Geoffrey Gardens/Scenario Guide: Difference between revisions

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{{Sgreminder}}Players have plenty of time and land available to reach the huge goal expected for '''Geoffrey Gardens'''.
{{Sgreminder}}
You have plenty of time and land available to reach this huge goal, so start building, and don't stop too soon!


This is a take on the previous level "Evergreen Gardens", a huge botanical garden for you to turn into the country's best theme park experience. First, block off every path in the park that goes away from the entrance area, like you should have done in Evergreen gardens. You may want to take out the huge bridge in the front, as many people will complain about the vandalism and amount of guests in the area later on, but it is a nice place to put stalls and such.
This is a take on [[Evergreen Gardens]], a huge botanical garden for players to turn into the country's best theme park experience. First, players should block off every path in the park that goes away from the entrance area, like in '''Evergreen Gardens'''. Players may want to either take out or block off the huge bridge in the front, as many people will complain about the vandalism and overcrowding in the area later on, but it is still a nice place to put stalls and such, as well as a considerable asset for the park value.


Put some flat rides and any track ride (Wooden Wild Mouse Coaster or Car Ride work the best) right next to the entrance, as well as the basic things, like toilets, info kiosks, and food and drinks. Once you have a good amount of people and a steady income, expand into the park. Place flat rides in the flat places, and take advantage of the hilly terrain, and get roller coasters that go underground, which will increase the excitement rating and have a small chance of becoming an indoor ride, a huge moneymaker at all times. You'll need 60% of the track underground for it to work. After a few coasters and a bunch of flat rides, you'll have enough money to be creative, and after that, go with whatever you'd like. This is easier than Fiasco Forest, Urban Park, and especially Harmonic Hills, so have fun, and keep using advertising campaigns to your advantage. [[File:Geoffrey_Gardens_finished.png|thumb|Scenario finished]]
Afterwards, the first flat and tracked rides ([[Wooden Wild Mouse]] or [[Car Ride]] work the best) right next to the entrance, as well as the basic amenities such as [[Toilets|toilets]], [[Information Kiosk|information kiosks]], food and drinks. Once the park has started, players can expand into the park. It's advisable to place flat rides in the flat places, and take advantage of the hilly terrain for roller coasters to go underground, which will increase the excitement rating and have a chance of becoming an indoor ride, for huge profits at all times. After a few coasters and a bunch of flat rides, the park will have enough money for players to be creative and go with whatever they'd like. This is a much easier scenario than [[Fiasco Forest]], [[Urban Park]], and especially [[Harmonic Hills]], so players can truly have fun, and keep using advertising campaigns to their advantage. [[File:Geoffrey_Gardens_finished.png|thumb|Scenario finished]]
[[Category:Scenario Guide]]
[[Category:Scenario Guide]]

Revision as of 15:41, 8 March 2019

Remember:
  • The Scenario Guide below is only a suggested strategy for completing this scenario—it may not work for all players.
  • The General Scenario Guide and Hints and Tips articles may also provide helpful information in completing this scenario.
  • There are usually multiple strategies to successfully completing a scenario; these can be discussed on the scenario's discussion page or written down in an existing or additional section of this article.

Players have plenty of time and land available to reach the huge goal expected for Geoffrey Gardens.

This is a take on Evergreen Gardens, a huge botanical garden for players to turn into the country's best theme park experience. First, players should block off every path in the park that goes away from the entrance area, like in Evergreen Gardens. Players may want to either take out or block off the huge bridge in the front, as many people will complain about the vandalism and overcrowding in the area later on, but it is still a nice place to put stalls and such, as well as a considerable asset for the park value.

Afterwards, the first flat and tracked rides (Wooden Wild Mouse or Car Ride work the best) right next to the entrance, as well as the basic amenities such as toilets, information kiosks, food and drinks. Once the park has started, players can expand into the park. It's advisable to place flat rides in the flat places, and take advantage of the hilly terrain for roller coasters to go underground, which will increase the excitement rating and have a chance of becoming an indoor ride, for huge profits at all times. After a few coasters and a bunch of flat rides, the park will have enough money for players to be creative and go with whatever they'd like. This is a much easier scenario than Fiasco Forest, Urban Park, and especially Harmonic Hills, so players can truly have fun, and keep using advertising campaigns to their advantage.

Scenario finished