should have given the whole round in the desert around the rock. So, you guests can walk more easily. At this time, the rock should be full of rides, from roller-coasters to aquatic rides. You can build some underground rides in Year 3 or Year 4. They will attract A LOT of guests, but keep an eye on them!

DON'T FORGET hiring a lot of staff! About 30 handymen, 25 mechanics and 20 security guards. Another problem in this park is the possibility of a mechanic trying to reach a broken ride on the top of the rock but don't find a path that connects the desert to the rock. So, if you think it's better, make 3 new pathways connecting the two areas (it will totalize 4 bridges in total). And of course, don't forget building stalls and bathrooms throughout the park.

Four years is too much time fot getting 900 guests. You can reach the number until Year 2. But you need this time to complete the scenario in a good way. If you need more guests in Year 4, make some marketing campaigns.

Thunder Rock - finished

Available Rides

Transport

Gentle

Roller Coaters

Thrill

Water

  • None

Shops/Stalls

Researched Rides

Transport

Gentle

Roller Coasters

Thrill

Water

Shops/Stalls

Upgrades

Available Scenery

Researched Scenery

Other Notes

Preceded by List of scenarios in Succeeded by
[[Rainbow Valley]] RollerCoaster Tycoon [[Mega Park]]