Future World: Difference between revisions

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You start with a nice Vertical Roller Coaster, a path going all the way across your park, and a Suspended Monorail connecting the far ends of the park with the entrance. You should keep everything and start by building a few gentle and thrill rides, as well as a few stalls. If you want, you can set a park entry fee instead of the ride admissions.
You start with a nice Vertical Roller Coaster, a path going all the way across your park, and a Suspended Monorail connecting the far ends of the park with the entrance. You should keep everything and start by building a few gentle and thrill rides, as well as a few stalls. If you want, you can set a park entry fee instead of the ride admissions.

First thing to do, is assign mechanics to the both pre-build rides since they have low realibilty when you start the scenario, Thunder Twist will likely crash in year 2 or 3, and the suspended monorail is important to transport your guests and you don't want people wait to get transport, so it's important that this ride will be fixed as much as possible.

Start by separate your park into sections, for every section have 5 to 6 hendymem and mechanics. notice to your queue lines, as guests in here is more emotional than usual, so make the queue lines short than usual or put entertainer assign to them, since you can find reguraly in this scenario a lot of broken trash cans and benches.


Basically, this scenario is not very hard. You have plenty of room to build exciting roller coasters. The terrain is by far not as difficult as in the previous scenario. Reaching 1,500 guests will require quite an amount of roller coasters, so plan ahead. Try to repay your loan early and start building new roller coasters once you get the money. A nice Steel Wild Mouse Roller Coaster can be built for ~$5,000, so it makes a solid choice for early expansion. Stick with the cheaper roller coasters in the beginning. When you can afford it, you can build the more expensive coasters, like the Steel Twister Roller Coaster, Wooden Roller Coaster or Mine Train Roller Coaster. You should try to reach excitement ratings of at least 6.70 on these to attract a lot of guests. Don't forget to add new gentle and thrill rides every now and then.
Basically, this scenario is not very hard. You have plenty of room to build exciting roller coasters. The terrain is by far not as difficult as in the previous scenario. Reaching 1,500 guests will require quite an amount of roller coasters, so plan ahead. Try to repay your loan early and start building new roller coasters once you get the money. A nice Steel Wild Mouse Roller Coaster can be built for ~$5,000, so it makes a solid choice for early expansion. Stick with the cheaper roller coasters in the beginning. When you can afford it, you can build the more expensive coasters, like the Steel Twister Roller Coaster, Wooden Roller Coaster or Mine Train Roller Coaster. You should try to reach excitement ratings of at least 6.70 on these to attract a lot of guests. Don't forget to add new gentle and thrill rides every now and then.

Revision as of 19:32, 13 May 2011

Overview

This futuristic park has plenty of space for new rides on it's alien landscape.

This park has a futuristic landscape, with a vertical roller coaster and a suspended monorail operating.

Pre-Built Rides:

Monorail 1 (Suspended Monorail)

  • Excitement: 4.34 (Medium)
  • Intensity: 0.45 (Low)
  • Nausea: 0.15 (Low)
  • Age: New
  • Initial Pricing: $1.00

Thunder Twist (Vertical Roller Coaster)

  • Excitement: 7.50
  • Intensity: 6.79
  • Nausea: 3.21
  • Age: New
  • Initial Pricing: $5.00

Scenario Guide

Remember:
  • The Scenario Guide below is only a suggested strategy for completing this scenario—it may not work for all players.
  • The General Scenario Guide and Hints and Tips articles may also provide helpful information in completing this scenario.
  • There are usually multiple strategies to successfully completing a scenario; these can be discussed on the scenario's discussion page or written down in an existing or additional section of this article.
Future World - Finished

You start with a nice Vertical Roller Coaster, a path going all the way across your park, and a Suspended Monorail connecting the far ends of the park with the entrance. You should keep everything and start by building a few gentle and thrill rides, as well as a few stalls. If you want, you can set a park entry fee instead of the ride admissions.

First thing to do, is assign mechanics to the both pre-build rides since they have low realibilty when you start the scenario, Thunder Twist will likely crash in year 2 or 3, and the suspended monorail is important to transport your guests and you don't want people wait to get transport, so it's important that this ride will be fixed as much as possible.

Start by separate your park into sections, for every section have 5 to 6 hendymem and mechanics. notice to your queue lines, as guests in here is more emotional than usual, so make the queue lines short than usual or put entertainer assign to them, since you can find reguraly in this scenario a lot of broken trash cans and benches.

Basically, this scenario is not very hard. You have plenty of room to build exciting roller coasters. The terrain is by far not as difficult as in the previous scenario. Reaching 1,500 guests will require quite an amount of roller coasters, so plan ahead. Try to repay your loan early and start building new roller coasters once you get the money. A nice Steel Wild Mouse Roller Coaster can be built for ~$5,000, so it makes a solid choice for early expansion. Stick with the cheaper roller coasters in the beginning. When you can afford it, you can build the more expensive coasters, like the Steel Twister Roller Coaster, Wooden Roller Coaster or Mine Train Roller Coaster. You should try to reach excitement ratings of at least 6.70 on these to attract a lot of guests. Don't forget to add new gentle and thrill rides every now and then.

In the end, you should have 9-11 roller coasters in your park. As always, advertising campaigns can help you out if you need a few more guests.

Available Rides

Transport Rides

Gentle Rides

Roller Coasters

Thrill Rides

Water Rides

None

Shops & Stalls

Researched Rides

Transport Rides

  • Chairlift (Chairlift Cars, Chairlift Cars (Alternate))
  • Monorail (Small Monorail Cars, Streamlined Monorail Cars)

Gentle Rides

Roller Coasters

Thrill Rides

Water Rides

Shops & Stalls

Upgrades

Available Scenery

Researched Scenery

Other Notes

  • This is the first scenario in Crokscrew Follies that vertical loop of the vertical coaster doesn't need to be researched, as it being avilable on the pre-built coaster.
Preceded by List of scenarios in Succeeded by
[[Fun Fortress]] Corkscrew Follies/Added Attractions [[Gentle Glen]]