Oasis: Difference between revisions

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{{Ridebox|Rowing Boats RCT2}}
{{Ridebox|Rowing Boats RCT2}}
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===Roller Coasters===
===Roller Coasters [[File:Roller Coasters RCT1 Icon.png]]===
====Available====
* [[Wooden Roller Coaster]]
* [[Junior Roller Coaster]]
{{Ridebox|Wooden Roller Coaster Trains RCT2}}
{{Ridebox|Ladybird Trains RCT2}}
* [[Mini Roller Coaster]]
{{Ridebox|Lion Ride RCT2}}
* [[Rhino Ride]]
{{Ridebox|Rhino Ride RCT2}}
* [[Ostrich Ride]]
{{Ridebox|Ostrich Ride RCT2}}
* [[Corkscrew Roller Coaster]]
{{Ridebox|Corkscrew Roller Coaster RCT2}}
* [[Suspended Swinging Coaster]]
{{Ridebox|Gorilla Ride RCT2}}
* [[Inverted Impulse Roller Coaster]]
{{Ridebox|Sloth Ride RCT2}}
* [[Lay-down Roller Coaster]]
{{Ridebox|Inverted Impulse Coaster RCT2}}
* [[Flying Roller Coaster]]
{{Ridebox|Lay-down Roller Coaster RCT2}}
* [[Dinghy Slide]]
* [[Water Coaster]]
{{Ridebox|Flying Roller Coaster RCT2}}
{{Ridebox|Dinghy Slide RCT2}}
{{Ridebox|Coaster Boats RCT2}}
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====Researched====


===Thrill Rides===
===Thrill Rides===

Revision as of 19:19, 28 September 2015

Overview

Oasis is the 1st expert park in Roller Coaster Tycoon 2: Wacky Worlds. It takes place around an oasis.

Pre-built Rides

Chairlift 1

  • Excitement: 2.96 (Medium)
  • Intensity: 0.66 (Low)
  • Nausea 0.62 (Low)

Chairlift 2

  • Excitement: 3.11 (Medium)
  • Intensity: 0.66 (Low)
  • Nausea: 0.56 (Low)

Monorail 1

  • Excitement: 0.89 (Low)
  • Intensity: 0.47 (Low)
  • Nausea: 0.60 (Low)

Scenario Guide

The scenario guide can be found here.

Rides

Transport

Available


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(Ride)

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Researched

N/A

Gentle

Available


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Researched


Vehicle
(Ride)

Vehicle
(Ride)

Vehicle
(Ride)


Roller Coasters

Available


Vehicle
(Ride)

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(Ride)

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Researched

Thrill Rides

Water Rides

Shops and Stalls

Available Scenery

Researched Rides

Transport

(none)

Gentle

Roller Coasters

Thrill Rides

Water Rides

Shops and Stalls

Researched Scenery

(none)

Other Notes

  • The park name is Mirage Madness.
  • One thing very annoying about this scenario is that the guests who want to go home will get trapped in the part of the map closest to the exit. You will have to pick them up and put them by the exit constantly because they don't want to go on the underground path.
Preceded by List of scenarios in Succeeded by
Inca Lost City Wacky Worlds Ecological Salvage