Coaster Crazy/Scenario Guide

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Remember:
  • The Scenario Guide below is only a suggested strategy for completing this scenario—it may not work for all players.
  • The General Scenario Guide and Hints and Tips articles may also provide helpful information in completing this scenario.
  • There are usually multiple strategies to successfully completing a scenario; these can be discussed on the scenario's discussion page or written down in an existing or additional section of this article.
Scenario finished by sucinum

Coaster Crazy hardly needs an in-depth scenario guide, since it's a timeless objective. We will only give here a handful of tips for easier achievement.

Players should start by building a Wooden Wild Mouse, as it's fairly easy to get an excitement rating of 6.00 for cheap construction costs; then surrounding it with some less intense rides and shops. Once that's done, keeping a valid fee for the rides then at the gate. When cash starts rolling in, comes time for another roller coaster. By following this pattern, the 10 coasters should be open by October Year 3. Building a variety of flat rides — despite not being requested — would still bring some fresh bill with which the wise player can capitalize to accelerate the construction process.