User blog:Sucinum/General Scenario Guide: Difference between revisions

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Draft of a new page to reduce redundancy in scenario guides.
Draft of a new page to reduce redundancy in scenario guides.
==General Setup of the park==
==General==
*The first step in a new park is to pause the game and have a look on your park. You can set up a few things as long as the game is paused.
*[[Path_Items|Path Items]]
*Many scenarios already have prebuilt paths. Be sure to block off unused paths so your guests don't get lost. Avoid long walks and dead ends, so your guests don't have to wander around aimlessly.
*[[Guests & Staff#Staff|Staff]], Patrol Area
*Also check for [[Path_Items|Path Items]] to make sure there is enough of everything (roughly a bench every 3-5 and a litter bin every 10-12 tiles).
*enough stalls; Food Stalls near gentle rides, not nauseating ones
*You need enough [[Guests & Staff#Staff|Staff]] to keep your park running and clean. Set patrol areas to coordinate your handymen, while mechanics are usually good to run around freely (unless your park is kind of mazy).
*best no litter at all to prevent vandalism
*A handymen can keep about 30-40 tiles of path clean, depending on how nauseating the rides next to them are are. Be sure to keep your park clean from litter and vomit as much as possible, otherweise guests will vandalize benches and litter bins.
*no long walks, no dead-ends
*Each mechanic can keep 3-4 rides running, keep adding as soon as they are fully stressed. You will have to reduce maintenance times once rides get older, so check your mechanics status now and then.
*...
*Build enough stalls so your guests don't have to search long when they get hungry, thirsty or need to visit a bathroom. Place food stalls near less nauseating rides to prevent your guests from vomoting all over the area. Stalls with souveniers should go to your most exciting rides, since happy guests are more inclined to buy balloons etc.
==Research==
==Research==
*You can setup [[Research]] as long as the game is paused, so do that as one of the first steps after beginning a scenario.
*[[Research]]
*[[:Category:Shops_and_Stalls|Shops and Stalls]] until [[Bathroom]], [[Drink_Stall|Drink Stall]] (or similar), [[Information_Kiosk|Information Kiosk]] and at least one Food stall
*Most important is to fulfill the basic needs of your guests, that means you should research [[:Category:Shops_and_Stalls|Shops and Stalls]] until [[Bathroom]], [[Drink_Stall|Drink Stall]] (or similar), [[Information_Kiosk|Information Kiosk]] and at least one Food stall are available.
*Next consider researching [[The_Complete_Rides_List#Roller_Coasters|roller coasters]] until you have a good design available. Examples for good roller coasters are [[Steel Roller Coaster]], [[Steel Corkscrew Roller Coaster]], [[Wooden Crazy Rodent Roller Coaster]] and [[Steel Wild Mouse Roller Coaster|Steel Wild Mouse Roller Coaster ]]since they allow to build cheap, compact and popular rides.
*Rollercoasters until one cheap design: rodent, steel, corkscrew, ...
*Since your guests have different needs, consider building a variety of [[The_Complete_Rides_List#Gentle_Rides|Gentle Rides]], [[The_Complete_Rides_List#Thrill_Rides|Thrill Rides]] and roller coasters and set up research accordingly.
*mix of any rides
*theming and upgrades usually not necessary
*Researching Theming and ride upgrades can usually bepostponed to later in the game or even not at all.
==Building good rides==
==Building good rides==
*[[Ride_Ratings|Ride Ratings]]
*[[Ride_Ratings|Ride Ratings]]

Revision as of 13:54, 11 January 2012

Draft of a new page to reduce redundancy in scenario guides.

General

  • The first step in a new park is to pause the game and have a look on your park. You can set up a few things as long as the game is paused.
  • Many scenarios already have prebuilt paths. Be sure to block off unused paths so your guests don't get lost. Avoid long walks and dead ends, so your guests don't have to wander around aimlessly.
  • Also check for Path Items to make sure there is enough of everything (roughly a bench every 3-5 and a litter bin every 10-12 tiles).
  • You need enough Staff to keep your park running and clean. Set patrol areas to coordinate your handymen, while mechanics are usually good to run around freely (unless your park is kind of mazy).
  • A handymen can keep about 30-40 tiles of path clean, depending on how nauseating the rides next to them are are. Be sure to keep your park clean from litter and vomit as much as possible, otherweise guests will vandalize benches and litter bins.
  • Each mechanic can keep 3-4 rides running, keep adding as soon as they are fully stressed. You will have to reduce maintenance times once rides get older, so check your mechanics status now and then.
  • Build enough stalls so your guests don't have to search long when they get hungry, thirsty or need to visit a bathroom. Place food stalls near less nauseating rides to prevent your guests from vomoting all over the area. Stalls with souveniers should go to your most exciting rides, since happy guests are more inclined to buy balloons etc.

Research

Building good rides

  • Ride Ratings
  • Queue Lines - people leave after 11 minutes
  • different guests: mix of rides
  • fill gaps with scenery (bushes ok)
  • drop ride fees over time
  • some rides age quicker, like twister or 3d cinema
  • prevent Crash, 45 km/h (28 mp/h) max.

Attract more guests

  • marketing
  • build new rides
  • have a high park rating
  • get awards
  • lower fees, free rides, free stalls
  • last measure: block exit (note that park rating will drop fast!)