Evergreen Gardens: Difference between revisions

From RollerCoaster Tycoon Wiki Wiki, the RollerCoaster Tycoon encyclopedia that anyone can edit.
Content added Content deleted
No edit summary
(→‎Pre-Built Rides:: Added bullet)
Line 29: Line 29:


=== Pre-Built Rides: ===
=== Pre-Built Rides: ===
None
*None


== Scenario Guide ==
== Scenario Guide ==

Revision as of 17:11, 26 July 2010

Evergreen Gardens
File:05-EvergreenGardens.jpeg
Overview of Evergreen Gardens
Objective: To have at least 1000 guests in your park at the end of October, Year 4, with a park rating of at least 600.
Park Description: Convert the beautiful Evergreen Gardens into a thriving theme park.
Theme: Gardens
Size:
  • Starting Size: 84,180 m²
  • Maximum Size: 84,180 m²
  • Land Price: N/A
Game: RollerCoaster Tycoon
Preceded by List of scenarios in Succeeded by
[[ Diamond Heights ]] RollerCoaster Tycoon [[ Bumbly Beach ]]



Overview

Evergreen Gardens is a tricky scenario. It's not entirely difficult, but it does leave little room for building rides. This was obviously not intended to be a theme park. The guest requirement may seem intimidating at first, being almost twice the amount of any of the scenarios thus far, but you have an extra year to achieve the goal and a rather large park. Don't be afraid to delete some of the scenery.

Pre-Built Rides:

  • None

Scenario Guide

Remember:
  • The Scenario Guide below is only a suggested strategy for completing this scenario—it may not work for all players.
  • The General Scenario Guide and Hints and Tips articles may also provide helpful information in completing this scenario.
  • There are usually multiple strategies to successfully completing a scenario; these can be discussed on the scenario's discussion page or written down in an existing or additional section of this article.

The park already includes an extensive path system. This is both a blessing and a curse. Guests frequently wander throughout the undeveloped sections of the park, so either delete small sections of the paths or place "Do Not Enter" signs, to restrict access. Removing path sections is the better option because your staff walks right under "Do Not Enter" signs. Alternately, remove all the paths in the park to give yourself a head-start on cash, and rebuild them later when you are ready.

The small plateau on the right side of the park entrance (looking from outside of the park) is a perfect spot for a roller coaster. Evenly expand the park outwards using the existing path system. Make sure that you do not spend too much; the terrain can be restrictive for building rides close together.

Once you expand out of the valley at the entrance of the park, more level land is available. The lake and the area to its right (from the viewpoint of someone coming from the entrance) can be used for building roller coasters and non-tracked rides.

Because the park is so spread out, it is a good idea to build a compact areas of rides when the land is flat, to prevent it from being spread too thin over the large area.

The scenario starts out with the park closed, and with one guest inside the park. This guest has almost no energy. Don't worry about this one guest, and feel free to close the park until you're ready for guests.

Available Rides

Transport

Gentle

Roller Coasters

Thrill

Water

Shops/Stalls

Researched Rides

Transport

Gentle

Roller Coasters

Thrill

Water

Shops/Stalls

Available Scenery

Researched Scenery

Other Notes

Preceded by List of scenarios in Succeeded by
[[Diamond Heights]] RollerCoaster Tycoon [[Bumbly Beach]]