Coaster Crazy/Scenario Guide: Difference between revisions

From RollerCoaster Tycoon Wiki Wiki, the RollerCoaster Tycoon encyclopedia that anyone can edit.
Content added Content deleted
(Adding categories)
m (removed Delete category)
 
(5 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{Sgreminder}}[[File:Coaster_Crazy_finished.png|thumb|Scenario finished by sucinum]]'''Coaster Crazy''' hardly needs an in-depth scenario guide, since it's a timeless objective. We will only give here a handful of tips for easier achievement.
{{Sgreminder}}
You should start by building a [[Wooden Crazy Rodent Roller Coaster]] as it's fairly easy to get an [[excitement]] rating of 6.00, plus, it's fairly cheap as well. Then you should construct some less intense rides and some shops. Once that's done, charge money for the rides and then charge an entrance fee. When you've got some more cash, build another [[roller coaster]]. Keep doing this until you have 10 coasters of at least a 6 Excitment raiting. Don't be afraid to build the gentle/thrill rides, or coasters to meet the excitment early on just to get a quick profit.[[File:Coaster_Crazy_finished.png|thumb|Scenario finished by sucinum]]
Players should start by building a [[Wooden Wild Mouse]], as it's fairly easy to get an [[excitement]] rating of 6.00 for cheap construction costs; then surrounding it with some less intense rides and shops. Once that's done, keeping a valid fee for the rides then at the gate. When cash starts rolling in, comes time for another [[roller coaster]]. By following this pattern, the 10 coasters should be open by October Year 3. Building a variety of flat rides despite not being requested — would still bring some fresh bill with which the wise player can capitalize to accelerate the construction process.
[[Category:Scenario Guide]]
[[Category:Scenario Guide]]

Latest revision as of 20:39, 15 October 2023

Remember:
  • The Scenario Guide below is only a suggested strategy for completing this scenario—it may not work for all players.
  • The General Scenario Guide and Hints and Tips articles may also provide helpful information in completing this scenario.
  • There are usually multiple strategies to successfully completing a scenario; these can be discussed on the scenario's discussion page or written down in an existing or additional section of this article.
Scenario finished by sucinum

Coaster Crazy hardly needs an in-depth scenario guide, since it's a timeless objective. We will only give here a handful of tips for easier achievement.

Players should start by building a Wooden Wild Mouse, as it's fairly easy to get an excitement rating of 6.00 for cheap construction costs; then surrounding it with some less intense rides and shops. Once that's done, keeping a valid fee for the rides then at the gate. When cash starts rolling in, comes time for another roller coaster. By following this pattern, the 10 coasters should be open by October Year 3. Building a variety of flat rides — despite not being requested — would still bring some fresh bill with which the wise player can capitalize to accelerate the construction process.