Geoffrey Gardens/Scenario Guide: Difference between revisions
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This is a take on |
This is a take on [[Evergreen Gardens]], a huge botanical garden for players to turn into the country's best theme park experience. First, players should block off every path in the park that goes away from the entrance area, like in '''Evergreen Gardens'''. Players may want to either take out or block off the huge bridge in the front, as many people will complain about the vandalism and overcrowding in the area later on, but it is still a nice place to put stalls and such, as well as a considerable asset for the park value. |
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Afterwards, the first flat and tracked rides ([[Wooden Wild Mouse]] or [[Car Ride]] work the best) right next to the entrance, as well as the basic amenities such as [[Toilets|toilets]], [[Information Kiosk|information kiosks]], food and drinks. Once the park has started, players can expand into the park. It's advisable to place flat rides in the flat places, and take advantage of the hilly terrain for roller coasters to go underground, which will increase the excitement rating and have a chance of becoming an indoor ride, for huge profits at all times. After a few coasters and a bunch of flat rides, the park will have enough money for players to be creative and go with whatever they'd like. This is a much easier scenario than [[Fiasco Forest]], [[Urban Park]], and especially [[Harmonic Hills]], so players can truly have fun, and keep using advertising campaigns to their advantage. [[File:Geoffrey_Gardens_finished.png|thumb|Scenario finished]] |
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[[Category:Scenario Guide]] |
[[Category:Scenario Guide]] |
Revision as of 15:41, 8 March 2019
Remember:
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Players have plenty of time and land available to reach the huge goal expected for Geoffrey Gardens.
This is a take on Evergreen Gardens, a huge botanical garden for players to turn into the country's best theme park experience. First, players should block off every path in the park that goes away from the entrance area, like in Evergreen Gardens. Players may want to either take out or block off the huge bridge in the front, as many people will complain about the vandalism and overcrowding in the area later on, but it is still a nice place to put stalls and such, as well as a considerable asset for the park value.
Afterwards, the first flat and tracked rides (Wooden Wild Mouse or Car Ride work the best) right next to the entrance, as well as the basic amenities such as toilets, information kiosks, food and drinks. Once the park has started, players can expand into the park. It's advisable to place flat rides in the flat places, and take advantage of the hilly terrain for roller coasters to go underground, which will increase the excitement rating and have a chance of becoming an indoor ride, for huge profits at all times. After a few coasters and a bunch of flat rides, the park will have enough money for players to be creative and go with whatever they'd like. This is a much easier scenario than Fiasco Forest, Urban Park, and especially Harmonic Hills, so players can truly have fun, and keep using advertising campaigns to their advantage.