Mel's World

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Mel's World
Objective: To have at least 1200 guests in your park by the end of October, Year 3, with a park rating of at least 600.
Park Description: This theme park has some well-designed modern rides, but plenty of space for expansion.
Theme: None
Size:
  • Starting Size: 45,190 m²
  • Maximum Size: 26,380 m²
  • Land Price: N/A
Game: RollerCoaster Tycoon
Preceded by [[:Category:RollerCoaster Tycoon Scenario|List of scenarios]] in Succeeded by
[[ Karts and Coasters ]] [[RollerCoaster Tycoon]] [[ Mothball Mountain ]]

[[Category:RollerCoaster Tycoon Scenario]]



Overview

Mel's World has among the highest guest requirements in the original game. You start off in a large park with a few rides already in it. Unfortunately, most of the free space is taken up by the two roller coasters. Its seems this leaves little room to work with at first, but adequate room can be found behind the two coasters, but it's quite hilly there. On the bright side, the rides already put in place are good, but a little nauseating.

Pre-Built Rides:

  • Highjack (Gravitron/Top Spin)
Excitement Rating: 2.05 (Low)
Intensity Rating: 4.80 (Medium)
Nausea Rating: 5.74 (High)
Initial Pricing: $1.80
Age: 1 year old
Mode:Beginners
  • Blast-off (Whoa Belly/Launched Freefall)
Excitement Rating: 3.47 (Medium)
Intensity Rating: 7.75 (Very High)
Nausea Rating: 5.08 (Medium)
Initial Pricing: $3.00
Age: 1 year old
  • Quiver (Bobsled Roller Coaster)
Excitement Rating: 6.04 (High)
Intensity Rating: 5.52 (High)
Nausea Rating: 4.59 (Medium)
Initial Pricing: $3.00
Age: 1 year old
  • Flightmare (Inverted Roller Coaster)
Excitement Rating: 7.21 (High)
Intensity Rating: 9.63 (Very High)
Nausea Rating: 7.47 (High)
Initial Pricing: $5.00
Age: 2 years old
    • Trivia: If you pause the scenario right as it starts and look at Flightmare's ratings, the Intensity rating will be 11. Within a few seconds it will recalculate to 9.

Scenario Guide

Remember:
  • The Scenario Guide below is only a suggested strategy for completing this scenario—it may not work for all players.
  • The General Scenario Guide and Hints and Tips articles may also provide helpful information in completing this scenario.
  • There are usually multiple strategies to successfully completing a scenario; these can be discussed on the scenario's discussion page or written down in an existing or additional section of this article.

A simple strategy for this scenario would be to build lots of roller coasters. You should have at least six or seven by the end of the scenario (including the two pre-built), if you can fit that many (Steel Mini and Wooden Crazy Rodent recommended). Spread the roller coasters out near the underdeveloped woods section of the park, and make sure you don't build them all within too short of a period of time. If all else fails, use marketing campaigns to attract the difference.

Available Rides

Transport

Gentle

Roller Coasters

Thrill

Water

Shops/Stalls

Researched Rides

This article or section is under construction.

You can help by editing it! Relevant discussion may be available on this article's discussion page.


Available Scenery

Researched Scenery

This article or section is under construction.

You can help by editing it! Relevant discussion may be available on this article's discussion page.


Other Notes

Preceded by [[:Category:RollerCoaster Tycoon Scenario|List of scenarios]] in Succeeded by
[[Karts & Coasters]] [[RollerCoaster Tycoon]] [[Mothball Mountain]]

[[Category:RollerCoaster Tycoon Scenario]]