Diamond Heights/Scenario Guide: Difference between revisions

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==PC==
=PC=
One of the biggest problems with Diamond Heights is the accessibility to the left unused part of land, after the park entrance. You should build your park expansion there, but it's very difficult to access it other than creating a large bridge from the Shortstuff's Slide ride, and a train stop on the Railroad. The first thing that you should do is focus all Research & Development funds to shops and stalls at first so you can get a [[Drink Stall]]. Then, switch it to Thrill Rides and Gentle Rides. This will allow you to build future attractions, such as [[Go-Karts|go-karts]] and [[Dingy Slide|water slides]] before the end of Year 3. Then build some shops and stalls, as the park lacks them. You should then, and only then, diversify the variety of rides in the park.


[[File:RCT_Diamond_Heights.png|thumb|400px|A finished 2,400 guest-filled Diamond Heights park, forged by zachl226 using the glories of OpenRCT2]]
While the four roller coasters in Diamond Heights are probably more than enough to satisfy the needs of the guests, you may need to build a fifth roller coaster in order to reach the objective, although this should only be done as a last resort. Shortstuff's Slide may need to be changed to single ride per admission mode, as some guests may ride again and again while complaining about being on the ride too long, and make people in queue wait longer. Even though this will lower the excitement rating, it's an easy choice to do. You can also increase the ride's capacity by allowing 5 riders on it instead of 4.


One of the biggest problems with Diamond Heights is the accessibility to the left unused part of land, after the park entrance along the ''Indiana (Jane) Railroad''. Park expansions should be aimed there, but it's very difficult to access to this place other than creating a large bridge from the ''Shortstuff's Slide'' ride, and a train stop on the ''Railroad''. The first thing players should do is focus all Research & Development funds to Shops & Stalls first in order to unlock [[Drinks Stall]]s. After this, switch research towards Thrill Rides and Gentle Rides. This will allow the player to build attractions such as [[Go-Karts|go-karts]] and [[Dinghy Slide|water slides]] before the end of Year 3. Building some shops and stalls afterwards is an absolute must, as the park initially lacks them entirely. Then, and only then, should the player diversify the variety of rides in the park.
Make sure you lower the inspection time of both of the dueling roller coasters named Claustrophobia and Agoraphobia to 10 minutes. This is due to the fact that both these roller coasters can [[Crash|crash]] due to a station brakes failure, which mostly occurs in either the second or third years. Place two mechanics patrolling at the exits of both rides is a very good prevention method for these crashes. An alternative is to reducing both coasters' train count to one and their car count to eight, which will increase the excitement rating yet lower the rides' capacities and therefore benefits. This choice is harder to do than Shortstuff's Slide, but you can do it. Inserting brakes set below 45 km/h (28 mph) or reediting the tracks in order to incorporate a brakes line, might also prove useful.


While the four roller coasters in Diamond Heights are more than enough to satisfy the guests' needs, a fifth roller coaster might be needed in order to reach the objective, although this should only be done as a last resort.
Once all this is done, the scenario's quite easy to complete : build new rides & rebuild the non-tracked ones from scratch to rebuff the park's value, (try rebuilding the splash or the ''Agoraphobia'' if you want a good challenge) , build a brand new coaster if you haven't met the requirements at June 31st of year 3, and you should make it.

''Shortstuff's Slide'' may need to be changed to single ride per admission mode, as some guests may ride again and again while complaining about being on the ride too long, making people in queue wait longer. Even though this will lower the excitement rating, it's an easy choice to do. Players can also increase the ride's capacity by allowing 5 riders on it instead of 4. Both these options can be done while the game is paused. A good idea regarding this very ride (one of the very few in the game that doesn't require a queue line) would be to move it altogether, towards a 2x3 spot anywhere else, and keep that spot ready for another 3x3 Thrill Ride such as the [[Twist]], the [[3D Cinema]], or the [[Top Spin]]. Although [[Go-Karts]] still could be placed there and be successful, this would take some solid time away, which might prove catastrophic for new players in the long term. Three solid choices for moving this ride would be the flat spot under the ''Agoraphobia/Claustrophobia'' lift hills, the flat spot of land right by the end of ''Arachnaphobia'', and the other spot of land hidden between said coaster and ''Grimble's Gallopers''.

Tower rides (such as the [[Observation Tower]], [[Launched Freefall]] & [[Roto-Drop]]) should always be placed inside of a coaster's helix if possible; this will boost both rides' excitement ratings considerably.

Players must also (especially in RCT1) lower the inspection time of ''Agoraphobia/Claustrophobia'' to 10 minutes. This is due to the fact that both these roller coasters, as their trains enter their respective stations at high speeds, can [[Crash|crash]] due to a station brakes failure either the second or third years. Placing two mechanics patrolling at the exits of both rides is a very good prevention method for these crashes, as is modifying the ride to implement brakes (or block brakes in RCT2 or OpenRCT2) or otherwise reduce the speed of the trains as they enter the station platforms.

Players facing this scenario in [[RCT2]] or [[OpenRCT2]] are also advised to add all the logs available to the ''Snake River Falls'' ride, which will also play its part in buffing the guests happiness. Out of all the rides, only ''Symmetrophobia/Doppelgänger'' requires no true action apart from setting one mechanic to patrol it constantly, which should seriously reduce any risk of a crash on it.

Another interesting option would include reworking the section of ''Indiana Jane's Railroad'' from ''Gallopers'' to the park's entrance, as this section goes up, then down, then back up again, causing a heavy impact on the ride's throughput. This isn't a must, but might prove solid help once the park gets full of guests (especially in RCT1) and no other option for upgrading the railroad ride becomes available.

Once all this is done, the scenario's quite easy to complete: building new rides & rebuilding the non-tracked ones from scratch to rebuff the park's value, with building a brand new coaster if the scenario's requirements are still not met by June 30th, Year 3 being the last resort option.


==Android/IOS==
==Android/IOS==


Like the PC version, it also has the same issue but the objective is much higher than the original. The only solution to this level is to build more rides or stalls. Build two or four roller coasters along with many gentle rides (it doesn't matter as there's no decrease effect on the same rides). Also, hire more security guards, more cleaners and few mechanics because it will prevent the park rating from dropping twice if vandalism, litter, or broken rides are remained there longer.
Like the PC version, it also has the same issue but the objective is much higher than the original. The only solution to this level is to build more rides or stalls. Two to four roller coasters along with many gentle rides (it doesn't matter as there's no decrease effect on the same rides). A few additional security guards, cleaners and mechanics will prevent the park rating from dropping twice if vandalism, litter, or broken rides are remained there longer.





===Completed Parks ===
===Completed Parks ===
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[[Category:Scenario Guide]]
[[Category:Scenario Guide]]
[[Category:RollerCoaster Tycoon]]

Latest revision as of 01:12, 19 October 2023

Remember:
  • The Scenario Guide below is only a suggested strategy for completing this scenario—it may not work for all players.
  • The General Scenario Guide and Hints and Tips articles may also provide helpful information in completing this scenario.
  • There are usually multiple strategies to successfully completing a scenario; these can be discussed on the scenario's discussion page or written down in an existing or additional section of this article.

PC

A finished 2,400 guest-filled Diamond Heights park, forged by zachl226 using the glories of OpenRCT2

One of the biggest problems with Diamond Heights is the accessibility to the left unused part of land, after the park entrance along the Indiana (Jane) Railroad. Park expansions should be aimed there, but it's very difficult to access to this place other than creating a large bridge from the Shortstuff's Slide ride, and a train stop on the Railroad. The first thing players should do is focus all Research & Development funds to Shops & Stalls first in order to unlock Drinks Stalls. After this, switch research towards Thrill Rides and Gentle Rides. This will allow the player to build attractions such as go-karts and water slides before the end of Year 3. Building some shops and stalls afterwards is an absolute must, as the park initially lacks them entirely. Then, and only then, should the player diversify the variety of rides in the park.

While the four roller coasters in Diamond Heights are more than enough to satisfy the guests' needs, a fifth roller coaster might be needed in order to reach the objective, although this should only be done as a last resort.

Shortstuff's Slide may need to be changed to single ride per admission mode, as some guests may ride again and again while complaining about being on the ride too long, making people in queue wait longer. Even though this will lower the excitement rating, it's an easy choice to do. Players can also increase the ride's capacity by allowing 5 riders on it instead of 4. Both these options can be done while the game is paused. A good idea regarding this very ride (one of the very few in the game that doesn't require a queue line) would be to move it altogether, towards a 2x3 spot anywhere else, and keep that spot ready for another 3x3 Thrill Ride such as the Twist, the 3D Cinema, or the Top Spin. Although Go-Karts still could be placed there and be successful, this would take some solid time away, which might prove catastrophic for new players in the long term. Three solid choices for moving this ride would be the flat spot under the Agoraphobia/Claustrophobia lift hills, the flat spot of land right by the end of Arachnaphobia, and the other spot of land hidden between said coaster and Grimble's Gallopers.

Tower rides (such as the Observation Tower, Launched Freefall & Roto-Drop) should always be placed inside of a coaster's helix if possible; this will boost both rides' excitement ratings considerably.

Players must also (especially in RCT1) lower the inspection time of Agoraphobia/Claustrophobia to 10 minutes. This is due to the fact that both these roller coasters, as their trains enter their respective stations at high speeds, can crash due to a station brakes failure either the second or third years. Placing two mechanics patrolling at the exits of both rides is a very good prevention method for these crashes, as is modifying the ride to implement brakes (or block brakes in RCT2 or OpenRCT2) or otherwise reduce the speed of the trains as they enter the station platforms.

Players facing this scenario in RCT2 or OpenRCT2 are also advised to add all the logs available to the Snake River Falls ride, which will also play its part in buffing the guests happiness. Out of all the rides, only Symmetrophobia/Doppelgänger requires no true action apart from setting one mechanic to patrol it constantly, which should seriously reduce any risk of a crash on it.

Another interesting option would include reworking the section of Indiana Jane's Railroad from Gallopers to the park's entrance, as this section goes up, then down, then back up again, causing a heavy impact on the ride's throughput. This isn't a must, but might prove solid help once the park gets full of guests (especially in RCT1) and no other option for upgrading the railroad ride becomes available.

Once all this is done, the scenario's quite easy to complete: building new rides & rebuilding the non-tracked ones from scratch to rebuff the park's value, with building a brand new coaster if the scenario's requirements are still not met by June 30th, Year 3 being the last resort option.

Android/IOS

Like the PC version, it also has the same issue but the objective is much higher than the original. The only solution to this level is to build more rides or stalls. Two to four roller coasters along with many gentle rides (it doesn't matter as there's no decrease effect on the same rides). A few additional security guards, cleaners and mechanics will prevent the park rating from dropping twice if vandalism, litter, or broken rides are remained there longer.



Completed Parks