Swamp Cove: Difference between revisions

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[[File:Swamp_Cove_finished.png|thumb|left|Scenario finished by sucinum]]YouAt shouldthe removevery anystart unnesseccary pathways to preventof the guestsscenario, fromadjust gettingyour lostresearch (iffunding youto playedmaximum Evergreenand Gardensdevote inyour thepriorities Originalto RCTShops Parks,and itStalls. will helpYou you).need Next,to youdo shouldthis thento reduceresearch the inspectionDrink timeStall, forwhich theeven twostill rollerwill coastersnot andbe haveresearched 1-2until mechanicsnear patroledthe atend eachof exitthe asyear. the trainsIf returnyou tohave theplayed stationthrough at[[Evergreen aGardens]], fastyou enoughknow speedwhat to crashdo withnext theand otherhow trainsto duringdo ait: stationdisconnect brakethe failureunnecessary breakdown.paths Nowin buildthe someoutlying ridesareas suitable forof the peoplepark whoto preferkeep lessguests intensefrom ridesgetting lost. Be sureReduce tothe buildinspection sometimes shops,on andthe whiletwo you'reroller buildingcoasters themto you10 mayminutes noticeand that you can't buildstation a drink stallmechanic at the moment.exit Youof better set your researcheach to justprevent shopsstation andbrakes stallsfailure with research funding at $400crashes, howeverthen it'llbuild takesome nearlyless anintense entire year to get it researchedrides.
 
Once you have researched the Drink Stall, build several of them right away, as your guests will have likely complained about being thirsty by this point. Although much of your real estate is taken up by the two inverted roller coasters, the water and islands should give you plenty of space for more large attractions to help you meet your high guest goal. If you continually expand throughout the second and third years, you should reach your goal with surprising ease. Should you need a boost, whether to get your guest numbers up at the end or to spur revenue growth early in the scenario, do not be afraid to advertise.
When you finally get a drink stall researched, build several of them right away. Now continue to build rides and shops to attract more guests until you get 1600 guests (if you're having trouble with that, start a few market campaigns, especially if you are short by the end of year 3).
 
==Available Rides==

Revision as of 06:17, 26 February 2015

Overview

Built partly on a series of small islands, this park already has a pair of large roller coasters as its centerpiece.

This park contains a pair of inverted roller coasters racing against each other. There is also some pathways placed throughout the park.

Pre-built Rides

Dexter (Inverted Roller Coaster)

  • Excitement Rating: 8.38 (Very High)
  • Intensity Rating: 9.20 (very High)
  • Nausea Rating: 7.11 (High)
  • Initial Price: $4.00

Sinister (Inverted Roller Coaster)

  • Excitement Rating: 7.93 (Very High)
  • Intensity Rating: 9.26 (Very High)
  • Nausea Rating: 7.22 (High)
  • Initial Price: $4.00

Scenario Guide

Remember:
  • The Scenario Guide below is only a suggested strategy for completing this scenario—it may not work for all players.
  • The General Scenario Guide and Hints and Tips articles may also provide helpful information in completing this scenario.
  • There are usually multiple strategies to successfully completing a scenario; these can be discussed on the scenario's discussion page or written down in an existing or additional section of this article.
Scenario finished by sucinum

At the very start of the scenario, adjust your research funding to maximum and devote your priorities to Shops and Stalls. You need to do this to research the Drink Stall, which even still will not be researched until near the end of the year. If you have played through Evergreen Gardens, you know what to do next and how to do it: disconnect the unnecessary paths in the outlying areas of the park to keep guests from getting lost. Reduce the inspection times on the two roller coasters to 10 minutes and station a mechanic at the exit of each to prevent station brakes failure crashes, then build some less intense rides.

Once you have researched the Drink Stall, build several of them right away, as your guests will have likely complained about being thirsty by this point. Although much of your real estate is taken up by the two inverted roller coasters, the water and islands should give you plenty of space for more large attractions to help you meet your high guest goal. If you continually expand throughout the second and third years, you should reach your goal with surprising ease. Should you need a boost, whether to get your guest numbers up at the end or to spur revenue growth early in the scenario, do not be afraid to advertise.

Available Rides

Transport

Gentle

Roller Coasters

Thrill

Water

Shops/Stalls

Researched Rides

Transport

Gentle

Roller Coasters

Thrill

Water

Shops/Stalls

Upgrades

Available Scenery

Researched Scenery

Other Notes

Preceded by List of scenarios in Succeeded by
Roman Village Corkscrew Follies/Added Attractions Adrenaline Heights